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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_interface.hh')
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.hh26
1 files changed, 2 insertions, 24 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_interface.hh b/source/blender/gpu/intern/gpu_shader_interface.hh
index 735b8fea71d..4bd8f245e2b 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.hh
+++ b/source/blender/gpu/intern/gpu_shader_interface.hh
@@ -34,7 +34,6 @@
#include "BLI_utildefines.h"
#include "GPU_shader.h"
-#include "gpu_shader_create_info.hh"
namespace blender::gpu {
@@ -51,7 +50,6 @@ typedef struct ShaderInput {
* Base class which is then specialized for each implementation (GL, VK, ...).
*/
class ShaderInterface {
- friend shader::ShaderCreateInfo;
/* TODO(fclem): should be protected. */
public:
/** Flat array. In this order: Attributes, Ubos, Uniforms. */
@@ -74,7 +72,6 @@ class ShaderInterface {
public:
ShaderInterface();
- ShaderInterface(const shader::ShaderCreateInfo &info);
virtual ~ShaderInterface();
void debug_print();
@@ -132,10 +129,6 @@ class ShaderInterface {
static inline const char *builtin_uniform_block_name(GPUUniformBlockBuiltin u);
inline uint32_t set_input_name(ShaderInput *input, char *name, uint32_t name_len) const;
- inline void copy_input_name(ShaderInput *input,
- const StringRefNull &name,
- char *name_buffer,
- uint32_t &name_buffer_offset) const;
/**
* Finalize interface construction by sorting the #ShaderInputs for faster lookups.
@@ -223,12 +216,8 @@ inline uint32_t ShaderInterface::set_input_name(ShaderInput *input,
{
/* remove "[0]" from array name */
if (name[name_len - 1] == ']') {
- for (; name_len > 1; name_len--) {
- if (name[name_len] == '[') {
- name[name_len] = '\0';
- break;
- }
- }
+ name[name_len - 3] = '\0';
+ name_len -= 3;
}
input->name_offset = (uint32_t)(name - name_buffer_);
@@ -236,17 +225,6 @@ inline uint32_t ShaderInterface::set_input_name(ShaderInput *input,
return name_len + 1; /* include NULL terminator */
}
-inline void ShaderInterface::copy_input_name(ShaderInput *input,
- const StringRefNull &name,
- char *name_buffer,
- uint32_t &name_buffer_offset) const
-{
- uint32_t name_len = name.size();
- /* Copy include NULL terminator. */
- memcpy(name_buffer + name_buffer_offset, name.c_str(), name_len + 1);
- name_buffer_offset += set_input_name(input, name_buffer + name_buffer_offset, name_len);
-}
-
inline const ShaderInput *ShaderInterface::input_lookup(const ShaderInput *const inputs,
const uint inputs_len,
const char *name) const