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Diffstat (limited to 'source/blender/gpu/intern/gpu_storage_buffer_private.hh')
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diff --git a/source/blender/gpu/intern/gpu_storage_buffer_private.hh b/source/blender/gpu/intern/gpu_storage_buffer_private.hh
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "BLI_sys_types.h"
+
+struct GPUStorageBuf;
+
+namespace blender {
+namespace gpu {
+
+#ifdef DEBUG
+# define DEBUG_NAME_LEN 64
+#else
+# define DEBUG_NAME_LEN 8
+#endif
+
+/**
+ * Implementation of Storage Buffers.
+ * Base class which is then specialized for each implementation (GL, VK, ...).
+ */
+class StorageBuf {
+ protected:
+ /** Data size in bytes. */
+ size_t size_in_bytes_;
+ /** Continuous memory block to copy to GPU. This data is owned by the StorageBuf. */
+ void *data_ = NULL;
+ /** Debugging name */
+ char name_[DEBUG_NAME_LEN];
+
+ public:
+ StorageBuf(size_t size, const char *name);
+ virtual ~StorageBuf();
+
+ virtual void update(const void *data) = 0;
+ virtual void bind(int slot) = 0;
+ virtual void unbind() = 0;
+};
+
+/* Syntactic sugar. */
+static inline GPUStorageBuf *wrap(StorageBuf *vert)
+{
+ return reinterpret_cast<GPUStorageBuf *>(vert);
+}
+static inline StorageBuf *unwrap(GPUStorageBuf *vert)
+{
+ return reinterpret_cast<StorageBuf *>(vert);
+}
+static inline const StorageBuf *unwrap(const GPUStorageBuf *vert)
+{
+ return reinterpret_cast<const StorageBuf *>(vert);
+}
+
+#undef DEBUG_NAME_LEN
+
+} // namespace gpu
+} // namespace blender