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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_create_info.cc')
-rw-r--r--source/blender/gpu/intern/gpu_shader_create_info.cc173
1 files changed, 173 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.cc b/source/blender/gpu/intern/gpu_shader_create_info.cc
new file mode 100644
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+++ b/source/blender/gpu/intern/gpu_shader_create_info.cc
@@ -0,0 +1,173 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * Descriptior type used to define shader structure, resources and interfaces.
+ */
+
+#include "BLI_map.hh"
+#include "BLI_set.hh"
+#include "BLI_string_ref.hh"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "gpu_shader_create_info.hh"
+#include "gpu_shader_create_info_private.hh"
+
+#undef GPU_SHADER_INTERFACE_INFO
+#undef GPU_SHADER_CREATE_INFO
+
+namespace blender::gpu::shader {
+
+using CreateInfoDictionnary = Map<StringRef, ShaderCreateInfo *>;
+using InterfaceDictionnary = Map<StringRef, StageInterfaceInfo *>;
+
+static CreateInfoDictionnary *g_create_infos = nullptr;
+static InterfaceDictionnary *g_interfaces = nullptr;
+
+void ShaderCreateInfo::finalize()
+{
+ if (finalized_) {
+ return;
+ }
+ finalized_ = true;
+
+ for (auto &info_name : additional_infos_) {
+ const ShaderCreateInfo &info = *reinterpret_cast<const ShaderCreateInfo *>(
+ gpu_shader_create_info_get(info_name.c_str()));
+
+ /* Recursive. */
+ const_cast<ShaderCreateInfo &>(info).finalize();
+
+ interface_names_size_ += info.interface_names_size_;
+
+ vertex_inputs_.extend(info.vertex_inputs_);
+ fragment_outputs_.extend(info.fragment_outputs_);
+ vertex_out_interfaces_.extend(info.vertex_out_interfaces_);
+ geometry_out_interfaces_.extend(info.geometry_out_interfaces_);
+
+ push_constants_.extend(info.push_constants_);
+ defines_.extend(info.defines_);
+
+ batch_resources_.extend(info.batch_resources_);
+ pass_resources_.extend(info.pass_resources_);
+ typedef_sources_.extend(info.typedef_sources_);
+
+ if (info.local_group_size_[0] != 0) {
+ BLI_assert(local_group_size_[0] == 0);
+ for (int i = 0; i < 3; i++) {
+ local_group_size_[i] = info.local_group_size_[i];
+ }
+ }
+ if (!info.vertex_source_.is_empty()) {
+ BLI_assert(vertex_source_.is_empty());
+ vertex_source_ = info.vertex_source_;
+ }
+ if (!info.geometry_source_.is_empty()) {
+ BLI_assert(geometry_source_.is_empty());
+ geometry_source_ = info.geometry_source_;
+ }
+ if (!info.fragment_source_.is_empty()) {
+ BLI_assert(fragment_source_.is_empty());
+ fragment_source_ = info.fragment_source_;
+ }
+ if (!info.compute_source_.is_empty()) {
+ BLI_assert(compute_source_.is_empty());
+ compute_source_ = info.compute_source_;
+ }
+
+ do_static_compilation_ = do_static_compilation_ || info.do_static_compilation_;
+ }
+}
+
+} // namespace blender::gpu::shader
+
+using namespace blender::gpu::shader;
+
+void gpu_shader_create_info_init()
+{
+ g_create_infos = new CreateInfoDictionnary();
+ g_interfaces = new InterfaceDictionnary();
+
+#define GPU_SHADER_INTERFACE_INFO(_interface, _inst_name) \
+ auto *ptr_##_interface = new StageInterfaceInfo(#_interface, _inst_name); \
+ auto &_interface = *ptr_##_interface; \
+ g_interfaces->add_new(#_interface, ptr_##_interface); \
+ _interface
+
+#define GPU_SHADER_CREATE_INFO(_info) \
+ auto *ptr_##_info = new ShaderCreateInfo(#_info); \
+ auto &_info = *ptr_##_info; \
+ g_create_infos->add_new(#_info, ptr_##_info); \
+ _info
+
+/* Declare, register and construct the infos. */
+#include "gpu_shader_create_info_list.hh"
+
+/* Baked shader data appended to create infos. */
+/* TODO(jbakker): should call a function with a callback. so we could switch implementations. We
+ * cannot compile bf_gpu twice.*/
+#ifdef GPU_RUNTIME
+# include "gpu_shader_baked.hh"
+#endif
+
+ /* TEST */
+ // gpu_shader_create_info_compile_all();
+}
+
+void gpu_shader_create_info_exit()
+{
+ for (auto *value : g_create_infos->values()) {
+ delete value;
+ }
+ delete g_create_infos;
+
+ for (auto *value : g_interfaces->values()) {
+ delete value;
+ }
+ delete g_interfaces;
+}
+
+bool gpu_shader_create_info_compile_all()
+{
+ for (ShaderCreateInfo *info : g_create_infos->values()) {
+ if (info->do_static_compilation_) {
+ // printf("Compiling %s: ... \n", info->name_.c_str());
+ GPUShader *shader = GPU_shader_create_from_info(
+ reinterpret_cast<const GPUShaderCreateInfo *>(info));
+ if (shader == nullptr) {
+ printf("Compilation %s Failed\n", info->name_.c_str());
+ return false;
+ }
+ GPU_shader_free(shader);
+ // printf("Success\n");
+ }
+ }
+ return true;
+}
+
+/* Runtime create infos are not registered in the dictionnary and cannot be searched. */
+const GPUShaderCreateInfo *gpu_shader_create_info_get(const char *info_name)
+{
+ ShaderCreateInfo *info = g_create_infos->lookup(info_name);
+ return reinterpret_cast<const GPUShaderCreateInfo *>(info);
+}