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Diffstat (limited to 'source/blender/gpu/metal/mtl_context.hh')
-rw-r--r--source/blender/gpu/metal/mtl_context.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/metal/mtl_context.hh b/source/blender/gpu/metal/mtl_context.hh
index e996193e722..577438667d6 100644
--- a/source/blender/gpu/metal/mtl_context.hh
+++ b/source/blender/gpu/metal/mtl_context.hh
@@ -248,7 +248,7 @@ struct MTLContextTextureUtils {
/* Depth texture updates are not directly supported with Blit operations, similarly, we cannot
* use a compute shader to write to depth, so we must instead render to a depth target.
* These processes use vertex/fragment shaders to render texture data from an intermediate
- * source, in order to prime the depth buffer*/
+ * source, in order to prime the depth buffer. */
blender::Map<DepthTextureUpdateRoutineSpecialisation, GPUShader *> depth_2d_update_shaders;
GPUShader *fullscreen_blit_shader = nullptr;