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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_dependency.cc')
-rw-r--r--source/blender/gpu/intern/gpu_shader_dependency.cc40
1 files changed, 18 insertions, 22 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc
index d1242e540fc..460b6d32967 100644
--- a/source/blender/gpu/intern/gpu_shader_dependency.cc
+++ b/source/blender/gpu/intern/gpu_shader_dependency.cc
@@ -292,7 +292,7 @@ struct GPUSource {
const char whitespace_chars[] = " \r\n\t";
- auto function_parse = [&](const StringRef &input,
+ auto function_parse = [&](const StringRef input,
int64_t &cursor,
StringRef &out_return_type,
StringRef &out_name,
@@ -330,7 +330,7 @@ struct GPUSource {
return true;
};
- auto keyword_parse = [&](const StringRef &str, int64_t &cursor) -> const StringRef {
+ auto keyword_parse = [&](const StringRef str, int64_t &cursor) -> StringRef {
int64_t keyword_start = str.find_first_not_of(whitespace_chars, cursor);
if (keyword_start == -1) {
/* No keyword found. */
@@ -345,7 +345,7 @@ struct GPUSource {
return str.substr(keyword_start, keyword_end - keyword_start);
};
- auto arg_parse = [&](const StringRef &str,
+ auto arg_parse = [&](const StringRef str,
int64_t &cursor,
StringRef &out_qualifier,
StringRef &out_type,
@@ -416,55 +416,51 @@ struct GPUSource {
break;
}
- auto parse_qualifier = [](StringRef &qualifier) -> GPUFunctionQual {
+ auto parse_qualifier = [](StringRef qualifier) -> GPUFunctionQual {
if (qualifier == "out") {
return FUNCTION_QUAL_OUT;
}
- else if (qualifier == "inout") {
+ if (qualifier == "inout") {
return FUNCTION_QUAL_INOUT;
}
- else {
- return FUNCTION_QUAL_IN;
- }
+ return FUNCTION_QUAL_IN;
};
- auto parse_type = [](StringRef &type) -> eGPUType {
+ auto parse_type = [](StringRef type) -> eGPUType {
if (type == "float") {
return GPU_FLOAT;
}
- else if (type == "vec2") {
+ if (type == "vec2") {
return GPU_VEC2;
}
- else if (type == "vec3") {
+ if (type == "vec3") {
return GPU_VEC3;
}
- else if (type == "vec4") {
+ if (type == "vec4") {
return GPU_VEC4;
}
- else if (type == "mat3") {
+ if (type == "mat3") {
return GPU_MAT3;
}
- else if (type == "mat4") {
+ if (type == "mat4") {
return GPU_MAT4;
}
- else if (type == "sampler1DArray") {
+ if (type == "sampler1DArray") {
return GPU_TEX1D_ARRAY;
}
- else if (type == "sampler2DArray") {
+ if (type == "sampler2DArray") {
return GPU_TEX2D_ARRAY;
}
- else if (type == "sampler2D") {
+ if (type == "sampler2D") {
return GPU_TEX2D;
}
- else if (type == "sampler3D") {
+ if (type == "sampler3D") {
return GPU_TEX3D;
}
- else if (type == "Closure") {
+ if (type == "Closure") {
return GPU_CLOSURE;
}
- else {
- return GPU_NONE;
- }
+ return GPU_NONE;
};
func->paramqual[func->totparam] = parse_qualifier(arg_qualifier);