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Diffstat (limited to 'source/blender/gpu/intern/gpu_texture_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh53
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diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "BLI_assert.h"
+
+namespace blender {
+namespace gpu {
+
+class Texture {
+ public:
+ /** TODO(fclem): make it a non-static function. */
+ static GPUAttachmentType attachment_type(GPUTexture *tex, int slot)
+ {
+ switch (GPU_texture_format(tex)) {
+ case GPU_DEPTH_COMPONENT32F:
+ case GPU_DEPTH_COMPONENT24:
+ case GPU_DEPTH_COMPONENT16:
+ BLI_assert(slot == 0);
+ return GPU_FB_DEPTH_ATTACHMENT;
+ case GPU_DEPTH24_STENCIL8:
+ case GPU_DEPTH32F_STENCIL8:
+ BLI_assert(slot == 0);
+ return GPU_FB_DEPTH_STENCIL_ATTACHMENT;
+ default:
+ return static_cast<GPUAttachmentType>(GPU_FB_COLOR_ATTACHMENT0 + slot);
+ }
+ }
+};
+
+} // namespace gpu
+} // namespace blender