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Diffstat (limited to 'source/blender/gpu/metal/mtl_context.hh')
-rw-r--r--source/blender/gpu/metal/mtl_context.hh8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/metal/mtl_context.hh b/source/blender/gpu/metal/mtl_context.hh
index 938ea8edc13..1849a04ea48 100644
--- a/source/blender/gpu/metal/mtl_context.hh
+++ b/source/blender/gpu/metal/mtl_context.hh
@@ -57,12 +57,12 @@ typedef struct MTLContextDepthStencilState {
MTLStencilOperation stencil_op_back_depth_fail;
MTLStencilOperation stencil_op_back_depthstencil_pass;
- /* Framebuffer State -- We need to mark this, incase stencil state remains unchanged,
+ /* Frame-buffer State -- We need to mark this, in case stencil state remains unchanged,
* but attachment state has changed. */
bool has_depth_target;
bool has_stencil_target;
- /* TODO(Metal): Consider optimising this function using memcmp.
+ /* TODO(Metal): Consider optimizing this function using memcmp.
* Un-used, but differing, stencil state leads to over-generation
* of state objects when doing trivial compare. */
inline bool operator==(const MTLContextDepthStencilState &other) const
@@ -297,7 +297,7 @@ typedef struct MTLContextGlobalShaderPipelineState {
/* Whether the pipeline state has been modified since application.
* `dirty_flags` is a bitmask of the types of state which have been updated.
- * This is in order to optimise calls and only re-apply state as needed.
+ * This is in order to optimize calls and only re-apply state as needed.
* Some state parameters are dynamically applied on the RenderCommandEncoder,
* others may be encapsulated in GPU-resident state objects such as
* MTLDepthStencilState or MTLRenderPipelineState. */
@@ -374,7 +374,7 @@ typedef struct MTLTemporaryBufferRange {
} MTLTemporaryBufferRange;
/** MTLContext -- Core render loop and state management. **/
-/* Note(Metal): Partial MTLContext stub to provide wrapper functionality
+/* NOTE(Metal): Partial MTLContext stub to provide wrapper functionality
* for work-in-progress MTL* classes. */
class MTLContext : public Context {