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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_create_info.cc')
-rw-r--r--source/blender/gpu/intern/gpu_shader_create_info.cc89
1 files changed, 68 insertions, 21 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.cc b/source/blender/gpu/intern/gpu_shader_create_info.cc
index 492b247e192..fe0304828c2 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.cc
+++ b/source/blender/gpu/intern/gpu_shader_create_info.cc
@@ -34,6 +34,7 @@
#include "gpu_shader_create_info.hh"
#include "gpu_shader_create_info_private.hh"
+#include "gpu_shader_dependency_private.h"
#include "gpu_shader_private.hh"
#undef GPU_SHADER_INTERFACE_INFO
@@ -54,6 +55,8 @@ void ShaderCreateInfo::finalize()
}
finalized_ = true;
+ Set<StringRefNull> deps_merged;
+
for (auto &info_name : additional_infos_) {
const ShaderCreateInfo &info = *reinterpret_cast<const ShaderCreateInfo *>(
gpu_shader_create_info_get(info_name.c_str()));
@@ -61,11 +64,6 @@ void ShaderCreateInfo::finalize()
/* Recursive. */
const_cast<ShaderCreateInfo &>(info).finalize();
-#if 0 /* Enabled for debugging merging. TODO(fclem) exception handling and error reporting in \
- console. */
- std::cout << "Merging : " << info_name << " > " << name_ << std::endl;
-#endif
-
interface_names_size_ += info.interface_names_size_;
vertex_inputs_.extend(info.vertex_inputs_);
@@ -82,37 +80,76 @@ void ShaderCreateInfo::finalize()
validate(info);
+ auto assert_no_overlap = [&](const bool test, const StringRefNull error) {
+ if (!test) {
+ std::cout << name_ << ": Validation failed while merging " << info.name_ << " : ";
+ std::cout << error << std::endl;
+ BLI_assert(0);
+ }
+ };
+
+ if (!deps_merged.add(info.name_)) {
+ assert_no_overlap(false, "additional info already merged via another info");
+ }
+
if (info.compute_layout_.local_size_x != -1) {
- compute_layout_.local_size_x = info.compute_layout_.local_size_x;
- compute_layout_.local_size_y = info.compute_layout_.local_size_y;
- compute_layout_.local_size_z = info.compute_layout_.local_size_z;
+ assert_no_overlap(compute_layout_.local_size_x == -1, "Compute layout already defined");
+ compute_layout_ = info.compute_layout_;
}
if (!info.vertex_source_.is_empty()) {
- BLI_assert(vertex_source_.is_empty());
+ assert_no_overlap(vertex_source_.is_empty(), "Vertex source already existing");
vertex_source_ = info.vertex_source_;
}
if (!info.geometry_source_.is_empty()) {
- BLI_assert(geometry_source_.is_empty());
+ assert_no_overlap(geometry_source_.is_empty(), "Geometry source already existing");
geometry_source_ = info.geometry_source_;
geometry_layout_ = info.geometry_layout_;
}
if (!info.fragment_source_.is_empty()) {
- BLI_assert(fragment_source_.is_empty());
+ assert_no_overlap(fragment_source_.is_empty(), "Fragment source already existing");
fragment_source_ = info.fragment_source_;
}
if (!info.compute_source_.is_empty()) {
- BLI_assert(compute_source_.is_empty());
+ assert_no_overlap(compute_source_.is_empty(), "Compute source already existing");
compute_source_ = info.compute_source_;
}
do_static_compilation_ = do_static_compilation_ || info.do_static_compilation_;
}
+
+ if (auto_resource_location_) {
+ int images = 0, samplers = 0, ubos = 0, ssbos = 0;
+
+ auto set_resource_slot = [&](Resource &res) {
+ switch (res.bind_type) {
+ case Resource::BindType::UNIFORM_BUFFER:
+ res.slot = ubos++;
+ break;
+ case Resource::BindType::STORAGE_BUFFER:
+ res.slot = ssbos++;
+ break;
+ case Resource::BindType::SAMPLER:
+ res.slot = samplers++;
+ break;
+ case Resource::BindType::IMAGE:
+ res.slot = images++;
+ break;
+ }
+ };
+
+ for (auto &res : batch_resources_) {
+ set_resource_slot(res);
+ }
+ for (auto &res : pass_resources_) {
+ set_resource_slot(res);
+ }
+ }
}
void ShaderCreateInfo::validate(const ShaderCreateInfo &other_info)
{
- {
+ if (!auto_resource_location_) {
/* Check same bind-points usage in OGL. */
Set<int> images, samplers, ubos, ssbos;
@@ -132,26 +169,26 @@ void ShaderCreateInfo::validate(const ShaderCreateInfo &other_info)
};
auto print_error_msg = [&](const Resource &res) {
- std::cerr << name_ << ": Validation failed : Overlapping ";
+ std::cout << name_ << ": Validation failed : Overlapping ";
switch (res.bind_type) {
case Resource::BindType::UNIFORM_BUFFER:
- std::cerr << "Uniform Buffer " << res.uniformbuf.name;
+ std::cout << "Uniform Buffer " << res.uniformbuf.name;
break;
case Resource::BindType::STORAGE_BUFFER:
- std::cerr << "Storage Buffer " << res.storagebuf.name;
+ std::cout << "Storage Buffer " << res.storagebuf.name;
break;
case Resource::BindType::SAMPLER:
- std::cerr << "Sampler " << res.sampler.name;
+ std::cout << "Sampler " << res.sampler.name;
break;
case Resource::BindType::IMAGE:
- std::cerr << "Image " << res.image.name;
+ std::cout << "Image " << res.image.name;
break;
default:
- std::cerr << "Unknown Type";
+ std::cout << "Unknown Type";
break;
}
- std::cerr << " (" << res.slot << ") while merging " << other_info.name_ << std::endl;
+ std::cout << " (" << res.slot << ") while merging " << other_info.name_ << std::endl;
};
for (auto &res : batch_resources_) {
@@ -167,7 +204,7 @@ void ShaderCreateInfo::validate(const ShaderCreateInfo &other_info)
}
}
{
- /* TODO(fclem) Push constant validation. */
+ /* TODO(@fclem): Push constant validation. */
}
}
@@ -209,6 +246,15 @@ void gpu_shader_create_info_init()
draw_modelmat = draw_modelmat_legacy;
}
+ for (ShaderCreateInfo *info : g_create_infos->values()) {
+ if (info->do_static_compilation_) {
+ info->builtins_ |= gpu_shader_dependency_get_builtins(info->vertex_source_);
+ info->builtins_ |= gpu_shader_dependency_get_builtins(info->fragment_source_);
+ info->builtins_ |= gpu_shader_dependency_get_builtins(info->geometry_source_);
+ info->builtins_ |= gpu_shader_dependency_get_builtins(info->compute_source_);
+ }
+ }
+
/* TEST */
// gpu_shader_create_info_compile_all();
}
@@ -302,6 +348,7 @@ const GPUShaderCreateInfo *gpu_shader_create_info_get(const char *info_name)
{
if (g_create_infos->contains(info_name) == false) {
printf("Error: Cannot find shader create info named \"%s\"\n", info_name);
+ return nullptr;
}
ShaderCreateInfo *info = g_create_infos->lookup(info_name);
return reinterpret_cast<const GPUShaderCreateInfo *>(info);