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Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_attr_binding.cc (renamed from source/blender/gpu/intern/gpu_attr_binding.c)0
-rw-r--r--source/blender/gpu/intern/gpu_attr_binding_private.h9
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc (renamed from source/blender/gpu/intern/gpu_batch.c)24
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c51
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h8
-rw-r--r--source/blender/gpu/intern/gpu_context.cc (renamed from source/blender/gpu/intern/gpu_context.cpp)0
-rw-r--r--source/blender/gpu/intern/gpu_debug.cc (renamed from source/blender/gpu/intern/gpu_debug.c)0
-rw-r--r--source/blender/gpu/intern/gpu_element.cc (renamed from source/blender/gpu/intern/gpu_element.c)24
-rw-r--r--source/blender/gpu/intern/gpu_extensions.cc (renamed from source/blender/gpu/intern/gpu_extensions.c)7
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc (renamed from source/blender/gpu/intern/gpu_framebuffer.c)88
-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc (renamed from source/blender/gpu/intern/gpu_immediate.c)7
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.h1
-rw-r--r--source/blender/gpu/intern/gpu_platform.cc (renamed from source/blender/gpu/intern/gpu_platform.c)0
-rw-r--r--source/blender/gpu/intern/gpu_primitive.c29
-rw-r--r--source/blender/gpu/intern/gpu_primitive_private.h9
-rw-r--r--source/blender/gpu/intern/gpu_private.h8
-rw-r--r--source/blender/gpu/intern/gpu_select.c1
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.h9
-rw-r--r--source/blender/gpu/intern/gpu_texture.c46
-rw-r--r--source/blender/gpu/intern/gpu_texture_image.cc (renamed from source/blender/gpu/intern/gpu_draw.c)205
-rw-r--r--source/blender/gpu/intern/gpu_texture_smoke.cc (renamed from source/blender/gpu/intern/gpu_draw_smoke.c)7
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format_private.h8
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c1
23 files changed, 293 insertions, 249 deletions
diff --git a/source/blender/gpu/intern/gpu_attr_binding.c b/source/blender/gpu/intern/gpu_attr_binding.cc
index 6cb60884620..6cb60884620 100644
--- a/source/blender/gpu/intern/gpu_attr_binding.c
+++ b/source/blender/gpu/intern/gpu_attr_binding.cc
diff --git a/source/blender/gpu/intern/gpu_attr_binding_private.h b/source/blender/gpu/intern/gpu_attr_binding_private.h
index 301ec3333dd..7df403a3ea5 100644
--- a/source/blender/gpu/intern/gpu_attr_binding_private.h
+++ b/source/blender/gpu/intern/gpu_attr_binding_private.h
@@ -29,6 +29,11 @@
#include "GPU_shader_interface.h"
#include "GPU_vertex_format.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* TODO(fclem) remove, use shaderface directly. */
void AttrBinding_clear(GPUAttrBinding *binding);
void get_attr_locations(const GPUVertFormat *format,
@@ -36,4 +41,8 @@ void get_attr_locations(const GPUVertFormat *format,
const GPUShaderInterface *shaderface);
uint read_attr_location(const GPUAttrBinding *binding, uint a_idx);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __GPU_ATTR_BINDING_PRIVATE_H__ */
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.cc
index 5f77f13c135..43a8d000547 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -89,7 +89,7 @@ GPUBatch *GPU_batch_create_ex(GPUPrimType prim_type,
GPUIndexBuf *elem,
uint owns_flag)
{
- GPUBatch *batch = MEM_callocN(sizeof(GPUBatch), "GPUBatch");
+ GPUBatch *batch = (GPUBatch *)MEM_callocN(sizeof(GPUBatch), "GPUBatch");
GPU_batch_init_ex(batch, prim_type, verts, elem, owns_flag);
return batch;
}
@@ -327,10 +327,10 @@ static GLuint batch_vao_get(GPUBatch *batch)
}
/* Init dynamic arrays and let the branch below set the values. */
batch->dynamic_vaos.count = GPU_BATCH_VAO_DYN_ALLOC_COUNT;
- batch->dynamic_vaos.interfaces = MEM_callocN(
+ batch->dynamic_vaos.interfaces = (const GPUShaderInterface **)MEM_callocN(
batch->dynamic_vaos.count * sizeof(GPUShaderInterface *), "dyn vaos interfaces");
- batch->dynamic_vaos.vao_ids = MEM_callocN(batch->dynamic_vaos.count * sizeof(GLuint),
- "dyn vaos ids");
+ batch->dynamic_vaos.vao_ids = (GLuint *)MEM_callocN(
+ batch->dynamic_vaos.count * sizeof(GLuint), "dyn vaos ids");
}
}
@@ -346,11 +346,11 @@ static GLuint batch_vao_get(GPUBatch *batch)
/* Not enough place, realloc the array. */
i = batch->dynamic_vaos.count;
batch->dynamic_vaos.count += GPU_BATCH_VAO_DYN_ALLOC_COUNT;
- batch->dynamic_vaos.interfaces = MEM_recallocN((void *)batch->dynamic_vaos.interfaces,
- sizeof(GPUShaderInterface *) *
- batch->dynamic_vaos.count);
- batch->dynamic_vaos.vao_ids = MEM_recallocN(batch->dynamic_vaos.vao_ids,
- sizeof(GLuint) * batch->dynamic_vaos.count);
+ batch->dynamic_vaos.interfaces = (const GPUShaderInterface **)MEM_recallocN(
+ (void *)batch->dynamic_vaos.interfaces,
+ sizeof(GPUShaderInterface *) * batch->dynamic_vaos.count);
+ batch->dynamic_vaos.vao_ids = (GLuint *)MEM_recallocN(
+ batch->dynamic_vaos.vao_ids, sizeof(GLuint) * batch->dynamic_vaos.count);
}
batch->dynamic_vaos.interfaces[i] = batch->interface;
batch->dynamic_vaos.vao_ids[i] = new_vao = GPU_vao_alloc();
@@ -839,7 +839,7 @@ struct GPUDrawList {
GPUDrawList *GPU_draw_list_create(int length)
{
- GPUDrawList *list = MEM_callocN(sizeof(GPUDrawList), "GPUDrawList");
+ GPUDrawList *list = (GPUDrawList *)MEM_callocN(sizeof(GPUDrawList), "GPUDrawList");
/* Alloc the biggest possible command list which is indexed. */
list->buffer_size = sizeof(GPUDrawCommandIndexed) * length;
if (USE_MULTI_DRAW_INDIRECT) {
@@ -848,7 +848,7 @@ GPUDrawList *GPU_draw_list_create(int length)
glBufferData(GL_DRAW_INDIRECT_BUFFER, list->buffer_size, NULL, GL_DYNAMIC_DRAW);
}
else {
- list->commands = MEM_mallocN(list->buffer_size, "GPUDrawList data");
+ list->commands = (GPUDrawCommand *)MEM_mallocN(list->buffer_size, "GPUDrawList data");
}
return list;
}
@@ -880,7 +880,7 @@ void GPU_draw_list_init(GPUDrawList *list, GPUBatch *batch)
list->cmd_offset = 0;
}
GLenum flags = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
- list->commands = glMapBufferRange(
+ list->commands = (GPUDrawCommand *)glMapBufferRange(
GL_DRAW_INDIRECT_BUFFER, list->cmd_offset, list->buffer_size - list->cmd_offset, flags);
}
}
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 0a1d6f560b6..65c9a27e1fe 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -41,7 +41,6 @@
#include "BKE_material.h"
#include "GPU_extensions.h"
-#include "GPU_glew.h"
#include "GPU_material.h"
#include "GPU_shader.h"
#include "GPU_uniformbuffer.h"
@@ -282,18 +281,15 @@ static const char *gpu_builtin_name(eGPUBuiltin builtin)
static void codegen_set_unique_ids(GPUNodeGraph *graph)
{
- GPUNode *node;
- GPUInput *input;
- GPUOutput *output;
int id = 1;
- for (node = graph->nodes.first; node; node = node->next) {
- for (input = node->inputs.first; input; input = input->next) {
+ LISTBASE_FOREACH (GPUNode *, node, &graph->nodes) {
+ LISTBASE_FOREACH (GPUInput *, input, &node->inputs) {
/* set id for unique names of uniform variables */
input->id = id++;
}
- for (output = node->outputs.first; output; output = output->next) {
+ LISTBASE_FOREACH (GPUOutput *, output, &node->outputs) {
/* set id for unique names of tmp variables storing output */
output->id = id++;
}
@@ -307,8 +303,6 @@ static int codegen_process_uniforms_functions(GPUMaterial *material,
DynStr *ds,
GPUNodeGraph *graph)
{
- GPUNode *node;
- GPUInput *input;
const char *name;
int builtins = 0;
ListBase ubo_inputs = {NULL, NULL};
@@ -339,8 +333,9 @@ static int codegen_process_uniforms_functions(GPUMaterial *material,
}
/* Print other uniforms */
- for (node = graph->nodes.first; node; node = node->next) {
- for (input = node->inputs.first; input; input = input->next) {
+
+ LISTBASE_FOREACH (GPUNode *, node, &graph->nodes) {
+ LISTBASE_FOREACH (GPUInput *, input, &node->inputs) {
if (input->source == GPU_SOURCE_BUILTIN) {
/* only define each builtin uniform/varying once */
if (!(builtins & input->builtin)) {
@@ -382,7 +377,7 @@ static int codegen_process_uniforms_functions(GPUMaterial *material,
BLI_dynstr_appendf(ds, "\nlayout (std140) uniform %s {\n", GPU_UBO_BLOCK_NAME);
LISTBASE_FOREACH (LinkData *, link, &ubo_inputs) {
- input = link->data;
+ GPUInput *input = (GPUInput *)(link->data);
BLI_dynstr_appendf(ds, "\t%s unf%d;\n", gpu_data_type_to_string(input->type), input->id);
}
BLI_dynstr_append(ds, "};\n");
@@ -396,12 +391,9 @@ static int codegen_process_uniforms_functions(GPUMaterial *material,
static void codegen_declare_tmps(DynStr *ds, GPUNodeGraph *graph)
{
- GPUNode *node;
- GPUOutput *output;
-
- for (node = graph->nodes.first; node; node = node->next) {
+ LISTBASE_FOREACH (GPUNode *, node, &graph->nodes) {
/* declare temporary variables for node output storage */
- for (output = node->outputs.first; output; output = output->next) {
+ LISTBASE_FOREACH (GPUOutput *, output, &node->outputs) {
if (output->type == GPU_CLOSURE) {
BLI_dynstr_appendf(ds, "\tClosure tmp%d;\n", output->id);
}
@@ -410,20 +402,15 @@ static void codegen_declare_tmps(DynStr *ds, GPUNodeGraph *graph)
}
}
}
-
BLI_dynstr_append(ds, "\n");
}
static void codegen_call_functions(DynStr *ds, GPUNodeGraph *graph, GPUOutput *finaloutput)
{
- GPUNode *node;
- GPUInput *input;
- GPUOutput *output;
-
- for (node = graph->nodes.first; node; node = node->next) {
+ LISTBASE_FOREACH (GPUNode *, node, &graph->nodes) {
BLI_dynstr_appendf(ds, "\t%s(", node->name);
- for (input = node->inputs.first; input; input = input->next) {
+ LISTBASE_FOREACH (GPUInput *, input, &node->inputs) {
if (input->source == GPU_SOURCE_TEX) {
BLI_dynstr_append(ds, input->texture->sampler_name);
}
@@ -504,7 +491,7 @@ static void codegen_call_functions(DynStr *ds, GPUNodeGraph *graph, GPUOutput *f
BLI_dynstr_append(ds, ", ");
}
- for (output = node->outputs.first; output; output = output->next) {
+ LISTBASE_FOREACH (GPUOutput *, output, &node->outputs) {
BLI_dynstr_appendf(ds, "tmp%d", output->id);
if (output->next) {
BLI_dynstr_append(ds, ", ");
@@ -662,8 +649,6 @@ static const char *attr_prefix_get(CustomDataType type)
static char *code_generate_vertex(GPUNodeGraph *graph, const char *vert_code, bool use_geom)
{
DynStr *ds = BLI_dynstr_new();
- GPUNode *node;
- GPUInput *input;
char *code;
int builtins = 0;
@@ -708,8 +693,8 @@ static char *code_generate_vertex(GPUNodeGraph *graph, const char *vert_code, bo
use_geom ? "g" : "");
}
- for (node = graph->nodes.first; node; node = node->next) {
- for (input = node->inputs.first; input; input = input->next) {
+ LISTBASE_FOREACH (GPUNode *, node, &graph->nodes) {
+ LISTBASE_FOREACH (GPUInput *, input, &node->inputs) {
if (input->source == GPU_SOURCE_BUILTIN) {
builtins |= input->builtin;
}
@@ -883,8 +868,6 @@ static char *code_generate_geometry(GPUNodeGraph *graph,
const char *defines)
{
DynStr *ds = BLI_dynstr_new();
- GPUNode *node;
- GPUInput *input;
char *code;
int builtins = 0;
@@ -896,15 +879,15 @@ static char *code_generate_geometry(GPUNodeGraph *graph,
BLI_dynstr_append(ds, "void calc_barycentric_distances(vec3 pos0, vec3 pos1, vec3 pos2);\n");
BLI_dynstr_append(ds, "#define USE_ATTR\n");
- /* Generate varying declarations. */
- for (node = graph->nodes.first; node; node = node->next) {
- for (input = node->inputs.first; input; input = input->next) {
+ LISTBASE_FOREACH (GPUNode *, node, &graph->nodes) {
+ LISTBASE_FOREACH (GPUInput *, input, &node->inputs) {
if (input->source == GPU_SOURCE_BUILTIN) {
builtins |= input->builtin;
}
}
}
+ /* Generate varying declarations. */
LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &graph->attributes) {
BLI_dynstr_appendf(ds, "in %s var%dg[];\n", gpu_data_type_to_string(attr->gputype), attr->id);
BLI_dynstr_appendf(ds, "out %s var%d;\n", gpu_data_type_to_string(attr->gputype), attr->id);
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index ce20f495ba3..18ff4c3241d 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -26,6 +26,10 @@
#ifndef __GPU_CODEGEN_H__
#define __GPU_CODEGEN_H__
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct GPUMaterial;
struct GPUNodeGraph;
struct GPUOutput;
@@ -68,4 +72,8 @@ void GPU_pass_release(GPUPass *pass);
void gpu_codegen_init(void);
void gpu_codegen_exit(void);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __GPU_CODEGEN_H__ */
diff --git a/source/blender/gpu/intern/gpu_context.cpp b/source/blender/gpu/intern/gpu_context.cc
index 0b9104e5349..0b9104e5349 100644
--- a/source/blender/gpu/intern/gpu_context.cpp
+++ b/source/blender/gpu/intern/gpu_context.cc
diff --git a/source/blender/gpu/intern/gpu_debug.c b/source/blender/gpu/intern/gpu_debug.cc
index f7d6236071d..f7d6236071d 100644
--- a/source/blender/gpu/intern/gpu_debug.c
+++ b/source/blender/gpu/intern/gpu_debug.cc
diff --git a/source/blender/gpu/intern/gpu_element.c b/source/blender/gpu/intern/gpu_element.cc
index 036588b4a48..9f104ab3fec 100644
--- a/source/blender/gpu/intern/gpu_element.c
+++ b/source/blender/gpu/intern/gpu_element.cc
@@ -26,6 +26,7 @@
#include "MEM_guardedalloc.h"
#include "GPU_element.h"
+#include "GPU_glew.h"
#include "gpu_context_private.h"
@@ -37,21 +38,18 @@
static GLenum convert_index_type_to_gl(GPUIndexBufType type)
{
- static const GLenum table[] = {
- [GPU_INDEX_U16] = GL_UNSIGNED_SHORT,
- [GPU_INDEX_U32] = GL_UNSIGNED_INT,
- };
- return table[type];
+#if GPU_TRACK_INDEX_RANGE
+ return (type == GPU_INDEX_U32) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+#else
+ return GL_UNSIGNED_INT;
+#endif
}
uint GPU_indexbuf_size_get(const GPUIndexBuf *elem)
{
#if GPU_TRACK_INDEX_RANGE
- static const uint table[] = {
- [GPU_INDEX_U16] = sizeof(GLushort),
- [GPU_INDEX_U32] = sizeof(GLuint),
- };
- return elem->index_len * table[elem->index_type];
+ return elem->index_len *
+ ((elem->index_type == GPU_INDEX_U32) ? sizeof(GLuint) : sizeof(GLshort));
#else
return elem->index_len * sizeof(GLuint);
#endif
@@ -86,7 +84,7 @@ void GPU_indexbuf_init_ex(GPUIndexBufBuilder *builder,
builder->max_index_len = index_len;
builder->index_len = 0; // start empty
builder->prim_type = prim_type;
- builder->data = MEM_callocN(builder->max_index_len * sizeof(uint), "GPUIndexBuf data");
+ builder->data = (uint *)MEM_callocN(builder->max_index_len * sizeof(uint), "GPUIndexBuf data");
}
void GPU_indexbuf_init(GPUIndexBufBuilder *builder,
@@ -241,7 +239,7 @@ void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem)
GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length)
{
- GPUIndexBuf *elem = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
+ GPUIndexBuf *elem = (GPUIndexBuf *)MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
GPU_indexbuf_create_subrange_in_place(elem, elem_src, start, length);
return elem;
}
@@ -331,7 +329,7 @@ static void squeeze_indices_short(GPUIndexBufBuilder *builder,
GPUIndexBuf *GPU_indexbuf_build(GPUIndexBufBuilder *builder)
{
- GPUIndexBuf *elem = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
+ GPUIndexBuf *elem = (GPUIndexBuf *)MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
GPU_indexbuf_build_in_place(builder, elem);
return elem;
}
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.cc
index 9aa3becef1d..a9ab25cbb41 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.cc
@@ -104,7 +104,8 @@ static struct GPUGlobal {
static void gpu_detect_mip_render_workaround(void)
{
int cube_size = 2;
- float *source_pix = MEM_callocN(sizeof(float) * 4 * 6 * cube_size * cube_size, __func__);
+ float *source_pix = (float *)MEM_callocN(sizeof(float) * 4 * 6 * cube_size * cube_size,
+ __func__);
float clear_color[4] = {1.0f, 0.5f, 0.0f, 0.0f};
GPUTexture *tex = GPU_texture_create_cube(cube_size, GPU_RGBA16F, source_pix, NULL);
@@ -123,7 +124,7 @@ static void gpu_detect_mip_render_workaround(void)
GPU_framebuffer_restore();
GPU_framebuffer_free(fb);
- float *data = GPU_texture_read(tex, GPU_DATA_FLOAT, 1);
+ float *data = (float *)GPU_texture_read(tex, GPU_DATA_FLOAT, 1);
GG.mip_render_workaround = !equals_v4v4(clear_color, data);
MEM_freeN(data);
@@ -311,7 +312,7 @@ void gpu_extensions_init(void)
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL)) {
/* Limit this fix to older hardware with GL < 4.5. This means Broadwell GPUs are
* covered since they only support GL 4.4 on windows.
- * This fixes some issues with workbench antialiasing on Win + Intel GPU. (see T76273) */
+ * This fixes some issues with workbench anti-aliasing on Win + Intel GPU. (see T76273) */
if (!GLEW_VERSION_4_5) {
GG.texture_copy_workaround = true;
}
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.cc
index 77abb786117..3829573cde1 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -53,6 +53,10 @@ typedef enum {
GPU_FB_MAX_ATTACHEMENT,
} GPUAttachmentType;
+#define FOREACH_ATTACHMENT_RANGE(att, _start, _end) \
+ for (GPUAttachmentType att = static_cast<GPUAttachmentType>(_start); att < _end; \
+ att = static_cast<GPUAttachmentType>(att + 1))
+
#define GPU_FB_MAX_COLOR_ATTACHMENT (GPU_FB_MAX_ATTACHEMENT - GPU_FB_COLOR_ATTACHMENT0)
#define GPU_FB_DIRTY_DRAWBUFFER (1 << 15)
@@ -74,17 +78,25 @@ struct GPUFrameBuffer {
static GLenum convert_attachment_type_to_gl(GPUAttachmentType type)
{
- static const GLenum table[] = {
- [GPU_FB_DEPTH_ATTACHMENT] = GL_DEPTH_ATTACHMENT,
- [GPU_FB_DEPTH_STENCIL_ATTACHMENT] = GL_DEPTH_STENCIL_ATTACHMENT,
- [GPU_FB_COLOR_ATTACHMENT0] = GL_COLOR_ATTACHMENT0,
- [GPU_FB_COLOR_ATTACHMENT1] = GL_COLOR_ATTACHMENT1,
- [GPU_FB_COLOR_ATTACHMENT2] = GL_COLOR_ATTACHMENT2,
- [GPU_FB_COLOR_ATTACHMENT3] = GL_COLOR_ATTACHMENT3,
- [GPU_FB_COLOR_ATTACHMENT4] = GL_COLOR_ATTACHMENT4,
- [GPU_FB_COLOR_ATTACHMENT5] = GL_COLOR_ATTACHMENT5,
- };
- return table[type];
+#define ATTACHMENT(type) \
+ case GPU_FB_##type: { \
+ return GL_##type; \
+ } \
+ ((void)0)
+
+ switch (type) {
+ ATTACHMENT(DEPTH_ATTACHMENT);
+ ATTACHMENT(DEPTH_STENCIL_ATTACHMENT);
+ ATTACHMENT(COLOR_ATTACHMENT0);
+ ATTACHMENT(COLOR_ATTACHMENT1);
+ ATTACHMENT(COLOR_ATTACHMENT2);
+ ATTACHMENT(COLOR_ATTACHMENT3);
+ ATTACHMENT(COLOR_ATTACHMENT4);
+ ATTACHMENT(COLOR_ATTACHMENT5);
+ default:
+ BLI_assert(0);
+ return GL_COLOR_ATTACHMENT0;
+ }
}
static GPUAttachmentType attachment_type_from_tex(GPUTexture *tex, int slot)
@@ -98,7 +110,7 @@ static GPUAttachmentType attachment_type_from_tex(GPUTexture *tex, int slot)
case GPU_DEPTH32F_STENCIL8:
return GPU_FB_DEPTH_STENCIL_ATTACHMENT;
default:
- return GPU_FB_COLOR_ATTACHMENT0 + slot;
+ return static_cast<GPUAttachmentType>(GPU_FB_COLOR_ATTACHMENT0 + slot);
}
}
@@ -198,7 +210,7 @@ GPUFrameBuffer *GPU_framebuffer_create(void)
{
/* We generate the FB object later at first use in order to
* create the framebuffer in the right opengl context. */
- return MEM_callocN(sizeof(GPUFrameBuffer), "GPUFrameBuffer");
+ return (GPUFrameBuffer *)MEM_callocN(sizeof(GPUFrameBuffer), "GPUFrameBuffer");
}
static void gpu_framebuffer_init(GPUFrameBuffer *fb)
@@ -210,7 +222,8 @@ static void gpu_framebuffer_init(GPUFrameBuffer *fb)
void GPU_framebuffer_free(GPUFrameBuffer *fb)
{
- for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; type++) {
+ for (int i_type = 0; i_type < GPU_FB_MAX_ATTACHEMENT; i_type++) {
+ GPUAttachmentType type = static_cast<GPUAttachmentType>(i_type);
if (fb->attachments[type].tex != NULL) {
GPU_framebuffer_texture_detach(fb, fb->attachments[type].tex);
}
@@ -304,7 +317,7 @@ void GPU_framebuffer_texture_detach_slot(GPUFrameBuffer *fb, GPUTexture *tex, in
void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
{
- GPUAttachmentType type = GPU_texture_detach_framebuffer(tex, fb);
+ GPUAttachmentType type = (GPUAttachmentType)GPU_texture_detach_framebuffer(tex, fb);
GPU_framebuffer_texture_detach_slot(fb, tex, type);
}
@@ -387,8 +400,8 @@ static void gpu_framebuffer_update_attachments(GPUFrameBuffer *fb)
BLI_assert(GPU_framebuffer_active_get() == fb);
/* Update attachments */
- for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; type++) {
-
+ FOREACH_ATTACHMENT_RANGE(type, 0, GPU_FB_MAX_ATTACHEMENT)
+ {
if (type >= GPU_FB_COLOR_ATTACHMENT0) {
if (fb->attachments[type].tex) {
gl_attachments[numslots] = convert_attachment_type_to_gl(type);
@@ -438,7 +451,8 @@ static void gpu_framebuffer_update_attachments_and_fill_empty_slots(GPUFrameBuff
BLI_assert(GPU_framebuffer_active_get() == fb);
/* Update attachments */
- for (GPUAttachmentType type = GPU_FB_MAX_ATTACHEMENT; type--;) {
+ for (int i_type = GPU_FB_MAX_ATTACHEMENT; i_type >= 0; --i_type) {
+ GPUAttachmentType type = static_cast<GPUAttachmentType>(i_type);
GPUTexture *tex = fb->attachments[type].tex;
if (type >= GPU_FB_COLOR_ATTACHMENT0) {
@@ -623,8 +637,9 @@ void GPU_framebuffer_multi_clear(GPUFrameBuffer *fb, const float (*clear_cols)[4
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- GPUAttachmentType type = GPU_FB_COLOR_ATTACHMENT0;
- for (int i = 0; type < GPU_FB_MAX_ATTACHEMENT; i++, type++) {
+ int i_type = GPU_FB_COLOR_ATTACHMENT0;
+ for (int i = 0; i_type < GPU_FB_MAX_ATTACHEMENT; i++, i_type++) {
+ GPUAttachmentType type = static_cast<GPUAttachmentType>(i_type);
if (fb->attachments[type].tex != NULL) {
glClearBufferfv(GL_COLOR, i, clear_cols[i]);
}
@@ -702,7 +717,8 @@ void GPU_framebuffer_read_color(GPUFrameBuffer *fb,
void *data)
{
CHECK_FRAMEBUFFER_IS_BOUND(fb);
- gpu_framebuffer_read_color_ex(x, y, w, h, channels, GL_COLOR_ATTACHMENT0 + slot, format, data);
+ gpu_framebuffer_read_color_ex(
+ x, y, w, h, channels, GL_COLOR_ATTACHMENT0 + slot, format, (float *)data);
}
/* read_slot and write_slot are only used for color buffers. */
@@ -815,7 +831,8 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb,
current_dim[0] = max_ii(current_dim[0] / 2, 1);
current_dim[1] = max_ii(current_dim[1] / 2, 1);
- for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; type++) {
+ for (int i_type = 0; i_type < GPU_FB_MAX_ATTACHEMENT; i_type++) {
+ GPUAttachmentType type = static_cast<GPUAttachmentType>(i_type);
if (fb->attachments[type].tex != NULL) {
/* Some Intel HDXXX have issue with rendering to a mipmap that is below
* the texture GL_TEXTURE_MAX_LEVEL. So even if it not correct, in this case
@@ -844,7 +861,8 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb,
}
}
- for (GPUAttachmentType type = 0; type < GPU_FB_MAX_ATTACHEMENT; type++) {
+ for (int i_type = 0; i_type < GPU_FB_MAX_ATTACHEMENT; i_type++) {
+ GPUAttachmentType type = static_cast<GPUAttachmentType>(i_type);
if (fb->attachments[type].tex != NULL) {
/* reset mipmap level range */
GPUTexture *tex = fb->attachments[type].tex;
@@ -885,9 +903,11 @@ static GPUFrameBuffer *gpu_offscreen_fb_get(GPUOffScreen *ofs)
for (int i = 0; i < MAX_CTX_FB_LEN; i++) {
if (ofs->framebuffers[i].fb == NULL) {
ofs->framebuffers[i].ctx = ctx;
- GPU_framebuffer_ensure_config(
- &ofs->framebuffers[i].fb,
- {GPU_ATTACHMENT_TEXTURE(ofs->depth), GPU_ATTACHMENT_TEXTURE(ofs->color)});
+ GPU_framebuffer_ensure_config(&ofs->framebuffers[i].fb,
+ {
+ GPU_ATTACHMENT_TEXTURE(ofs->depth),
+ GPU_ATTACHMENT_TEXTURE(ofs->color),
+ });
}
if (ofs->framebuffers[i].ctx == ctx) {
@@ -916,9 +936,7 @@ static GPUFrameBuffer *gpu_offscreen_fb_get(GPUOffScreen *ofs)
GPUOffScreen *GPU_offscreen_create(
int width, int height, bool depth, bool high_bitdepth, char err_out[256])
{
- GPUOffScreen *ofs;
-
- ofs = MEM_callocN(sizeof(GPUOffScreen), "GPUOffScreen");
+ GPUOffScreen *ofs = (GPUOffScreen *)MEM_callocN(sizeof(GPUOffScreen), __func__);
/* Sometimes areas can have 0 height or width and this will
* create a 1D texture which we don't want. */
@@ -975,7 +993,7 @@ void GPU_offscreen_free(GPUOffScreen *ofs)
void GPU_offscreen_bind(GPUOffScreen *ofs, bool save)
{
if (save) {
- gpuPushAttr(GPU_SCISSOR_BIT | GPU_VIEWPORT_BIT);
+ gpuPushAttr((eGPUAttrMask)(GPU_SCISSOR_BIT | GPU_VIEWPORT_BIT));
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
gpuPushFrameBuffer(fb);
}
@@ -1023,14 +1041,15 @@ void GPU_offscreen_draw_to_screen(GPUOffScreen *ofs, int x, int y)
glBindFramebuffer(GL_READ_FRAMEBUFFER, GPU_framebuffer_default());
}
-void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
+void GPU_offscreen_read_pixels(GPUOffScreen *ofs, eGPUDataFormat type, void *pixels)
{
const int w = GPU_texture_width(ofs->color);
const int h = GPU_texture_height(ofs->color);
- BLI_assert(type == GL_UNSIGNED_BYTE || type == GL_FLOAT);
+ BLI_assert(ELEM(type, GPU_DATA_UNSIGNED_BYTE, GL_FLOAT));
+ GLenum gl_type = (type == GPU_DATA_FLOAT) ? GL_FLOAT : GL_UNSIGNED_BYTE;
- glReadPixels(0, 0, w, h, GL_RGBA, type, pixels);
+ glReadPixels(0, 0, w, h, GL_RGBA, gl_type, pixels);
}
int GPU_offscreen_width(const GPUOffScreen *ofs)
@@ -1077,8 +1096,7 @@ void GPU_clear(eGPUFrameBufferBits flags)
void GPU_frontbuffer_read_pixels(
int x, int y, int w, int h, int channels, eGPUDataFormat format, void *data)
{
- glReadBuffer(GL_FRONT);
- gpu_framebuffer_read_color_ex(x, y, w, h, channels, GL_FRONT, format, data);
+ gpu_framebuffer_read_color_ex(x, y, w, h, channels, GL_FRONT, format, (float *)data);
}
/* For stereo rendering. */
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.cc
index 4f5cb3fcc91..4780b2dc7b3 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -29,6 +29,7 @@
#include "GPU_attr_binding.h"
#include "GPU_immediate.h"
+#include "GPU_matrix.h"
#include "GPU_texture.h"
#include "gpu_attr_binding_private.h"
@@ -40,10 +41,6 @@
#include <stdlib.h>
#include <string.h>
-/* necessary functions from matrix API */
-extern void GPU_matrix_bind(const GPUShaderInterface *);
-extern bool GPU_matrix_dirty_get(void);
-
typedef struct ImmediateDrawBuffer {
GLuint vbo_id;
GLubyte *buffer_data;
@@ -281,7 +278,7 @@ void immBegin(GPUPrimType prim_type, uint vertex_len)
}
#endif
- active_buffer->buffer_data = glMapBufferRange(
+ active_buffer->buffer_data = (GLubyte *)glMapBufferRange(
GL_ARRAY_BUFFER,
active_buffer->buffer_offset,
bytes_needed,
diff --git a/source/blender/gpu/intern/gpu_node_graph.h b/source/blender/gpu/intern/gpu_node_graph.h
index bf59b720cff..a133dd1ccdc 100644
--- a/source/blender/gpu/intern/gpu_node_graph.h
+++ b/source/blender/gpu/intern/gpu_node_graph.h
@@ -29,7 +29,6 @@
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
-#include "GPU_glew.h"
#include "GPU_material.h"
#include "GPU_shader.h"
diff --git a/source/blender/gpu/intern/gpu_platform.c b/source/blender/gpu/intern/gpu_platform.cc
index 5cabde61bc3..5cabde61bc3 100644
--- a/source/blender/gpu/intern/gpu_platform.c
+++ b/source/blender/gpu/intern/gpu_platform.cc
diff --git a/source/blender/gpu/intern/gpu_primitive.c b/source/blender/gpu/intern/gpu_primitive.c
index 2285c1ab95b..3b11b38db87 100644
--- a/source/blender/gpu/intern/gpu_primitive.c
+++ b/source/blender/gpu/intern/gpu_primitive.c
@@ -26,35 +26,6 @@
#include "GPU_primitive.h"
#include "gpu_primitive_private.h"
-GPUPrimClass GPU_primtype_class(GPUPrimType prim_type)
-{
- static const GPUPrimClass classes[] = {
- [GPU_PRIM_POINTS] = GPU_PRIM_CLASS_POINT,
- [GPU_PRIM_LINES] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_LINE_STRIP] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_LINE_LOOP] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_TRIS] = GPU_PRIM_CLASS_SURFACE,
- [GPU_PRIM_TRI_STRIP] = GPU_PRIM_CLASS_SURFACE,
- [GPU_PRIM_TRI_FAN] = GPU_PRIM_CLASS_SURFACE,
-
- [GPU_PRIM_LINES_ADJ] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_LINE_STRIP_ADJ] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_TRIS_ADJ] = GPU_PRIM_CLASS_SURFACE,
-
- [GPU_PRIM_NONE] = GPU_PRIM_CLASS_NONE,
- };
-
- return classes[prim_type];
-}
-
-bool GPU_primtype_belongs_to_class(GPUPrimType prim_type, GPUPrimClass prim_class)
-{
- if (prim_class == GPU_PRIM_CLASS_NONE && prim_type == GPU_PRIM_NONE) {
- return true;
- }
- return prim_class & GPU_primtype_class(prim_type);
-}
-
GLenum convert_prim_type_to_gl(GPUPrimType prim_type)
{
#if TRUST_NO_ONE
diff --git a/source/blender/gpu/intern/gpu_primitive_private.h b/source/blender/gpu/intern/gpu_primitive_private.h
index abefa6abd20..b7d7b262128 100644
--- a/source/blender/gpu/intern/gpu_primitive_private.h
+++ b/source/blender/gpu/intern/gpu_primitive_private.h
@@ -26,6 +26,15 @@
#ifndef __GPU_PRIMITIVE_PRIVATE_H__
#define __GPU_PRIMITIVE_PRIVATE_H__
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* TODO(fclem) move to OGL backend */
GLenum convert_prim_type_to_gl(GPUPrimType);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __GPU_PRIMITIVE_PRIVATE_H__ */
diff --git a/source/blender/gpu/intern/gpu_private.h b/source/blender/gpu/intern/gpu_private.h
index 7846bff87f4..ed729dd399c 100644
--- a/source/blender/gpu/intern/gpu_private.h
+++ b/source/blender/gpu/intern/gpu_private.h
@@ -21,6 +21,10 @@
#ifndef __GPU_PRIVATE_H__
#define __GPU_PRIVATE_H__
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/* call this before running any of the functions below */
void gpu_platform_init(void);
void gpu_platform_exit(void);
@@ -41,4 +45,8 @@ void gpu_framebuffer_module_exit(void);
void gpu_pbvh_init(void);
void gpu_pbvh_exit(void);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __GPU_PRIVATE_H__ */
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 5766a176a96..c069cbe012f 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -26,7 +26,6 @@
#include <stdlib.h>
#include <string.h>
-#include "GPU_glew.h"
#include "GPU_select.h"
#include "MEM_guardedalloc.h"
diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h
index e4443e79a8d..5a9a74cdfcc 100644
--- a/source/blender/gpu/intern/gpu_shader_private.h
+++ b/source/blender/gpu/intern/gpu_shader_private.h
@@ -21,9 +21,12 @@
#ifndef __GPU_SHADER_PRIVATE_H__
#define __GPU_SHADER_PRIVATE_H__
-#include "GPU_glew.h"
#include "GPU_shader_interface.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct GPUShader {
/** Handle for full program (links shader stages below). */
GLuint program;
@@ -47,4 +50,8 @@ struct GPUShader {
/* XXX do not use it. Special hack to use OCIO with batch API. */
void immGetProgram(GLuint *program, GPUShaderInterface **shaderface);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __GPU_SHADER_PRIVATE_H__ */
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 4c847236f09..88424cb4cec 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -45,6 +45,16 @@
#include "gpu_context_private.h"
+#define WARN_NOT_BOUND(_tex) \
+ { \
+ if (_tex->number == -1) { \
+ fprintf(stderr, "Warning : Trying to set parameter on a texture not bound.\n"); \
+ BLI_assert(0); \
+ return; \
+ } \
+ } \
+ ((void)0)
+
static struct GPUTextureGlobal {
/** Texture used in place of invalid textures (not loaded correctly, missing). */
GPUTexture *invalid_tex_1D;
@@ -1176,8 +1186,27 @@ GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint
return tex;
}
-GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
+static GLenum convert_target_to_gl(eGPUTextureTarget target)
+{
+ switch (target) {
+ case TEXTARGET_2D:
+ return GL_TEXTURE_2D;
+ case TEXTARGET_CUBE_MAP:
+ return GL_TEXTURE_CUBE_MAP;
+ case TEXTARGET_2D_ARRAY:
+ return GL_TEXTURE_2D_ARRAY;
+ case TEXTARGET_TILE_MAPPING:
+ return GL_TEXTURE_1D_ARRAY;
+ default:
+ BLI_assert(0);
+ return GL_TEXTURE_2D;
+ }
+}
+
+GPUTexture *GPU_texture_from_bindcode(eGPUTextureTarget target, int bindcode)
{
+ GLenum textarget = convert_target_to_gl(target);
+
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->bindcode = bindcode;
tex->refcount = 1;
@@ -1468,7 +1497,8 @@ void GPU_texture_update_sub(GPUTexture *tex,
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
- glBindTexture(tex->target, tex->bindcode);
+ WARN_NOT_BOUND(tex);
+
switch (tex->target) {
case GL_TEXTURE_1D:
glTexSubImage1D(tex->target, 0, offset_x, width, data_format, data_type, pixels);
@@ -1496,8 +1526,6 @@ void GPU_texture_update_sub(GPUTexture *tex,
default:
BLI_assert(!"tex->target mode not supported");
}
-
- glBindTexture(tex->target, 0);
}
void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl)
@@ -1791,16 +1819,6 @@ void GPU_texture_unbind_all(void)
glActiveTexture(GL_TEXTURE0);
}
-#define WARN_NOT_BOUND(_tex) \
- { \
- if (_tex->number == -1) { \
- fprintf(stderr, "Warning : Trying to set parameter on a texture not bound.\n"); \
- BLI_assert(0); \
- return; \
- } \
- } \
- ((void)0)
-
void GPU_texture_generate_mipmap(GPUTexture *tex)
{
WARN_NOT_BOUND(tex);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_texture_image.cc
index e5f49555265..5b53ba0544b 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_texture_image.cc
@@ -63,6 +63,20 @@
static void gpu_free_image(Image *ima, const bool immediate);
static void gpu_free_unused_buffers(void);
+static void gpu_create_gl_tex_compressed(unsigned int *bind,
+ eGPUTextureTarget textarget,
+ Image *ima,
+ ImBuf *ibuf);
+static void gpu_create_gl_tex(uint *bind,
+ uint *rect,
+ float *frect,
+ int rectw,
+ int recth,
+ eGPUTextureTarget textarget,
+ bool mipmap,
+ bool half_float,
+ bool use_srgb,
+ Image *ima);
//* Checking powers of two for images since OpenGL ES requires it */
#ifdef WITH_DDS
@@ -182,29 +196,20 @@ float GPU_get_anisotropic(void)
return GTS.anisotropic;
}
-/* Set OpenGL state for an MTFace */
-
-static GPUTexture **gpu_get_image_gputexture(Image *ima, GLenum textarget, const int multiview_eye)
+static GPUTexture **gpu_get_image_gputexture(Image *ima, int textarget, const int multiview_eye)
{
- if (textarget == GL_TEXTURE_2D) {
- return &(ima->gputexture[TEXTARGET_TEXTURE_2D][multiview_eye]);
- }
- else if (textarget == GL_TEXTURE_CUBE_MAP) {
- return &(ima->gputexture[TEXTARGET_TEXTURE_CUBE_MAP][multiview_eye]);
- }
- else if (textarget == GL_TEXTURE_2D_ARRAY) {
- return &(ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY][multiview_eye]);
- }
- else if (textarget == GL_TEXTURE_1D_ARRAY) {
- return &(ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING][multiview_eye]);
- }
+ const bool in_range = (textarget >= 0) && (textarget < TEXTARGET_COUNT);
+ BLI_assert(in_range);
+ if (in_range) {
+ return &(ima->gputexture[textarget][multiview_eye]);
+ }
return NULL;
}
static uint gpu_texture_create_tile_mapping(Image *ima, const int multiview_eye)
{
- GPUTexture *tilearray = ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY][multiview_eye];
+ GPUTexture *tilearray = ima->gputexture[TEXTARGET_2D_ARRAY][multiview_eye];
if (tilearray == NULL) {
return 0;
@@ -213,7 +218,7 @@ static uint gpu_texture_create_tile_mapping(Image *ima, const int multiview_eye)
float array_w = GPU_texture_width(tilearray);
float array_h = GPU_texture_height(tilearray);
- ImageTile *last_tile = ima->tiles.last;
+ ImageTile *last_tile = (ImageTile *)ima->tiles.last;
/* Tiles are sorted by number. */
int max_tile = last_tile->tile_number - 1001;
@@ -223,7 +228,7 @@ static uint gpu_texture_create_tile_mapping(Image *ima, const int multiview_eye)
glBindTexture(GL_TEXTURE_1D_ARRAY, bindcode);
int width = max_tile + 1;
- float *data = MEM_callocN(width * 8 * sizeof(float), __func__);
+ float *data = (float *)MEM_callocN(width * 8 * sizeof(float), __func__);
for (int i = 0; i < width; i++) {
data[4 * i] = -1.0f;
}
@@ -257,8 +262,8 @@ typedef struct PackTile {
static int compare_packtile(const void *a, const void *b)
{
- const PackTile *tile_a = a;
- const PackTile *tile_b = b;
+ const PackTile *tile_a = (const PackTile *)a;
+ const PackTile *tile_b = (const PackTile *)b;
return tile_a->pack_score < tile_b->pack_score;
}
@@ -276,7 +281,7 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
if (ibuf) {
- PackTile *packtile = MEM_callocN(sizeof(PackTile), __func__);
+ PackTile *packtile = (PackTile *)MEM_callocN(sizeof(PackTile), __func__);
packtile->tile = tile;
packtile->boxpack.w = ibuf->x;
packtile->boxpack.h = ibuf->y;
@@ -380,7 +385,7 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
const bool store_premultiplied = ima->alpha_mode != IMA_ALPHA_STRAIGHT;
if (ibuf->channels != 4 || !store_premultiplied) {
- rect_float = MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
+ rect_float = (float *)MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
IMB_colormanagement_imbuf_to_float_texture(
rect_float, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
}
@@ -412,7 +417,7 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
unsigned int *rect = ibuf->rect;
if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
- rect = MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
+ rect = (uint *)MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
IMB_colormanagement_imbuf_to_byte_texture((uchar *)rect,
0,
0,
@@ -465,7 +470,7 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
return bindcode;
}
-static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
+static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, eGPUTextureTarget textarget)
{
uint bindcode = 0;
const bool mipmap = GPU_get_mipmap();
@@ -474,9 +479,11 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
#ifdef WITH_DDS
if (ibuf->ftype == IMB_FTYPE_DDS) {
/* DDS is loaded directly in compressed form. */
- GPU_create_gl_tex_compressed(&bindcode, textarget, ima, ibuf);
+ gpu_create_gl_tex_compressed(&bindcode, textarget, ima, ibuf);
return bindcode;
}
+#else
+ (void)gpu_create_gl_tex_compressed;
#endif
/* Regular uncompressed texture. */
@@ -495,7 +502,7 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
compress_as_srgb = !IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace);
- rect = MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
+ rect = (uchar *)MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
if (rect == NULL) {
return bindcode;
}
@@ -517,7 +524,7 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
const bool store_premultiplied = ima ? (ima->alpha_mode != IMA_ALPHA_STRAIGHT) : false;
if (ibuf->channels != 4 || !store_premultiplied) {
- rect_float = MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
+ rect_float = (float *)MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
if (rect_float == NULL) {
return bindcode;
}
@@ -527,7 +534,7 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
}
/* Create OpenGL texture. */
- GPU_create_gl_tex(&bindcode,
+ gpu_create_gl_tex(&bindcode,
(uint *)rect,
rect_float,
ibuf->x,
@@ -551,33 +558,25 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
static GPUTexture **gpu_get_movieclip_gputexture(MovieClip *clip,
MovieClipUser *cuser,
- GLenum textarget)
+ eGPUTextureTarget textarget)
{
- MovieClip_RuntimeGPUTexture *tex;
- for (tex = clip->runtime.gputextures.first; tex; tex = tex->next) {
+ LISTBASE_FOREACH (MovieClip_RuntimeGPUTexture *, tex, &clip->runtime.gputextures) {
if (memcmp(&tex->user, cuser, sizeof(MovieClipUser)) == 0) {
- break;
- }
- }
-
- if (tex == NULL) {
- tex = MEM_mallocN(sizeof(MovieClip_RuntimeGPUTexture), __func__);
+ if (tex == NULL) {
+ tex = (MovieClip_RuntimeGPUTexture *)MEM_mallocN(sizeof(MovieClip_RuntimeGPUTexture),
+ __func__);
- for (int i = 0; i < TEXTARGET_COUNT; i++) {
- tex->gputexture[i] = NULL;
- }
+ for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ tex->gputexture[i] = NULL;
+ }
- memcpy(&tex->user, cuser, sizeof(MovieClipUser));
- BLI_addtail(&clip->runtime.gputextures, tex);
- }
+ memcpy(&tex->user, cuser, sizeof(MovieClipUser));
+ BLI_addtail(&clip->runtime.gputextures, tex);
+ }
- if (textarget == GL_TEXTURE_2D) {
- return &tex->gputexture[TEXTARGET_TEXTURE_2D];
- }
- else if (textarget == GL_TEXTURE_CUBE_MAP) {
- return &tex->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
+ return &tex->gputexture[textarget];
+ }
}
-
return NULL;
}
@@ -765,7 +764,7 @@ static void gpu_texture_update_from_ibuf(
const bool compress_as_srgb = !IMB_colormanagement_space_is_scene_linear(
ibuf->rect_colorspace);
- rect = MEM_mallocN(sizeof(uchar) * 4 * w * h, __func__);
+ rect = (uchar *)MEM_mallocN(sizeof(uchar) * 4 * w * h, __func__);
if (rect == NULL) {
return;
}
@@ -785,7 +784,7 @@ static void gpu_texture_update_from_ibuf(
const bool store_premultiplied = (ima->alpha_mode != IMA_ALPHA_STRAIGHT);
if (ibuf->channels != 4 || scaled || !store_premultiplied) {
- rect_float = MEM_mallocN(sizeof(float) * 4 * w * h, __func__);
+ rect_float = (float *)MEM_mallocN(sizeof(float) * 4 * w * h, __func__);
if (rect_float == NULL) {
return;
}
@@ -853,7 +852,10 @@ static void gpu_texture_update_from_ibuf(
*
* `iuser` and `ibuf` are mutual exclusive parameters. The caller can pass the `ibuf` when already
* available. It is also required when requesting the GPUTexture for a render result. */
-GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf, int textarget)
+GPUTexture *GPU_texture_from_blender(Image *ima,
+ ImageUser *iuser,
+ ImBuf *ibuf,
+ eGPUTextureTarget textarget)
{
#ifndef GPU_STANDALONE
if (ima == NULL) {
@@ -898,10 +900,10 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf,
}
}
- if (textarget == GL_TEXTURE_2D_ARRAY) {
+ if (textarget == TEXTARGET_2D_ARRAY) {
bindcode = gpu_texture_create_tile_array(ima, ibuf_intern);
}
- else if (textarget == GL_TEXTURE_1D_ARRAY) {
+ else if (textarget == TEXTARGET_TILE_MAPPING) {
bindcode = gpu_texture_create_tile_mapping(ima, iuser ? iuser->multiview_eye : 0);
}
else {
@@ -917,7 +919,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf,
GPU_texture_orig_size_set(*tex, ibuf_intern->x, ibuf_intern->y);
- if (textarget == GL_TEXTURE_1D_ARRAY) {
+ if (textarget == TEXTARGET_TILE_MAPPING) {
/* Special for tile mapping. */
GPU_texture_mipmap_mode(*tex, false, false);
}
@@ -927,7 +929,9 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf,
return NULL;
}
-GPUTexture *GPU_texture_from_movieclip(MovieClip *clip, MovieClipUser *cuser, int textarget)
+GPUTexture *GPU_texture_from_movieclip(MovieClip *clip,
+ MovieClipUser *cuser,
+ eGPUTextureTarget textarget)
{
#ifndef GPU_STANDALONE
if (clip == NULL) {
@@ -965,7 +969,8 @@ void GPU_free_texture_movieclip(struct MovieClip *clip)
const int MOVIECLIP_NUM_GPUTEXTURES = 1;
while (BLI_listbase_count(&clip->runtime.gputextures) > MOVIECLIP_NUM_GPUTEXTURES) {
- MovieClip_RuntimeGPUTexture *tex = BLI_pophead(&clip->runtime.gputextures);
+ MovieClip_RuntimeGPUTexture *tex = (MovieClip_RuntimeGPUTexture *)BLI_pophead(
+ &clip->runtime.gputextures);
for (int i = 0; i < TEXTARGET_COUNT; i++) {
/* free glsl image binding */
if (tex->gputexture[i]) {
@@ -989,7 +994,7 @@ static void **gpu_gen_cube_map(uint *rect, float *frect, int rectw, int recth)
}
/* PosX, NegX, PosY, NegY, PosZ, NegZ */
- sides = MEM_mallocN(sizeof(void *) * 6, "");
+ sides = (void **)MEM_mallocN(sizeof(void *) * 6, "");
for (int i = 0; i < 6; i++) {
sides[i] = MEM_mallocN(block_size * w * h, "");
}
@@ -1050,17 +1055,19 @@ static void gpu_del_cube_map(void **cube_map)
}
/* Image *ima can be NULL */
-void GPU_create_gl_tex(uint *bind,
- uint *rect,
- float *frect,
- int rectw,
- int recth,
- int textarget,
- bool mipmap,
- bool half_float,
- bool use_srgb,
- Image *ima)
+static void gpu_create_gl_tex(uint *bind,
+ uint *rect,
+ float *frect,
+ int rectw,
+ int recth,
+ eGPUTextureTarget target,
+ bool mipmap,
+ bool half_float,
+ bool use_srgb,
+ Image *ima)
{
+ GLenum textarget = (target == TEXTARGET_2D) ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP;
+
ImBuf *ibuf = NULL;
if (textarget == GL_TEXTURE_2D && is_over_resolution_limit(textarget, rectw, recth)) {
@@ -1151,13 +1158,14 @@ void GPU_create_gl_tex(uint *bind,
}
/**
- * GPU_upload_dxt_texture() assumes that the texture is already bound and ready to go.
- * This is so the viewport and the BGE can share some code.
* Returns false if the provided ImBuf doesn't have a supported DXT compression format
*/
-bool GPU_upload_dxt_texture(ImBuf *ibuf, bool use_srgb)
+bool GPU_upload_dxt_texture(ImBuf *ibuf, bool use_srgb, uint *bindcode)
{
#ifdef WITH_DDS
+ glGenTextures(1, (GLuint *)bindcode);
+ glBindTexture(GL_TEXTURE_2D, *bindcode);
+
GLint format = 0;
int blocksize, height, width, i, size, offset = 0;
@@ -1181,6 +1189,7 @@ bool GPU_upload_dxt_texture(ImBuf *ibuf, bool use_srgb)
if (format == 0) {
fprintf(stderr, "Unable to find a suitable DXT compression, falling back to uncompressed\n");
+ glDeleteTextures(1, (GLuint *)bindcode);
return false;
}
@@ -1188,6 +1197,7 @@ bool GPU_upload_dxt_texture(ImBuf *ibuf, bool use_srgb)
fprintf(
stderr,
"Unable to load non-power-of-two DXT image resolution, falling back to uncompressed\n");
+ glDeleteTextures(1, (GLuint *)bindcode);
return false;
}
@@ -1221,14 +1231,18 @@ bool GPU_upload_dxt_texture(ImBuf *ibuf, bool use_srgb)
/* set number of mipmap levels we have, needed in case they don't go down to 1x1 */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, i - 1);
+ glBindTexture(GL_TEXTURE_2D, 0);
return true;
#else
- UNUSED_VARS(ibuf, use_srgb);
+ UNUSED_VARS(ibuf, use_srgb, bindcode);
return false;
#endif
}
-void GPU_create_gl_tex_compressed(unsigned int *bind, int textarget, Image *ima, ImBuf *ibuf)
+static void gpu_create_gl_tex_compressed(unsigned int *bind,
+ eGPUTextureTarget textarget,
+ Image *ima,
+ ImBuf *ibuf)
{
/* For DDS we only support data, scene linear and sRGB. Converting to
* different colorspace would break the compression. */
@@ -1240,19 +1254,19 @@ void GPU_create_gl_tex_compressed(unsigned int *bind, int textarget, Image *ima,
#ifndef WITH_DDS
(void)ibuf;
/* Fall back to uncompressed if DDS isn't enabled */
- GPU_create_gl_tex(
+ gpu_create_gl_tex(
bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, half_float, use_srgb, ima);
#else
- glGenTextures(1, (GLuint *)bind);
- glBindTexture(textarget, *bind);
- if (textarget == GL_TEXTURE_2D && GPU_upload_dxt_texture(ibuf, use_srgb) == 0) {
- glDeleteTextures(1, (GLuint *)bind);
- GPU_create_gl_tex(
- bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, half_float, use_srgb, ima);
+ if (textarget == TEXTARGET_2D) {
+ if (GPU_upload_dxt_texture(ibuf, use_srgb, bind)) {
+ /* All went fine! */
+ return;
+ }
}
-
- glBindTexture(textarget, 0);
+ /* Fallback. */
+ gpu_create_gl_tex(
+ bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, half_float, use_srgb, ima);
#endif
}
@@ -1270,12 +1284,13 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
GTS.texpaint = !mipmap;
if (mipmap) {
- for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
+
+ LISTBASE_FOREACH (Image *, ima, &bmain->images) {
if (BKE_image_has_opengl_texture(ima)) {
if (ima->gpuflag & IMA_GPU_MIPMAP_COMPLETE) {
for (int eye = 0; eye < 2; eye++) {
for (int a = 0; a < TEXTARGET_COUNT; a++) {
- if (ELEM(a, TEXTARGET_TEXTURE_2D, TEXTARGET_TEXTURE_2D_ARRAY)) {
+ if (ELEM(a, TEXTARGET_2D, TEXTARGET_2D_ARRAY)) {
GPUTexture *tex = ima->gputexture[a][eye];
if (tex != NULL) {
GPU_texture_bind(tex, 0);
@@ -1297,11 +1312,11 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
}
}
else {
- for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
+ LISTBASE_FOREACH (Image *, ima, &bmain->images) {
if (BKE_image_has_opengl_texture(ima)) {
for (int eye = 0; eye < 2; eye++) {
for (int a = 0; a < TEXTARGET_COUNT; a++) {
- if (ELEM(a, TEXTARGET_TEXTURE_2D, TEXTARGET_TEXTURE_2D_ARRAY)) {
+ if (ELEM(a, TEXTARGET_2D, TEXTARGET_2D_ARRAY)) {
GPUTexture *tex = ima->gputexture[a][eye];
if (tex != NULL) {
GPU_texture_bind(tex, 0);
@@ -1332,14 +1347,14 @@ void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, i
GPU_free_image(ima);
}
- GPUTexture *tex = ima->gputexture[TEXTARGET_TEXTURE_2D][0];
+ GPUTexture *tex = ima->gputexture[TEXTARGET_2D][0];
/* Check if we need to update the main gputexture. */
if (tex != NULL && tile == ima->tiles.first) {
gpu_texture_update_from_ibuf(tex, ima, ibuf, NULL, x, y, w, h);
}
/* Check if we need to update the array gputexture. */
- tex = ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY][0];
+ tex = ima->gputexture[TEXTARGET_2D_ARRAY][0];
if (tex != NULL) {
gpu_texture_update_from_ibuf(tex, ima, ibuf, tile, x, y, w, h);
}
@@ -1363,12 +1378,10 @@ static void gpu_free_unused_buffers()
BLI_mutex_lock(&gpu_texture_queue_mutex);
if (gpu_texture_free_queue != NULL) {
- for (LinkNode *node = gpu_texture_free_queue; node; node = node->next) {
- GPUTexture *tex = node->link;
+ GPUTexture *tex;
+ while ((tex = (GPUTexture *)BLI_linklist_pop(&gpu_texture_free_queue))) {
GPU_texture_free(tex);
}
-
- BLI_linklist_free(gpu_texture_free_queue, NULL);
gpu_texture_free_queue = NULL;
}
@@ -1412,7 +1425,7 @@ void GPU_free_image(Image *ima)
void GPU_free_images(Main *bmain)
{
if (bmain) {
- for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
+ LISTBASE_FOREACH (Image *, ima, &bmain->images) {
GPU_free_image(ima);
}
}
@@ -1422,7 +1435,7 @@ void GPU_free_images(Main *bmain)
void GPU_free_images_anim(Main *bmain)
{
if (bmain) {
- for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
+ LISTBASE_FOREACH (Image *, ima, &bmain->images) {
if (BKE_image_is_animated(ima)) {
GPU_free_image(ima);
}
@@ -1450,8 +1463,7 @@ void GPU_free_images_old(Main *bmain)
lasttime = ctime;
- Image *ima = bmain->images.first;
- while (ima) {
+ LISTBASE_FOREACH (Image *, ima, &bmain->images) {
if ((ima->flag & IMA_NOCOLLECT) == 0 && ctime - ima->lastused > U.textimeout) {
/* If it's in GL memory, deallocate and set time tag to current time
* This gives textures a "second chance" to be used before dying. */
@@ -1464,6 +1476,5 @@ void GPU_free_images_old(Main *bmain)
BKE_image_free_buffers(ima);
}
}
- ima = ima->id.next;
}
}
diff --git a/source/blender/gpu/intern/gpu_draw_smoke.c b/source/blender/gpu/intern/gpu_texture_smoke.cc
index e0b94e20574..0f5aa361fa7 100644
--- a/source/blender/gpu/intern/gpu_draw_smoke.c
+++ b/source/blender/gpu/intern/gpu_texture_smoke.cc
@@ -62,7 +62,8 @@ static void create_flame_spectrum_texture(float *data)
# define MAX_FIRE_ALPHA 0.06f
# define FULL_ON_FIRE 100
- float *spec_pixels = MEM_mallocN(TFUNC_WIDTH * 4 * 16 * 16 * sizeof(float), "spec_pixels");
+ float *spec_pixels = (float *)MEM_mallocN(TFUNC_WIDTH * 4 * 16 * 16 * sizeof(float),
+ "spec_pixels");
blackbody_temperature_to_rgb_table(data, TFUNC_WIDTH, 1500, 3000);
@@ -105,7 +106,7 @@ static void create_color_ramp(const struct ColorBand *coba, float *data)
static GPUTexture *create_transfer_function(int type, const struct ColorBand *coba)
{
- float *data = MEM_mallocN(sizeof(float) * 4 * TFUNC_WIDTH, __func__);
+ float *data = (float *)MEM_mallocN(sizeof(float) * 4 * TFUNC_WIDTH, __func__);
switch (type) {
case TFUNC_FLAME_SPECTRUM:
@@ -221,7 +222,7 @@ static GPUTexture *create_color_texture(FluidDomainSettings *fds, int highres)
int cell_count = (highres) ? manta_noise_get_cells(fds->fluid) : fds->total_cells;
int *dim = (highres) ? fds->res_noise : fds->res;
- float *data = MEM_callocN(sizeof(float) * cell_count * 4, "smokeColorTexture");
+ float *data = (float *)MEM_callocN(sizeof(float) * cell_count * 4, "smokeColorTexture");
if (data == NULL) {
return NULL;
diff --git a/source/blender/gpu/intern/gpu_vertex_format_private.h b/source/blender/gpu/intern/gpu_vertex_format_private.h
index a850d17a1dd..22373a6394a 100644
--- a/source/blender/gpu/intern/gpu_vertex_format_private.h
+++ b/source/blender/gpu/intern/gpu_vertex_format_private.h
@@ -26,8 +26,16 @@
#ifndef __GPU_VERTEX_FORMAT_PRIVATE_H__
#define __GPU_VERTEX_FORMAT_PRIVATE_H__
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void VertexFormat_pack(GPUVertFormat *format);
uint padding(uint offset, uint alignment);
uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __GPU_VERTEX_FORMAT_PRIVATE_H__ */
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index 4d31366f53f..ed5297f0a4a 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -38,7 +38,6 @@
#include "DNA_vec_types.h"
#include "GPU_framebuffer.h"
-#include "GPU_glew.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_texture.h"