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Diffstat (limited to 'source/blender/gpu/intern/gpu_viewport.c')
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c31
1 files changed, 18 insertions, 13 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index a0efe12f523..71bdf9e336b 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -9,18 +9,16 @@
#include <string.h>
-#include "BLI_listbase.h"
#include "BLI_math_vector.h"
-#include "BLI_memblock.h"
#include "BLI_rect.h"
#include "BKE_colortools.h"
#include "IMB_colormanagement.h"
-#include "DNA_userdef_types.h"
#include "DNA_vec_types.h"
+#include "GPU_capabilities.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
@@ -126,19 +124,23 @@ static void gpu_viewport_textures_create(GPUViewport *viewport)
if (viewport->color_render_tx[0] == NULL) {
viewport->color_render_tx[0] = GPU_texture_create_2d(
"dtxl_color", UNPACK2(size), 1, GPU_RGBA16F, NULL);
- GPU_texture_clear(viewport->color_render_tx[0], GPU_DATA_FLOAT, empty_pixel);
viewport->color_overlay_tx[0] = GPU_texture_create_2d(
"dtxl_color_overlay", UNPACK2(size), 1, GPU_SRGB8_A8, NULL);
- GPU_texture_clear(viewport->color_overlay_tx[0], GPU_DATA_FLOAT, empty_pixel);
+ if (GPU_clear_viewport_workaround()) {
+ GPU_texture_clear(viewport->color_render_tx[0], GPU_DATA_FLOAT, empty_pixel);
+ GPU_texture_clear(viewport->color_overlay_tx[0], GPU_DATA_FLOAT, empty_pixel);
+ }
}
if ((viewport->flag & GPU_VIEWPORT_STEREO) != 0 && viewport->color_render_tx[1] == NULL) {
viewport->color_render_tx[1] = GPU_texture_create_2d(
"dtxl_color_stereo", UNPACK2(size), 1, GPU_RGBA16F, NULL);
- GPU_texture_clear(viewport->color_render_tx[1], GPU_DATA_FLOAT, empty_pixel);
viewport->color_overlay_tx[1] = GPU_texture_create_2d(
"dtxl_color_overlay_stereo", UNPACK2(size), 1, GPU_SRGB8_A8, NULL);
- GPU_texture_clear(viewport->color_overlay_tx[1], GPU_DATA_FLOAT, empty_pixel);
+ if (GPU_clear_viewport_workaround()) {
+ GPU_texture_clear(viewport->color_render_tx[1], GPU_DATA_FLOAT, empty_pixel);
+ GPU_texture_clear(viewport->color_overlay_tx[1], GPU_DATA_FLOAT, empty_pixel);
+ }
}
/* Can be shared with GPUOffscreen. */
@@ -262,12 +264,15 @@ void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo
return;
}
/* The composite framebuffer object needs to be created in the window context. */
- GPU_framebuffer_ensure_config(&viewport->stereo_comp_fb,
- {
- GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[0]),
- GPU_ATTACHMENT_TEXTURE(viewport->color_render_tx[0]),
- });
+ GPU_framebuffer_ensure_config(
+ &viewport->stereo_comp_fb,
+ {
+ GPU_ATTACHMENT_NONE,
+ /* We need the sRGB attachment to be first for GL_FRAMEBUFFER_SRGB to be turned on.
+ * Note that this is the opposite of what the texture binding is. */
+ GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[0]),
+ GPU_ATTACHMENT_TEXTURE(viewport->color_render_tx[0]),
+ });
GPUVertFormat *vert_format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(vert_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);