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Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.c')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c228
1 files changed, 114 insertions, 114 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 9ef42592b55..7b51b03096f 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -109,7 +109,7 @@ static uint gpu_texture_memory_footprint_compute(GPUTexture *tex)
return tex->bytesize * tex->w * tex->h * tex->d * samp;
case GL_TEXTURE_CUBE_MAP:
return tex->bytesize * 6 * tex->w * tex->h * samp;
- case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
return tex->bytesize * 6 * tex->w * tex->h * tex->d * samp;
default:
return 0;
@@ -138,6 +138,7 @@ static const char *gl_enum_to_str(GLenum e)
#define ENUM_TO_STRING(e) [GL_##e] = STRINGIFY_ARG(e)
static const char *enum_strings[] = {
ENUM_TO_STRING(TEXTURE_CUBE_MAP),
+ ENUM_TO_STRING(TEXTURE_CUBE_MAP_ARRAY),
ENUM_TO_STRING(TEXTURE_2D),
ENUM_TO_STRING(TEXTURE_2D_ARRAY),
ENUM_TO_STRING(TEXTURE_1D),
@@ -202,6 +203,25 @@ static int gpu_get_component_count(eGPUTextureFormat format)
}
}
+static uint gpu_get_data_format_bytesize(int comp, eGPUDataFormat data_format)
+{
+ switch (data_format) {
+ case GPU_DATA_FLOAT:
+ return sizeof(float) * comp;
+ case GPU_DATA_INT:
+ case GPU_DATA_UNSIGNED_INT:
+ return sizeof(int) * comp;
+ case GPU_DATA_UNSIGNED_INT_24_8:
+ case GPU_DATA_10_11_11_REV:
+ return sizeof(int);
+ case GPU_DATA_UNSIGNED_BYTE:
+ return sizeof(char) * comp;
+ default:
+ BLI_assert(0);
+ return 0;
+ }
+}
+
/* Definitely not complete, edit according to the gl specification. */
static void gpu_validate_data_format(eGPUTextureFormat tex_format, eGPUDataFormat data_format)
{
@@ -679,6 +699,7 @@ GPUTexture *GPU_texture_create_nD(int w,
}
else {
tex->target_base = tex->target = GL_TEXTURE_2D_ARRAY;
+ tex->format_flag |= GPU_FORMAT_ARRAY;
}
}
else if (n == 1) {
@@ -687,6 +708,7 @@ GPUTexture *GPU_texture_create_nD(int w,
}
else {
tex->target_base = tex->target = GL_TEXTURE_1D_ARRAY;
+ tex->format_flag |= GPU_FORMAT_ARRAY;
}
}
else if (n == 3) {
@@ -839,17 +861,12 @@ GPUTexture *GPU_texture_create_nD(int w,
return tex;
}
-static GPUTexture *GPU_texture_cube_create(int w,
- int d,
- const float *fpixels_px,
- const float *fpixels_py,
- const float *fpixels_pz,
- const float *fpixels_nx,
- const float *fpixels_ny,
- const float *fpixels_nz,
- eGPUTextureFormat tex_format,
- eGPUDataFormat gpu_data_format,
- char err_out[256])
+GPUTexture *GPU_texture_cube_create(int w,
+ int d,
+ const void *pixels,
+ eGPUTextureFormat tex_format,
+ eGPUDataFormat gpu_data_format,
+ char err_out[256])
{
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->w = w;
@@ -867,8 +884,21 @@ static GPUTexture *GPU_texture_cube_create(int w,
tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP;
}
else {
- BLI_assert(false && "Cubemap array Not implemented yet");
- // tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP_ARRAY;
+ tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP_ARRAY_ARB;
+ tex->format_flag |= GPU_FORMAT_ARRAY;
+
+ if (!GPU_arb_texture_cube_map_array_is_supported()) {
+ fprintf(stderr, "ERROR: Attempt to create a cubemap array without hardware support!\n");
+ BLI_assert(0);
+ GPU_texture_free(tex);
+ return NULL;
+ }
+
+ if (d > GPU_max_texture_layers() / 6) {
+ BLI_assert(0);
+ GPU_texture_free(tex);
+ return NULL;
+ }
}
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
@@ -905,60 +935,42 @@ static GPUTexture *GPU_texture_cube_create(int w,
glBindTexture(tex->target, tex->bindcode);
/* Upload Texture */
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- 0,
- internalformat,
- tex->w,
- tex->h,
- 0,
- data_format,
- data_type,
- fpixels_px);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
- 0,
- internalformat,
- tex->w,
- tex->h,
- 0,
- data_format,
- data_type,
- fpixels_py);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
- 0,
- internalformat,
- tex->w,
- tex->h,
- 0,
- data_format,
- data_type,
- fpixels_pz);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
- 0,
- internalformat,
- tex->w,
- tex->h,
- 0,
- data_format,
- data_type,
- fpixels_nx);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
- 0,
- internalformat,
- tex->w,
- tex->h,
- 0,
- data_format,
- data_type,
- fpixels_ny);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
- 0,
- internalformat,
- tex->w,
- tex->h,
- 0,
- data_format,
- data_type,
- fpixels_nz);
+ if (d == 0) {
+ const char *pixels_px, *pixels_py, *pixels_pz, *pixels_nx, *pixels_ny, *pixels_nz;
+
+ if (pixels) {
+ size_t face_ofs = w * w * gpu_get_data_format_bytesize(tex->components, gpu_data_format);
+ pixels_px = (char *)pixels + 0 * face_ofs;
+ pixels_nx = (char *)pixels + 1 * face_ofs;
+ pixels_py = (char *)pixels + 2 * face_ofs;
+ pixels_ny = (char *)pixels + 3 * face_ofs;
+ pixels_pz = (char *)pixels + 4 * face_ofs;
+ pixels_nz = (char *)pixels + 5 * face_ofs;
+ }
+ else {
+ pixels_px = pixels_py = pixels_pz = pixels_nx = pixels_ny = pixels_nz = NULL;
+ }
+
+ GLuint face = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ glTexImage2D(face++, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pixels_px);
+ glTexImage2D(face++, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pixels_nx);
+ glTexImage2D(face++, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pixels_py);
+ glTexImage2D(face++, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pixels_ny);
+ glTexImage2D(face++, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pixels_pz);
+ glTexImage2D(face++, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pixels_nz);
+ }
+ else {
+ glTexImage3D(tex->target,
+ 0,
+ internalformat,
+ tex->w,
+ tex->h,
+ tex->d * 6,
+ 0,
+ data_format,
+ data_type,
+ pixels);
+ }
/* Texture Parameters */
if (GPU_texture_stencil(tex) || /* Does not support filtering */
@@ -1131,33 +1143,16 @@ GPUTexture *GPU_texture_create_cube(int w,
char err_out[256])
{
BLI_assert(w > 0);
- const float *fpixels_px, *fpixels_py, *fpixels_pz, *fpixels_nx, *fpixels_ny, *fpixels_nz;
- const int channels = gpu_get_component_count(tex_format);
-
- if (fpixels) {
- int face_ofs = w * w * channels;
- fpixels_px = fpixels + 0 * face_ofs;
- fpixels_nx = fpixels + 1 * face_ofs;
- fpixels_py = fpixels + 2 * face_ofs;
- fpixels_ny = fpixels + 3 * face_ofs;
- fpixels_pz = fpixels + 4 * face_ofs;
- fpixels_nz = fpixels + 5 * face_ofs;
- }
- else {
- fpixels_px = fpixels_py = fpixels_pz = fpixels_nx = fpixels_ny = fpixels_nz = NULL;
- }
+ eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_cube_create(w, 0, fpixels, tex_format, data_format, err_out);
+}
- return GPU_texture_cube_create(w,
- 0,
- fpixels_px,
- fpixels_py,
- fpixels_pz,
- fpixels_nx,
- fpixels_ny,
- fpixels_nz,
- tex_format,
- GPU_DATA_FLOAT,
- err_out);
+GPUTexture *GPU_texture_create_cube_array(
+ int w, int d, eGPUTextureFormat tex_format, const float *fpixels, char err_out[256])
+{
+ BLI_assert(w > 0 && d > 0);
+ eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
+ return GPU_texture_cube_create(w, d, fpixels, tex_format, data_format, err_out);
}
GPUTexture *GPU_texture_create_from_vertbuf(GPUVertBuf *vert)
@@ -1297,6 +1292,7 @@ void GPU_texture_add_mipmap(GPUTexture *tex,
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
glTexImage3D(tex->target,
miplvl,
internalformat,
@@ -1385,29 +1381,13 @@ void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int mipl
gpu_validate_data_format(tex->format, gpu_data_format);
- size_t buf_size = gpu_texture_memory_footprint_compute(tex);
size_t samples_count = max_ii(1, tex->samples);
-
samples_count *= size[0];
samples_count *= max_ii(1, size[1]);
samples_count *= max_ii(1, size[2]);
- samples_count *= (GPU_texture_cube(tex)) ? 6 : 1;
+ samples_count *= (GPU_texture_cube(tex) && !GPU_texture_array(tex)) ? 6 : 1;
- switch (gpu_data_format) {
- case GPU_DATA_FLOAT:
- buf_size = sizeof(float) * samples_count * tex->components;
- break;
- case GPU_DATA_INT:
- case GPU_DATA_UNSIGNED_INT:
- buf_size = sizeof(int) * samples_count * tex->components;
- break;
- case GPU_DATA_UNSIGNED_INT_24_8:
- case GPU_DATA_10_11_11_REV:
- buf_size = sizeof(int) * samples_count;
- break;
- case GPU_DATA_UNSIGNED_BYTE:
- break;
- }
+ size_t buf_size = samples_count * gpu_get_data_format_bytesize(tex->components, gpu_data_format);
/* AMD Pro driver have a bug that write 8 bytes past buffer size
* if the texture is big. (see T66573) */
@@ -1418,7 +1398,7 @@ void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int mipl
glBindTexture(tex->target, tex->bindcode);
- if (GPU_texture_cube(tex)) {
+ if (GPU_texture_cube(tex) && !GPU_texture_array(tex)) {
int cube_face_size = buf_size / 6;
for (int i = 0; i < 6; i++) {
glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
@@ -1648,6 +1628,17 @@ void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat)
}
}
+void GPU_texture_swizzle_channel_auto(GPUTexture *tex, int channels)
+{
+ WARN_NOT_BOUND(tex);
+
+ glActiveTexture(GL_TEXTURE0 + tex->number);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, (channels >= 2) ? GL_GREEN : GL_RED);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_B, (channels >= 3) ? GL_BLUE : GL_RED);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_A, (channels >= 4) ? GL_ALPHA : GL_ONE);
+}
+
static GLenum gpu_get_gl_filterfunction(eGPUFilterFunction filter)
{
switch (filter) {
@@ -1752,6 +1743,11 @@ int GPU_texture_samples(const GPUTexture *tex)
return tex->samples;
}
+bool GPU_texture_array(const GPUTexture *tex)
+{
+ return (tex->format_flag & GPU_FORMAT_ARRAY) != 0;
+}
+
bool GPU_texture_depth(const GPUTexture *tex)
{
return (tex->format_flag & GPU_FORMAT_DEPTH) != 0;
@@ -1817,8 +1813,12 @@ void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size)
size[1] = max_ii(1, tex->h / div);
}
- if (tex->target == GL_TEXTURE_2D_ARRAY) {
+ if (GPU_texture_array(tex)) {
size[2] = tex->d;
+ /* Return the number of face layers. */
+ if (GPU_texture_cube(tex)) {
+ size[2] *= 6;
+ }
}
else if (tex->d > 0) {
size[2] = max_ii(1, tex->d / div);