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Diffstat (limited to 'source/blender/gpu/intern/gpu_state_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_state_private.hh6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh
index 149a1ece186..d93556a1058 100644
--- a/source/blender/gpu/intern/gpu_state_private.hh
+++ b/source/blender/gpu/intern/gpu_state_private.hh
@@ -56,9 +56,9 @@ union GPUState {
uint32_t invert_facing : 1;
uint32_t shadow_bias : 1;
/** Number of clip distances enabled. */
- /* TODO(fclem) This should be a shader property. */
+ /* TODO(fclem): This should be a shader property. */
uint32_t clip_distances : 3;
- /* TODO(fclem) remove, old opengl features. */
+ /* TODO(fclem): remove, old opengl features. */
uint32_t polygon_smooth : 1;
uint32_t line_smooth : 1;
};
@@ -99,7 +99,7 @@ union GPUStateMutable {
/** TODO remove */
float depth_range[2];
/** Positive if using program point size. */
- /* TODO(fclem) should be passed as uniform to all shaders. */
+ /* TODO(fclem): should be passed as uniform to all shaders. */
float point_size;
/** Not supported on every platform. Prefer using wideline shader. */
float line_width;