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Diffstat (limited to 'source/blender/gpu/intern/gpu_viewport.c')
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c15
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index d528160797d..c3118ca320c 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -267,12 +267,15 @@ void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo
return;
}
/* The composite framebuffer object needs to be created in the window context. */
- GPU_framebuffer_ensure_config(&viewport->stereo_comp_fb,
- {
- GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[0]),
- GPU_ATTACHMENT_TEXTURE(viewport->color_render_tx[0]),
- });
+ GPU_framebuffer_ensure_config(
+ &viewport->stereo_comp_fb,
+ {
+ GPU_ATTACHMENT_NONE,
+ /* We need the sRGB attachment to be first for GL_FRAMEBUFFER_SRGB to be turned on.
+ * Note that this is the opposite of what the texture binding is. */
+ GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[0]),
+ GPU_ATTACHMENT_TEXTURE(viewport->color_render_tx[0]),
+ });
GPUVertFormat *vert_format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(vert_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);