diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_material.glsl')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_material.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_material.glsl b/source/blender/gpu/intern/gpu_shader_material.glsl index feb0a84fa87..815b74a1bf4 100644 --- a/source/blender/gpu/intern/gpu_shader_material.glsl +++ b/source/blender/gpu/intern/gpu_shader_material.glsl @@ -1226,6 +1226,22 @@ void mtex_bump_tap5( vec3 texco, sampler2D ima, float hScale, dBt = hScale * (Hu - Hd); } +void mtex_bump_deriv( vec3 texco, sampler2D ima, float ima_x, float ima_y, float hScale, + out float dBs, out float dBt ) +{ + float s = 1.0; // negate this if flipped texture coordinate + vec2 TexDx = dFdx(texco.xy); + vec2 TexDy = dFdy(texco.xy); + + // this variant using a derivative map is described here + // http://mmikkelsen3d.blogspot.com/2011/07/derivative-maps.html + vec2 dim = vec2(ima_x, ima_y); + vec2 dBduv = hScale*dim*(2.0*texture2D(ima, texco.xy).xy-1.0); + + dBs = dBduv.x*TexDx.x + s*dBduv.y*TexDx.y; + dBt = dBduv.x*TexDy.x + s*dBduv.y*TexDy.y; +} + void mtex_bump_apply( float fDet, float dBs, float dBt, vec3 vR1, vec3 vR2, vec3 vNacc_in, out vec3 vNacc_out, out vec3 perturbed_norm ) { |