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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/intern/gpu_shader_material.glsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_material.glsl b/source/blender/gpu/intern/gpu_shader_material.glsl
index a06b355bc9e..06520755651 100644
--- a/source/blender/gpu/intern/gpu_shader_material.glsl
+++ b/source/blender/gpu/intern/gpu_shader_material.glsl
@@ -3002,6 +3002,22 @@ void mtex_bump_tap5( vec3 texco, sampler2D ima, float hScale,
dBt = hScale * (Hu - Hd);
}
+void mtex_bump_deriv( vec3 texco, sampler2D ima, float ima_x, float ima_y, float hScale,
+ out float dBs, out float dBt )
+{
+ float s = 1.0; // negate this if flipped texture coordinate
+ vec2 TexDx = dFdx(texco.xy);
+ vec2 TexDy = dFdy(texco.xy);
+
+ // this variant using a derivative map is described here
+ // http://mmikkelsen3d.blogspot.com/2011/07/derivative-maps.html
+ vec2 dim = vec2(ima_x, ima_y);
+ vec2 dBduv = hScale*dim*(2.0*texture2D(ima, texco.xy).xy-1.0);
+
+ dBs = dBduv.x*TexDx.x + s*dBduv.y*TexDx.y;
+ dBt = dBduv.x*TexDy.x + s*dBduv.y*TexDy.y;
+}
+
void mtex_bump_apply( float fDet, float dBs, float dBt, vec3 vR1, vec3 vR2, vec3 vNacc_in,
out vec3 vNacc_out, out vec3 perturbed_norm )
{