diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_state.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_state.cc | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc index a1e0b8867a0..8e9d5cb3184 100644 --- a/source/blender/gpu/intern/gpu_state.cc +++ b/source/blender/gpu/intern/gpu_state.cc @@ -97,10 +97,10 @@ void GPU_color_mask(bool r, bool g, bool b, bool a) StateManager *stack = Context::get()->state_manager; auto &state = stack->state; uint32_t write_mask = state.write_mask; - SET_FLAG_FROM_TEST(write_mask, r, (uint32_t)GPU_WRITE_RED); - SET_FLAG_FROM_TEST(write_mask, g, (uint32_t)GPU_WRITE_GREEN); - SET_FLAG_FROM_TEST(write_mask, b, (uint32_t)GPU_WRITE_BLUE); - SET_FLAG_FROM_TEST(write_mask, a, (uint32_t)GPU_WRITE_ALPHA); + SET_FLAG_FROM_TEST(write_mask, r, uint32_t(GPU_WRITE_RED)); + SET_FLAG_FROM_TEST(write_mask, g, uint32_t(GPU_WRITE_GREEN)); + SET_FLAG_FROM_TEST(write_mask, b, uint32_t(GPU_WRITE_BLUE)); + SET_FLAG_FROM_TEST(write_mask, a, uint32_t(GPU_WRITE_ALPHA)); state.write_mask = write_mask; } @@ -109,7 +109,7 @@ void GPU_depth_mask(bool depth) StateManager *stack = Context::get()->state_manager; auto &state = stack->state; uint32_t write_mask = state.write_mask; - SET_FLAG_FROM_TEST(write_mask, depth, (uint32_t)GPU_WRITE_DEPTH); + SET_FLAG_FROM_TEST(write_mask, depth, uint32_t(GPU_WRITE_DEPTH)); state.write_mask = write_mask; } @@ -133,13 +133,13 @@ void GPU_state_set(eGPUWriteMask write_mask, { StateManager *stack = Context::get()->state_manager; auto &state = stack->state; - state.write_mask = (uint32_t)write_mask; - state.blend = (uint32_t)blend; - state.culling_test = (uint32_t)culling_test; - state.depth_test = (uint32_t)depth_test; - state.stencil_test = (uint32_t)stencil_test; - state.stencil_op = (uint32_t)stencil_op; - state.provoking_vert = (uint32_t)provoking_vert; + state.write_mask = uint32_t(write_mask); + state.blend = uint32_t(blend); + state.culling_test = uint32_t(culling_test); + state.depth_test = uint32_t(depth_test); + state.stencil_test = uint32_t(stencil_test); + state.stencil_op = uint32_t(stencil_op); + state.provoking_vert = uint32_t(provoking_vert); } /** \} */ @@ -196,17 +196,17 @@ void GPU_viewport(int x, int y, int width, int height) void GPU_stencil_reference_set(uint reference) { - SET_MUTABLE_STATE(stencil_reference, (uint8_t)reference); + SET_MUTABLE_STATE(stencil_reference, uint8_t(reference)); } void GPU_stencil_write_mask_set(uint write_mask) { - SET_MUTABLE_STATE(stencil_write_mask, (uint8_t)write_mask); + SET_MUTABLE_STATE(stencil_write_mask, uint8_t(write_mask)); } void GPU_stencil_compare_mask_set(uint compare_mask) { - SET_MUTABLE_STATE(stencil_compare_mask, (uint8_t)compare_mask); + SET_MUTABLE_STATE(stencil_compare_mask, uint8_t(compare_mask)); } /** \} */ |