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Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index d9248e06dfb..52afe17d885 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -911,28 +911,28 @@ GPUTexture *GPU_texture_create_cube(
tex_format, GPU_DATA_FLOAT, err_out);
}
-GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
+GPUTexture *GPU_texture_create_from_vertbuf(GPUVertBuf *vert)
{
- Gwn_VertFormat *format = &vert->format;
- Gwn_VertAttr *attr = &format->attribs[0];
+ GPUVertFormat *format = &vert->format;
+ GPUVertAttr *attr = &format->attribs[0];
/* Detect incompatible cases (not supported by texture buffers) */
BLI_assert(format->attr_len == 1 && vert->vbo_id != 0);
BLI_assert(attr->comp_len != 3); /* Not until OGL 4.0 */
- BLI_assert(attr->comp_type != GWN_COMP_I10);
- BLI_assert(attr->fetch_mode != GWN_FETCH_INT_TO_FLOAT);
+ BLI_assert(attr->comp_type != GPU_COMP_I10);
+ BLI_assert(attr->fetch_mode != GPU_FETCH_INT_TO_FLOAT);
unsigned int byte_per_comp = attr->sz / attr->comp_len;
- bool is_uint = ELEM(attr->comp_type, GWN_COMP_U8, GWN_COMP_U16, GWN_COMP_U32);
+ bool is_uint = ELEM(attr->comp_type, GPU_COMP_U8, GPU_COMP_U16, GPU_COMP_U32);
/* Cannot fetch signed int or 32bit ints as normalized float. */
- if (attr->fetch_mode == GWN_FETCH_INT_TO_FLOAT_UNIT) {
+ if (attr->fetch_mode == GPU_FETCH_INT_TO_FLOAT_UNIT) {
BLI_assert(is_uint || byte_per_comp <= 2);
}
GPUTextureFormat data_type;
switch (attr->fetch_mode) {
- case GWN_FETCH_FLOAT:
+ case GPU_FETCH_FLOAT:
switch (attr->comp_len) {
case 1: data_type = GPU_R32F; break;
case 2: data_type = GPU_RG32F; break;
@@ -940,7 +940,7 @@ GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
default: data_type = GPU_RGBA32F; break;
}
break;
- case GWN_FETCH_INT:
+ case GPU_FETCH_INT:
switch (attr->comp_len) {
case 1:
switch (byte_per_comp) {
@@ -965,7 +965,7 @@ GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
break;
}
break;
- case GWN_FETCH_INT_TO_FLOAT_UNIT:
+ case GPU_FETCH_INT_TO_FLOAT_UNIT:
switch (attr->comp_len) {
case 1: data_type = (byte_per_comp == 1) ? GPU_R8 : GPU_R16; break;
case 2: data_type = (byte_per_comp == 1) ? GPU_RG8 : GPU_RG16; break;