diff options
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.c | 3 |
3 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index a2f63882860..9290d073295 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -673,7 +673,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers, buffers->gridkey = *key; buffers->show_mask = !empty_mask; - //printf("node updated %p\n", buffers); + // printf("node updated %p\n", buffers); } GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(int totgrid, BLI_bitmap **grid_hidden) diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index b0b0fe01192..3d5b0dda5e4 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -648,7 +648,7 @@ void GPU_shader_transform_feedback_disable(GPUShader *UNUSED(shader)) void GPU_shader_free(GPUShader *shader) { -#if 0 /* Would be nice to have, but for now the Deferred compilation +#if 0 /* Would be nice to have, but for now the Deferred compilation \ * does not have a GPUContext. */ BLI_assert(GPU_context_active_get() != NULL); #endif diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index 13164c86ffb..61f86e70898 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -997,7 +997,8 @@ GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint ELEM(tex_format, GPU_RG16F, GPU_RG32F) || ELEM(tex_format, GPU_RG8I, GPU_RG16I, GPU_RG32I) || ELEM(tex_format, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) || - //ELEM(tex_format, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */ + /* Not available until gl 4.0 */ + // ELEM(tex_format, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || ELEM(tex_format, GPU_RGBA8, GPU_RGBA16) || ELEM(tex_format, GPU_RGBA16F, GPU_RGBA32F) || ELEM(tex_format, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) || ELEM(tex_format, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI))) { |