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Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c185
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c8
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h6
-rw-r--r--source/blender/gpu/intern/gpu_draw.c52
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
6 files changed, 179 insertions, 80 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 2986ce85c88..3f04de91900 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -54,6 +54,7 @@
#include "DNA_userdef_types.h"
#include "GPU_buffers.h"
+#include "GPU_draw.h"
typedef enum {
GPU_BUFFER_VERTEX_STATE = 1,
@@ -1316,6 +1317,9 @@ struct GPU_Buffers {
/* The PBVH ensures that either all faces in the node are
smooth-shaded or all faces are flat-shaded */
int smooth;
+
+ int show_diffuse_color;
+ float diffuse_color[4];
};
typedef enum {
VBO_ENABLED,
@@ -1339,24 +1343,24 @@ static void gpu_colors_disable(VBO_State vbo_state)
static float gpu_color_from_mask(float mask)
{
- return (1.0f - mask) * 0.5f + 0.25f;
+ return 1.0f - mask * 0.75f;
}
-static void gpu_color_from_mask_copy(float mask, unsigned char out[3])
+static void gpu_color_from_mask_copy(float mask, const float diffuse_color[4], unsigned char out[3])
{
- unsigned char color;
-
- color = gpu_color_from_mask(mask) * 255.0f;
+ float mask_color;
+
+ mask_color = gpu_color_from_mask(mask) * 255.0f;
- out[0] = color;
- out[1] = color;
- out[2] = color;
+ out[0] = diffuse_color[0] * mask_color;
+ out[1] = diffuse_color[1] * mask_color;
+ out[2] = diffuse_color[2] * mask_color;
}
-static void gpu_color_from_mask_set(float mask)
+static void gpu_color_from_mask_set(float mask, float diffuse_color[4])
{
float color = gpu_color_from_mask(mask);
- glColor3f(color, color, color);
+ glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
static float gpu_color_from_mask_quad(const CCGKey *key,
@@ -1372,37 +1376,50 @@ static float gpu_color_from_mask_quad(const CCGKey *key,
static void gpu_color_from_mask_quad_copy(const CCGKey *key,
CCGElem *a, CCGElem *b,
CCGElem *c, CCGElem *d,
+ const float *diffuse_color,
unsigned char out[3])
{
- unsigned char color =
+ float mask_color =
gpu_color_from_mask((*CCG_elem_mask(key, a) +
*CCG_elem_mask(key, b) +
*CCG_elem_mask(key, c) +
*CCG_elem_mask(key, d)) * 0.25f) * 255.0f;
- out[0] = color;
- out[1] = color;
- out[2] = color;
+ out[0] = diffuse_color[0] * mask_color;
+ out[1] = diffuse_color[1] * mask_color;
+ out[2] = diffuse_color[2] * mask_color;
}
static void gpu_color_from_mask_quad_set(const CCGKey *key,
CCGElem *a, CCGElem *b,
- CCGElem *c, CCGElem *d)
+ CCGElem *c, CCGElem *d,
+ float diffuse_color[4])
{
float color = gpu_color_from_mask_quad(key, a, b, c, d);
- glColor3f(color, color, color);
+ glColor3f(diffuse_color[0] * color, diffuse_color[1] * color, diffuse_color[2] * color);
}
void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
- int *vert_indices, int totvert, const float *vmask)
+ int *vert_indices, int totvert, const float *vmask,
+ int (*face_vert_indices)[4], int show_diffuse_color)
{
VertexBufferFormat *vert_data;
int i, j, k;
buffers->vmask = vmask;
+ buffers->show_diffuse_color = show_diffuse_color;
if (buffers->vert_buf) {
int totelem = (buffers->smooth ? totvert : (buffers->tot_tri * 3));
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+
+ if (buffers->show_diffuse_color) {
+ MFace *f = buffers->mface + buffers->face_indices[0];
+
+ GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
+ }
+
+ copy_v4_v4(buffers->diffuse_color, diffuse_color);
/* Build VBO */
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
@@ -1423,11 +1440,27 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
copy_v3_v3(out->co, v->co);
memcpy(out->no, v->no, sizeof(short) * 3);
- if (vmask) {
- gpu_color_from_mask_copy(vmask[vert_indices[i]],
- out->color);
- }
}
+
+#define UPDATE_VERTEX(face, vertex, index, diffuse_color) \
+ { \
+ VertexBufferFormat *out = vert_data + face_vert_indices[face][index]; \
+ if (vmask) \
+ gpu_color_from_mask_copy(vmask[vertex], diffuse_color, out->color); \
+ else \
+ rgb_float_to_uchar(out->color, diffuse_color); \
+ } (void)0
+
+ for (i = 0; i < buffers->totface; i++) {
+ MFace *f = buffers->mface + buffers->face_indices[i];
+
+ UPDATE_VERTEX(i, f->v1, 0, diffuse_color);
+ UPDATE_VERTEX(i, f->v2, 1, diffuse_color);
+ UPDATE_VERTEX(i, f->v3, 2, diffuse_color);
+ if (f->v4)
+ UPDATE_VERTEX(i, f->v4, 3, diffuse_color);
+ }
+#undef UPDATE_VERTEX
}
else {
for (i = 0; i < buffers->totface; ++i) {
@@ -1439,6 +1472,9 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
float fmask;
+ if (paint_is_face_hidden(f, mvert))
+ continue;
+
/* Face normal and mask */
if (f->v4) {
normal_quad_v3(fno,
@@ -1473,8 +1509,11 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
copy_v3_v3(out->co, v->co);
memcpy(out->no, no, sizeof(short) * 3);
+
if (vmask)
- gpu_color_from_mask_copy(fmask, out->color);
+ gpu_color_from_mask_copy(fmask, diffuse_color, out->color);
+ else
+ rgb_float_to_uchar(out->color, diffuse_color);
vert_data++;
}
@@ -1508,6 +1547,8 @@ GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
buffers->index_type = GL_UNSIGNED_SHORT;
buffers->smooth = mface[face_indices[0]].flag & ME_SMOOTH;
+ buffers->show_diffuse_color = FALSE;
+
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < totface; ++i) {
const MFace *f = &mface[face_indices[i]];
@@ -1576,16 +1617,27 @@ GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
const DMFlagMat *grid_flag_mats, int *grid_indices,
- int totgrid, const CCGKey *key)
+ int totgrid, const CCGKey *key, int show_diffuse_color)
{
VertexBufferFormat *vert_data;
int i, j, k, x, y;
+ buffers->show_diffuse_color = show_diffuse_color;
+
/* Build VBO */
if (buffers->vert_buf) {
int totvert = key->grid_area * totgrid;
int smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
const int has_mask = key->has_mask;
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+
+ if (buffers->show_diffuse_color) {
+ const DMFlagMat *flags = &grid_flag_mats[grid_indices[0]];
+
+ GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
+ }
+
+ copy_v4_v4(buffers->diffuse_color, diffuse_color);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
glBufferDataARB(GL_ARRAY_BUFFER_ARB,
@@ -1603,12 +1655,11 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
copy_v3_v3(vd->co, CCG_elem_co(key, elem));
if (smooth) {
- normal_float_to_short_v3(vd->no,
- CCG_elem_no(key, elem));
+ normal_float_to_short_v3(vd->no, CCG_elem_no(key, elem));
if (has_mask) {
gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
- vd->color);
+ diffuse_color, vd->color);
}
}
vd++;
@@ -1644,6 +1695,7 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
elems[1],
elems[2],
elems[3],
+ diffuse_color,
vd->color);
}
}
@@ -1812,6 +1864,8 @@ GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
buffers->grid_hidden = grid_hidden;
buffers->totgrid = totgrid;
+ buffers->show_diffuse_color = FALSE;
+
/* Count the number of quads */
totquad = gpu_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
@@ -1856,6 +1910,11 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers)
const MVert *mvert = buffers->mvert;
int i, j;
const int has_mask = (buffers->vmask != NULL);
+ const MFace *face = &buffers->mface[buffers->face_indices[0]];
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+
+ if (buffers->show_diffuse_color)
+ GPU_material_diffuse_get(face->mat_nr + 1, diffuse_color);
if (has_mask) {
gpu_colors_enable(VBO_DISABLED);
@@ -1874,7 +1933,7 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers)
if (buffers->smooth) {
for (j = 0; j < S; j++) {
if (has_mask) {
- gpu_color_from_mask_set(buffers->vmask[fv[j]]);
+ gpu_color_from_mask_set(buffers->vmask[fv[j]], diffuse_color);
}
glNormal3sv(mvert[fv[j]].no);
glVertex3fv(mvert[fv[j]].co);
@@ -1903,7 +1962,7 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers)
fmask = (fmask + buffers->vmask[fv[3]]) * 0.25;
else
fmask /= 3.0f;
- gpu_color_from_mask_set(fmask);
+ gpu_color_from_mask_set(fmask, diffuse_color);
}
for (j = 0; j < S; j++)
@@ -1923,6 +1982,11 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
const CCGKey *key = &buffers->gridkey;
int i, j, x, y, gridsize = buffers->gridkey.grid_size;
const int has_mask = key->has_mask;
+ const DMFlagMat *flags = &buffers->grid_flag_mats[buffers->grid_indices[0]];
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+
+ if (buffers->show_diffuse_color)
+ GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
if (has_mask) {
gpu_colors_enable(VBO_DISABLED);
@@ -1954,7 +2018,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
if (buffers->smooth) {
for (j = 0; j < 4; j++) {
if (has_mask) {
- gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]));
+ gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]), diffuse_color);
}
glNormal3fv(CCG_elem_no(key, e[j]));
glVertex3fv(CCG_elem_co(key, e[j]));
@@ -1970,7 +2034,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
glNormal3fv(fno);
if (has_mask) {
- gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3]);
+ gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3], diffuse_color);
}
for (j = 0; j < 4; j++)
@@ -1989,12 +2053,12 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
CCGElem *b = CCG_grid_elem(key, grid, x, y + 1);
if (has_mask) {
- gpu_color_from_mask_set(*CCG_elem_mask(key, a));
+ gpu_color_from_mask_set(*CCG_elem_mask(key, a), diffuse_color);
}
glNormal3fv(CCG_elem_no(key, a));
glVertex3fv(CCG_elem_co(key, a));
if (has_mask) {
- gpu_color_from_mask_set(*CCG_elem_mask(key, b));
+ gpu_color_from_mask_set(*CCG_elem_mask(key, b), diffuse_color);
}
glNormal3fv(CCG_elem_no(key, b));
glVertex3fv(CCG_elem_co(key, b));
@@ -2022,7 +2086,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
glNormal3fv(fno);
if (has_mask) {
- gpu_color_from_mask_quad_set(key, a, b, c, d);
+ gpu_color_from_mask_quad_set(key, a, b, c, d, diffuse_color);
}
}
@@ -2041,8 +2105,6 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
{
- const int has_mask = (buffers->vmask || buffers->gridkey.has_mask);
-
if (buffers->totface) {
const MFace *f = &buffers->mface[buffers->face_indices[0]];
if (!setMaterial(f->mat_nr + 1, NULL))
@@ -2059,13 +2121,7 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
if (buffers->vert_buf) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
- if (has_mask) {
- gpu_colors_enable(VBO_ENABLED);
- }
- else {
- gpu_colors_enable(VBO_DISABLED);
- glColor4ub(0xff, 0xff, 0xff, 0xff);
- }
+ gpu_colors_enable(VBO_ENABLED);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
@@ -2080,10 +2136,8 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
offset + offsetof(VertexBufferFormat, co));
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat),
offset + offsetof(VertexBufferFormat, no));
- if (has_mask) {
- glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
- offset + offsetof(VertexBufferFormat, color));
- }
+ glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
+ offset + offsetof(VertexBufferFormat, color));
glDrawElements(GL_QUADS, buffers->tot_quad * 4, buffers->index_type, 0);
@@ -2097,10 +2151,8 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
(void *)offsetof(VertexBufferFormat, co));
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat),
(void *)offsetof(VertexBufferFormat, no));
- if (has_mask) {
- glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
- (void *)offsetof(VertexBufferFormat, color));
- }
+ glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
+ (void *)offsetof(VertexBufferFormat, color));
if (buffers->index_buf)
glDrawElements(GL_TRIANGLES, totelem, buffers->index_type, 0);
@@ -2114,12 +2166,7 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
- if (has_mask) {
- gpu_colors_disable(VBO_ENABLED);
- }
- else {
- gpu_colors_disable(VBO_DISABLED);
- }
+ gpu_colors_disable(VBO_ENABLED);
}
/* fallbacks if we are out of memory or VBO is disabled */
else if (buffers->totface) {
@@ -2130,6 +2177,32 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
}
}
+int GPU_buffers_diffuse_changed(GPU_Buffers *buffers, int show_diffuse_color)
+{
+ float diffuse_color[4];
+
+ if (buffers->show_diffuse_color != show_diffuse_color)
+ return TRUE;
+
+ if (buffers->show_diffuse_color == FALSE)
+ return FALSE;
+
+ if (buffers->mface) {
+ MFace *f = buffers->mface + buffers->face_indices[0];
+
+ GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
+ }
+ else {
+ const DMFlagMat *flags = &buffers->grid_flag_mats[buffers->grid_indices[0]];
+
+ GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
+ }
+
+ return diffuse_color[0] != buffers->diffuse_color[0] ||
+ diffuse_color[1] != buffers->diffuse_color[1] ||
+ diffuse_color[2] != buffers->diffuse_color[2];
+}
+
void GPU_free_buffers(GPU_Buffers *buffers)
{
if (buffers) {
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 25990e8fc6e..b90e67ac838 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -761,7 +761,7 @@ void GPU_pass_bind(GPUPass *pass, double time, int mipmap)
/* now bind the textures */
for (input=inputs->first; input; input=input->next) {
if (input->ima)
- input->tex = GPU_texture_from_blender(input->ima, input->iuser, input->imagencd, time, mipmap);
+ input->tex = GPU_texture_from_blender(input->ima, input->iuser, input->image_isdata, time, mipmap);
if (input->tex && input->bindtex) {
GPU_texture_bind(input->tex, input->texid);
@@ -917,7 +917,7 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->ima = link->ptr1;
input->iuser = link->ptr2;
- input->imagencd = link->imagencd;
+ input->image_isdata = link->image_isdata;
input->textarget = GL_TEXTURE_2D;
input->textype = GPU_TEX2D;
MEM_freeN(link);
@@ -1110,14 +1110,14 @@ GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data)
return link;
}
-GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser, int ncd)
+GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser, int isdata)
{
GPUNodeLink *link = GPU_node_link_create(0);
link->image= 1;
link->ptr1= ima;
link->ptr2= iuser;
- link->imagencd= ncd;
+ link->image_isdata= isdata;
return link;
}
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index 3010937a2f3..f61f34908c5 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -91,7 +91,7 @@ struct GPUNodeLink {
const char *attribname;
int image;
- int imagencd;
+ int image_isdata;
int texture;
int texturesize;
@@ -99,7 +99,7 @@ struct GPUNodeLink {
void *ptr1, *ptr2;
int dynamic;
- int dynamictype;
+ int dynamictype;
int type;
int users;
@@ -138,7 +138,7 @@ typedef struct GPUInput {
struct Image *ima; /* image */
struct ImageUser *iuser;/* image user */
- int imagencd; /* image does not contain color data */
+ int image_isdata; /* image does not contain color data */
float *dynamicvec; /* vector data in case it is dynamic */
int dynamictype; /* origin of the dynamic uniform (GPUDynamicType) */
void *dynamicdata; /* data source of the dynamic uniform */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index ac05f1e8309..b40e19e1c9e 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -422,7 +422,7 @@ static void gpu_verify_reflection(Image *ima)
}
}
-int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int mipmap, int ncd)
+int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int mipmap, int is_data)
{
ImBuf *ibuf = NULL;
unsigned int *bind = NULL;
@@ -492,7 +492,7 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
}
/* TODO unneeded when float images are correctly treated as linear always */
- if (!ncd)
+ if (!is_data)
do_color_management = TRUE;
if (ibuf->rect==NULL)
@@ -611,12 +611,21 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
rect= tilerect;
}
}
+
#ifdef WITH_DDS
if (ibuf->ftype & DDS)
GPU_create_gl_tex_compressed(bind, rect, rectw, recth, mipmap, ima, ibuf);
else
#endif
GPU_create_gl_tex(bind, rect, frect, rectw, recth, mipmap, use_high_bit_depth, ima);
+
+ /* mark as non-color data texture */
+ if(*bind) {
+ if (is_data)
+ ima->tpageflag |= IMA_GLBIND_IS_DATA;
+ else
+ ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
+ }
/* clean up */
if (tilerect)
@@ -730,12 +739,17 @@ int GPU_upload_dxt_texture(ImBuf *ibuf)
return FALSE;
}
+ if(!is_power_of_2_i(width) || !is_power_of_2_i(height)) {
+ printf("Unable to load non-power-of-two DXT image resolution, falling back to uncompressed\n");
+ return FALSE;
+ }
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- blocksize = (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
+ blocksize = (ibuf->dds_data.fourcc == FOURCC_DXT1) ? 8 : 16;
for (i=0; i<ibuf->dds_data.nummipmaps && (width||height); ++i) {
if (width == 0)
width = 1;
@@ -903,7 +917,8 @@ void GPU_paint_update_image(Image *ima, int x, int y, int w, int h)
/* if color correction is needed, we must update the part that needs updating. */
if (ibuf->rect_float) {
float *buffer = MEM_mallocN(w*h*sizeof(float)*4, "temp_texpaint_float_buf");
- IMB_partial_rect_from_float(ibuf, buffer, x, y, w, h);
+ int is_data = (ima->tpageflag & IMA_GLBIND_IS_DATA);
+ IMB_partial_rect_from_float(ibuf, buffer, x, y, w, h, is_data);
glBindTexture(GL_TEXTURE_2D, ima->bindcode);
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA,
@@ -929,12 +944,8 @@ void GPU_paint_update_image(Image *ima, int x, int y, int w, int h)
glPixelStorei(GL_UNPACK_SKIP_PIXELS, x);
glPixelStorei(GL_UNPACK_SKIP_ROWS, y);
- if (ibuf->rect_float)
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA,
- GL_FLOAT, ibuf->rect_float);
- else
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA,
- GL_UNSIGNED_BYTE, ibuf->rect);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA,
+ GL_UNSIGNED_BYTE, ibuf->rect);
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, skip_pixels);
@@ -1130,7 +1141,7 @@ void GPU_free_image(Image *ima)
ima->repbind= NULL;
}
- ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
+ ima->tpageflag &= ~(IMA_MIPMAP_COMPLETE|IMA_GLBIND_IS_DATA);
}
void GPU_free_images(void)
@@ -1216,7 +1227,7 @@ static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat,
if (gamma) {
linearrgb_to_srgb_v3_v3(smat->diff, smat->diff);
linearrgb_to_srgb_v3_v3(smat->spec, smat->spec);
- }
+ }
}
}
@@ -1469,6 +1480,21 @@ void GPU_disable_material(void)
GPU_set_material_alpha_blend(GPU_BLEND_SOLID);
}
+void GPU_material_diffuse_get(int nr, float diff[4])
+{
+ /* prevent index to use un-initialized array items */
+ if (nr >= GMS.totmat)
+ nr = 0;
+
+ /* no GPU_begin_object_materials, use default material */
+ if (!GMS.matbuf) {
+ mul_v3_v3fl(diff, &defmaterial.r, defmaterial.ref + defmaterial.emit);
+ }
+ else {
+ copy_v4_v4(diff, GMS.matbuf[nr].diff);
+ }
+}
+
void GPU_end_object_materials(void)
{
GPU_disable_material();
@@ -1627,7 +1653,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4
glLightfv(GL_LIGHT0+count, GL_SPECULAR, energy);
glEnable(GL_LIGHT0+count);
- glPopMatrix();
+ glPopMatrix();
count++;
if (count==8)
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 798868a5efe..21d5482e9cc 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -528,7 +528,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, float *
return tex;
}
-GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int ncd, double time, int mipmap)
+GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int isdata, double time, int mipmap)
{
GPUTexture *tex;
GLint w, h, border, lastbindcode, bindcode;
@@ -536,7 +536,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int ncd, doub
glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
GPU_update_image_time(ima, time);
- bindcode = GPU_verify_image(ima, iuser, 0, 0, mipmap, ncd);
+ bindcode = GPU_verify_image(ima, iuser, 0, 0, mipmap, isdata);
if (ima->gputexture) {
ima->gputexture->bindcode = bindcode;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index e5f08d38ce8..1fd215b1ec2 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1129,7 +1129,7 @@ static void do_material_tex(GPUShadeInput *shi)
newnor = tnor;
}
- norfac = minf(fabsf(mtex->norfac), 1.0f);
+ norfac = min_ff(fabsf(mtex->norfac), 1.0f);
if (norfac == 1.0f && !GPU_link_changed(stencil)) {
shi->vn = newnor;
@@ -1881,7 +1881,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
GPUBuiltin gputype;
GPUDynamicType dynamictype;
GPUDataType datatype;
- } builtins[] = {
+ } builtins[] = {
{ GPU_VIEW_MATRIX, GPU_DYNAMIC_OBJECT_VIEWMAT, GPU_DATA_16F },
{ GPU_INVERSE_VIEW_MATRIX, GPU_DYNAMIC_OBJECT_VIEWIMAT, GPU_DATA_16F },
{ GPU_OBJECT_MATRIX, GPU_DYNAMIC_OBJECT_MAT, GPU_DATA_16F },