diff options
Diffstat (limited to 'source/blender/gpu/intern')
6 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh index 11efd784238..c0444647fe1 100644 --- a/source/blender/gpu/intern/gpu_batch_private.hh +++ b/source/blender/gpu/intern/gpu_batch_private.hh @@ -32,6 +32,10 @@ namespace blender { namespace gpu { +/** + * Base class which is then specialized for each implementation (GL, VK, ...). + * NOTE: Extends GPUBatch as we still needs to expose some of the internals to the outside C code. + **/ class Batch : public GPUBatch { public: Batch(){}; diff --git a/source/blender/gpu/intern/gpu_drawlist_private.hh b/source/blender/gpu/intern/gpu_drawlist_private.hh index 04cc18a5ffd..ddb09fb0c89 100644 --- a/source/blender/gpu/intern/gpu_drawlist_private.hh +++ b/source/blender/gpu/intern/gpu_drawlist_private.hh @@ -28,6 +28,10 @@ namespace blender { namespace gpu { +/** + * Implementation of Multi Draw Indirect. + * Base class which is then specialized for each implementation (GL, VK, ...). + **/ class DrawList { public: virtual ~DrawList(){}; diff --git a/source/blender/gpu/intern/gpu_shader_interface.hh b/source/blender/gpu/intern/gpu_shader_interface.hh index 76925f4fddb..b40a3abd3e0 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.hh +++ b/source/blender/gpu/intern/gpu_shader_interface.hh @@ -45,6 +45,10 @@ typedef struct ShaderInput { int32_t binding; } ShaderInput; +/** + * Implementation of Shader interface. + * Base class which is then specialized for each implementation (GL, VK, ...). + **/ class ShaderInterface { /* TODO(fclem) should be protected. */ public: diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh index e5af22cae92..22de1a0f59e 100644 --- a/source/blender/gpu/intern/gpu_shader_private.hh +++ b/source/blender/gpu/intern/gpu_shader_private.hh @@ -29,6 +29,10 @@ namespace blender { namespace gpu { +/** + * Implementation of shader compilation and uniforms handling. + * Base class which is then specialized for each implementation (GL, VK, ...). + **/ class Shader { public: /** Uniform & attribute locations for shader. */ diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh index f325f035f28..a1bfefbaff5 100644 --- a/source/blender/gpu/intern/gpu_state_private.hh +++ b/source/blender/gpu/intern/gpu_state_private.hh @@ -151,6 +151,10 @@ inline GPUStateMutable operator~(const GPUStateMutable &a) return r; } +/** + * State manager keeping track of the draw state and applying it before drawing. + * Base class which is then specialized for each implementation (GL, VK, ...). + **/ class GPUStateManager { public: GPUState state; diff --git a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh index 069a3b1c80c..288cbae526e 100644 --- a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh +++ b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh @@ -33,6 +33,10 @@ namespace gpu { # define DEBUG_NAME_LEN 64 #endif +/** + * Implementation of Uniform Buffers. + * Base class which is then specialized for each implementation (GL, VK, ...). + **/ class UniformBuf { protected: /** Data size in bytes. */ |