diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_vertex_array_id.cpp')
-rw-r--r-- | source/blender/gpu/intern/gpu_vertex_array_id.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/gpu/intern/gpu_vertex_array_id.cpp b/source/blender/gpu/intern/gpu_vertex_array_id.cpp index de5be15ec19..2f29bbfbc33 100644 --- a/source/blender/gpu/intern/gpu_vertex_array_id.cpp +++ b/source/blender/gpu/intern/gpu_vertex_array_id.cpp @@ -23,7 +23,7 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/gpu/gwn_vertex_array_id.cpp +/** \file blender/gpu/gpu_vertex_array_id.cpp * \ingroup gpu * * Manage GL vertex array IDs in a thread-safe way @@ -56,16 +56,16 @@ static bool thread_is_main() { #endif #endif -struct Gwn_Context { +struct GPUContext { GLuint default_vao; - std::unordered_set<Gwn_Batch*> batches; /* Batches that have VAOs from this context */ + std::unordered_set<GPUBatch*> batches; /* Batches that have VAOs from this context */ std::vector<GLuint> orphaned_vertarray_ids; std::mutex orphans_mutex; /* todo: try spinlock instead */ #if TRUST_NO_ONE pthread_t thread; /* Thread on which this context is active. */ bool thread_is_used; - Gwn_Context() { + GPUContext() { thread_is_used = false; } #endif @@ -73,12 +73,12 @@ struct Gwn_Context { #if defined(_MSC_VER) && (_MSC_VER == 1800) #define thread_local __declspec(thread) -thread_local Gwn_Context* active_ctx = NULL; +thread_local GPUContext* active_ctx = NULL; #else -static thread_local Gwn_Context* active_ctx = NULL; +static thread_local GPUContext* active_ctx = NULL; #endif -static void clear_orphans(Gwn_Context* ctx) +static void clear_orphans(GPUContext* ctx) { ctx->orphans_mutex.lock(); if (!ctx->orphaned_vertarray_ids.empty()) { @@ -89,19 +89,19 @@ static void clear_orphans(Gwn_Context* ctx) ctx->orphans_mutex.unlock(); } -Gwn_Context* GWN_context_create(void) +GPUContext* GPU_context_create(void) { #if TRUST_NO_ONE /* assert(thread_is_main()); */ #endif - Gwn_Context* ctx = new Gwn_Context; + GPUContext* ctx = new GPUContext; glGenVertexArrays(1, &ctx->default_vao); - GWN_context_active_set(ctx); + GPU_context_active_set(ctx); return ctx; } -/* to be called after GWN_context_active_set(ctx_to_destroy) */ -void GWN_context_discard(Gwn_Context* ctx) +/* to be called after GPU_context_active_set(ctx_to_destroy) */ +void GPU_context_discard(GPUContext* ctx) { #if TRUST_NO_ONE /* Make sure no other thread has locked it. */ @@ -112,7 +112,7 @@ void GWN_context_discard(Gwn_Context* ctx) /* delete remaining vaos */ while (!ctx->batches.empty()) { /* this removes the array entry */ - gwn_batch_vao_cache_clear(*ctx->batches.begin()); + GPU_batch_vao_cache_clear(*ctx->batches.begin()); } glDeleteVertexArrays(1, &ctx->default_vao); delete ctx; @@ -120,7 +120,7 @@ void GWN_context_discard(Gwn_Context* ctx) } /* ctx can be NULL */ -void GWN_context_active_set(Gwn_Context* ctx) +void GPU_context_active_set(GPUContext* ctx) { #if TRUST_NO_ONE if (active_ctx) { @@ -140,12 +140,12 @@ void GWN_context_active_set(Gwn_Context* ctx) active_ctx = ctx; } -Gwn_Context* GWN_context_active_get(void) +GPUContext* GPU_context_active_get(void) { return active_ctx; } -GLuint GWN_vao_default(void) +GLuint GPU_vao_default(void) { #if TRUST_NO_ONE assert(active_ctx); /* need at least an active context */ @@ -154,7 +154,7 @@ GLuint GWN_vao_default(void) return active_ctx->default_vao; } -GLuint GWN_vao_alloc(void) +GLuint GPU_vao_alloc(void) { #if TRUST_NO_ONE assert(active_ctx); /* need at least an active context */ @@ -168,7 +168,7 @@ GLuint GWN_vao_alloc(void) } /* this can be called from multiple thread */ -void GWN_vao_free(GLuint vao_id, Gwn_Context* ctx) +void GPU_vao_free(GLuint vao_id, GPUContext* ctx) { #if TRUST_NO_ONE assert(ctx); @@ -183,12 +183,12 @@ void GWN_vao_free(GLuint vao_id, Gwn_Context* ctx) } } -void gwn_context_add_batch(Gwn_Context* ctx, Gwn_Batch* batch) +void gpu_context_add_batch(GPUContext* ctx, GPUBatch* batch) { ctx->batches.emplace(batch); } -void gwn_context_remove_batch(Gwn_Context* ctx, Gwn_Batch* batch) +void gpu_context_remove_batch(GPUContext* ctx, GPUBatch* batch) { ctx->orphans_mutex.lock(); ctx->batches.erase(batch); |