diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_viewport.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_viewport.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index 7688b113547..9a39b724b6a 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -304,7 +304,7 @@ GPUTexture *GPU_viewport_texture_pool_query(GPUViewport *viewport, void *engine, } } - tex = GPU_texture_create_2D(width, height, format, NULL, NULL); + tex = GPU_texture_create_2d(width, height, format, NULL, NULL); GPU_texture_bind(tex, 0); /* Doing filtering for depth does not make sense when not doing shadow mapping, * and enabling texture filtering on integer texture make them unreadable. */ @@ -381,8 +381,8 @@ static void gpu_viewport_default_fb_create(GPUViewport *viewport) int *size = viewport->size; bool ok = true; - dtxl->color = GPU_texture_create_2D(size[0], size[1], GPU_RGBA8, NULL, NULL); - dtxl->depth = GPU_texture_create_2D(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, NULL); + dtxl->color = GPU_texture_create_2d(size[0], size[1], GPU_RGBA8, NULL, NULL); + dtxl->depth = GPU_texture_create_2d(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, NULL); if (!(dtxl->depth && dtxl->color)) { ok = false; @@ -426,8 +426,8 @@ static void gpu_viewport_default_multisample_fb_create(GPUViewport *viewport) int samples = viewport->samples; bool ok = true; - dtxl->multisample_color = GPU_texture_create_2D_multisample(size[0], size[1], GPU_RGBA8, NULL, samples, NULL); - dtxl->multisample_depth = GPU_texture_create_2D_multisample(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, samples, NULL); + dtxl->multisample_color = GPU_texture_create_2d_multisample(size[0], size[1], GPU_RGBA8, NULL, samples, NULL); + dtxl->multisample_depth = GPU_texture_create_2d_multisample(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, samples, NULL); if (!(dtxl->multisample_depth && dtxl->multisample_color)) { ok = false; |