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Diffstat (limited to 'source/blender/gpu/intern/gpu_state.cc')
-rw-r--r--source/blender/gpu/intern/gpu_state.cc11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc
index 9ee8a8b8d32..a43ddb09ff8 100644
--- a/source/blender/gpu/intern/gpu_state.cc
+++ b/source/blender/gpu/intern/gpu_state.cc
@@ -165,11 +165,6 @@ void GPU_depth_range(float near, float far)
copy_v2_fl2(state.depth_range, near, far);
}
-/**
- * \note By convention, this is set as needed and not reset back to 1.0.
- * This means code that draws lines must always set the line width beforehand,
- * but is not expected to restore it's previous value.
- */
void GPU_line_width(float width)
{
width = max_ff(1.0f, width * PIXELSIZE);
@@ -184,10 +179,6 @@ void GPU_point_size(float size)
state.point_size = size * ((state.point_size > 0.0) ? 1.0f : -1.0f);
}
-/* Programmable point size
- * - shaders set their own point size when enabled
- * - use GPU_point_size when disabled */
-/* TODO: remove and use program point size everywhere. */
void GPU_program_point_size(bool enable)
{
StateManager *stack = Context::get()->state_manager;
@@ -264,7 +255,6 @@ eGPUStencilTest GPU_stencil_test_get()
return (eGPUStencilTest)state.stencil_test;
}
-/* NOTE: Already premultiplied by U.pixelsize. */
float GPU_line_width_get()
{
const GPUStateMutable &state = Context::get()->state_manager->mutable_state;
@@ -363,7 +353,6 @@ void GPU_bgl_start()
}
}
-/* Just turn off the bgl safeguard system. Can be called even without GPU_bgl_start. */
void GPU_bgl_end()
{
Context *ctx = Context::get();