diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_interface.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_interface.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c index f205ef31ed2..083c5bf2b60 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.c +++ b/source/blender/gpu/intern/gpu_shader_interface.c @@ -149,7 +149,7 @@ GPU_INLINE const GPUShaderInput *buckets_lookup( GPU_INLINE void buckets_free(GPUShaderInput *buckets[GPU_NUM_SHADERINTERFACE_BUCKETS]) { - for (uint bucket_index = 0; bucket_index < GPU_NUM_SHADERINTERFACE_BUCKETS; ++bucket_index) { + for (uint bucket_index = 0; bucket_index < GPU_NUM_SHADERINTERFACE_BUCKETS; bucket_index++) { GPUShaderInput *input = buckets[bucket_index]; while (input != NULL) { GPUShaderInput *input_next = input->next; @@ -164,7 +164,7 @@ static bool setup_builtin_uniform(GPUShaderInput *input, const char *name) /* TODO: reject DOUBLE, IMAGE, ATOMIC_COUNTER gl_types */ /* detect built-in uniforms (name must match) */ - for (GPUUniformBuiltin u = GPU_UNIFORM_NONE + 1; u < GPU_UNIFORM_CUSTOM; ++u) { + for (GPUUniformBuiltin u = GPU_UNIFORM_NONE + 1; u < GPU_UNIFORM_CUSTOM; u++) { const char *builtin_name = BuiltinUniform_name(u); if (match(name, builtin_name)) { input->builtin_type = u; @@ -236,7 +236,7 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program) shaderface->name_buffer = MEM_mallocN(name_buffer_len, "name_buffer"); /* Attributes */ - for (uint32_t i = 0; i < attr_len; ++i) { + for (uint32_t i = 0; i < attr_len; i++) { GPUShaderInput *input = MEM_mallocN(sizeof(GPUShaderInput), "GPUShaderInput Attr"); GLsizei remaining_buffer = name_buffer_len - shaderface->name_buffer_offset; char *name = shaderface->name_buffer + shaderface->name_buffer_offset; @@ -264,7 +264,7 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program) #endif } /* Uniform Blocks */ - for (uint32_t i = 0; i < ubo_len; ++i) { + for (uint32_t i = 0; i < ubo_len; i++) { GPUShaderInput *input = MEM_mallocN(sizeof(GPUShaderInput), "GPUShaderInput UBO"); GLsizei remaining_buffer = name_buffer_len - shaderface->name_buffer_offset; char *name = shaderface->name_buffer + shaderface->name_buffer_offset; @@ -283,7 +283,7 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program) #endif } /* Builtin Uniforms */ - for (GPUUniformBuiltin u = GPU_UNIFORM_NONE + 1; u < GPU_UNIFORM_CUSTOM; ++u) { + for (GPUUniformBuiltin u = GPU_UNIFORM_NONE + 1; u < GPU_UNIFORM_CUSTOM; u++) { const char *builtin_name = BuiltinUniform_name(u); if (glGetUniformLocation(program, builtin_name) != -1) { add_uniform((GPUShaderInterface *)shaderface, builtin_name); @@ -306,7 +306,7 @@ void GPU_shaderinterface_discard(GPUShaderInterface *shaderface) /* Free memory used by name_buffer. */ MEM_freeN(shaderface->name_buffer); /* Remove this interface from all linked Batches vao cache. */ - for (int i = 0; i < shaderface->batches_len; ++i) { + for (int i = 0; i < shaderface->batches_len; i++) { if (shaderface->batches[i] != NULL) { gpu_batch_remove_interface_ref(shaderface->batches[i], shaderface); } @@ -374,7 +374,7 @@ const GPUShaderInput *GPU_shaderinterface_attr(const GPUShaderInterface *shaderf void GPU_shaderinterface_add_batch_ref(GPUShaderInterface *shaderface, GPUBatch *batch) { int i; /* find first unused slot */ - for (i = 0; i < shaderface->batches_len; ++i) { + for (i = 0; i < shaderface->batches_len; i++) { if (shaderface->batches[i] == NULL) { break; } @@ -391,7 +391,7 @@ void GPU_shaderinterface_add_batch_ref(GPUShaderInterface *shaderface, GPUBatch void GPU_shaderinterface_remove_batch_ref(GPUShaderInterface *shaderface, GPUBatch *batch) { - for (int i = 0; i < shaderface->batches_len; ++i) { + for (int i = 0; i < shaderface->batches_len; i++) { if (shaderface->batches[i] == batch) { shaderface->batches[i] = NULL; break; /* cannot have duplicates */ |