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Diffstat (limited to 'source/blender/gpu/metal/mtl_context.hh')
-rw-r--r-- | source/blender/gpu/metal/mtl_context.hh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/metal/mtl_context.hh b/source/blender/gpu/metal/mtl_context.hh index e996193e722..577438667d6 100644 --- a/source/blender/gpu/metal/mtl_context.hh +++ b/source/blender/gpu/metal/mtl_context.hh @@ -248,7 +248,7 @@ struct MTLContextTextureUtils { /* Depth texture updates are not directly supported with Blit operations, similarly, we cannot * use a compute shader to write to depth, so we must instead render to a depth target. * These processes use vertex/fragment shaders to render texture data from an intermediate - * source, in order to prime the depth buffer*/ + * source, in order to prime the depth buffer. */ blender::Map<DepthTextureUpdateRoutineSpecialisation, GPUShader *> depth_2d_update_shaders; GPUShader *fullscreen_blit_shader = nullptr; |