diff options
Diffstat (limited to 'source/blender/gpu/metal/mtl_context.mm')
-rw-r--r-- | source/blender/gpu/metal/mtl_context.mm | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/source/blender/gpu/metal/mtl_context.mm b/source/blender/gpu/metal/mtl_context.mm index 18ed38c373d..94f5682b11b 100644 --- a/source/blender/gpu/metal/mtl_context.mm +++ b/source/blender/gpu/metal/mtl_context.mm @@ -5,6 +5,11 @@ */ #include "mtl_context.hh" #include "mtl_debug.hh" +#include "mtl_state.hh" + +#include "DNA_userdef_types.h" + +#include "GPU_capabilities.h" using namespace blender; using namespace blender::gpu; @@ -44,6 +49,9 @@ MTLContext::MTLContext(void *ghost_window) /* Init debug. */ debug::mtl_debug_init(); + /* Initialize Metal modules. */ + this->state_manager = new MTLStateManager(this); + /* TODO(Metal): Implement. */ } @@ -98,6 +106,234 @@ void MTLContext::end_render_pass() /* TODO(Metal): Implement. */ } +bool MTLContext::is_render_pass_active() +{ + /* TODO(Metal): Implement. */ + return false; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Global Context State + * \{ */ + +/* Metal Context Pipeline State. */ +void MTLContext::pipeline_state_init() +{ + /*** Initialize state only once. ***/ + if (!this->pipeline_state.initialised) { + this->pipeline_state.initialised = true; + this->pipeline_state.active_shader = NULL; + + /* Clear bindings state. */ + for (int t = 0; t < GPU_max_textures(); t++) { + this->pipeline_state.texture_bindings[t].used = false; + this->pipeline_state.texture_bindings[t].texture_slot_index = t; + this->pipeline_state.texture_bindings[t].texture_resource = NULL; + } + for (int s = 0; s < MTL_MAX_SAMPLER_SLOTS; s++) { + this->pipeline_state.sampler_bindings[s].used = false; + } + for (int u = 0; u < MTL_MAX_UNIFORM_BUFFER_BINDINGS; u++) { + this->pipeline_state.ubo_bindings[u].bound = false; + this->pipeline_state.ubo_bindings[u].ubo = NULL; + } + } + + /*** State defaults -- restored by GPU_state_init. ***/ + /* Clear blending State. */ + this->pipeline_state.color_write_mask = MTLColorWriteMaskRed | MTLColorWriteMaskGreen | + MTLColorWriteMaskBlue | MTLColorWriteMaskAlpha; + this->pipeline_state.blending_enabled = false; + this->pipeline_state.alpha_blend_op = MTLBlendOperationAdd; + this->pipeline_state.rgb_blend_op = MTLBlendOperationAdd; + this->pipeline_state.dest_alpha_blend_factor = MTLBlendFactorZero; + this->pipeline_state.dest_rgb_blend_factor = MTLBlendFactorZero; + this->pipeline_state.src_alpha_blend_factor = MTLBlendFactorOne; + this->pipeline_state.src_rgb_blend_factor = MTLBlendFactorOne; + + /* Viewport and scissor. */ + this->pipeline_state.viewport_offset_x = 0; + this->pipeline_state.viewport_offset_y = 0; + this->pipeline_state.viewport_width = 0; + this->pipeline_state.viewport_height = 0; + this->pipeline_state.scissor_x = 0; + this->pipeline_state.scissor_y = 0; + this->pipeline_state.scissor_width = 0; + this->pipeline_state.scissor_height = 0; + this->pipeline_state.scissor_enabled = false; + + /* Culling State. */ + this->pipeline_state.culling_enabled = false; + this->pipeline_state.cull_mode = GPU_CULL_NONE; + this->pipeline_state.front_face = GPU_COUNTERCLOCKWISE; + + /* DATA and IMAGE access state. */ + this->pipeline_state.unpack_row_length = 0; + + /* Depth State. */ + this->pipeline_state.depth_stencil_state.depth_write_enable = false; + this->pipeline_state.depth_stencil_state.depth_test_enabled = false; + this->pipeline_state.depth_stencil_state.depth_range_near = 0.0; + this->pipeline_state.depth_stencil_state.depth_range_far = 1.0; + this->pipeline_state.depth_stencil_state.depth_function = MTLCompareFunctionAlways; + this->pipeline_state.depth_stencil_state.depth_bias = 0.0; + this->pipeline_state.depth_stencil_state.depth_slope_scale = 0.0; + this->pipeline_state.depth_stencil_state.depth_bias_enabled_for_points = false; + this->pipeline_state.depth_stencil_state.depth_bias_enabled_for_lines = false; + this->pipeline_state.depth_stencil_state.depth_bias_enabled_for_tris = false; + + /* Stencil State. */ + this->pipeline_state.depth_stencil_state.stencil_test_enabled = false; + this->pipeline_state.depth_stencil_state.stencil_read_mask = 0xFF; + this->pipeline_state.depth_stencil_state.stencil_write_mask = 0xFF; + this->pipeline_state.depth_stencil_state.stencil_ref = 0; + this->pipeline_state.depth_stencil_state.stencil_func = MTLCompareFunctionAlways; + this->pipeline_state.depth_stencil_state.stencil_op_front_stencil_fail = MTLStencilOperationKeep; + this->pipeline_state.depth_stencil_state.stencil_op_front_depth_fail = MTLStencilOperationKeep; + this->pipeline_state.depth_stencil_state.stencil_op_front_depthstencil_pass = + MTLStencilOperationKeep; + this->pipeline_state.depth_stencil_state.stencil_op_back_stencil_fail = MTLStencilOperationKeep; + this->pipeline_state.depth_stencil_state.stencil_op_back_depth_fail = MTLStencilOperationKeep; + this->pipeline_state.depth_stencil_state.stencil_op_back_depthstencil_pass = + MTLStencilOperationKeep; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Texture State Management + * \{ */ + +void MTLContext::texture_bind(gpu::MTLTexture *mtl_texture, unsigned int texture_unit) +{ + BLI_assert(this); + BLI_assert(mtl_texture); + + if (texture_unit < 0 || texture_unit >= GPU_max_textures() || + texture_unit >= MTL_MAX_TEXTURE_SLOTS) { + MTL_LOG_WARNING("Attempting to bind texture '%s' to invalid texture unit %d\n", + mtl_texture->get_name(), + texture_unit); + BLI_assert(false); + return; + } + + /* Bind new texture. */ + this->pipeline_state.texture_bindings[texture_unit].texture_resource = mtl_texture; + this->pipeline_state.texture_bindings[texture_unit].used = true; + mtl_texture->is_bound_ = true; +} + +void MTLContext::sampler_bind(MTLSamplerState sampler_state, unsigned int sampler_unit) +{ + BLI_assert(this); + if (sampler_unit < 0 || sampler_unit >= GPU_max_textures() || + sampler_unit >= MTL_MAX_SAMPLER_SLOTS) { + MTL_LOG_WARNING("Attempting to bind sampler to invalid sampler unit %d\n", sampler_unit); + BLI_assert(false); + return; + } + + /* Apply binding. */ + this->pipeline_state.sampler_bindings[sampler_unit] = {true, sampler_state}; +} + +void MTLContext::texture_unbind(gpu::MTLTexture *mtl_texture) +{ + BLI_assert(mtl_texture); + + /* Iterate through textures in state and unbind. */ + for (int i = 0; i < min_uu(GPU_max_textures(), MTL_MAX_TEXTURE_SLOTS); i++) { + if (this->pipeline_state.texture_bindings[i].texture_resource == mtl_texture) { + this->pipeline_state.texture_bindings[i].texture_resource = nullptr; + this->pipeline_state.texture_bindings[i].used = false; + } + } + + /* Locally unbind texture. */ + mtl_texture->is_bound_ = false; +} + +void MTLContext::texture_unbind_all() +{ + /* Iterate through context's bound textures. */ + for (int t = 0; t < min_uu(GPU_max_textures(), MTL_MAX_TEXTURE_SLOTS); t++) { + if (this->pipeline_state.texture_bindings[t].used && + this->pipeline_state.texture_bindings[t].texture_resource) { + + this->pipeline_state.texture_bindings[t].used = false; + this->pipeline_state.texture_bindings[t].texture_resource = nullptr; + } + } +} + +id<MTLSamplerState> MTLContext::get_sampler_from_state(MTLSamplerState sampler_state) +{ + BLI_assert((unsigned int)sampler_state >= 0 && ((unsigned int)sampler_state) < GPU_SAMPLER_MAX); + return this->sampler_state_cache_[(unsigned int)sampler_state]; +} + +id<MTLSamplerState> MTLContext::generate_sampler_from_state(MTLSamplerState sampler_state) +{ + /* Check if sampler already exists for given state. */ + id<MTLSamplerState> st = this->sampler_state_cache_[(unsigned int)sampler_state]; + if (st != nil) { + return st; + } + else { + MTLSamplerDescriptor *descriptor = [[MTLSamplerDescriptor alloc] init]; + descriptor.normalizedCoordinates = true; + + MTLSamplerAddressMode clamp_type = (sampler_state.state & GPU_SAMPLER_CLAMP_BORDER) ? + MTLSamplerAddressModeClampToBorderColor : + MTLSamplerAddressModeClampToEdge; + descriptor.rAddressMode = (sampler_state.state & GPU_SAMPLER_REPEAT_R) ? + MTLSamplerAddressModeRepeat : + clamp_type; + descriptor.sAddressMode = (sampler_state.state & GPU_SAMPLER_REPEAT_S) ? + MTLSamplerAddressModeRepeat : + clamp_type; + descriptor.tAddressMode = (sampler_state.state & GPU_SAMPLER_REPEAT_T) ? + MTLSamplerAddressModeRepeat : + clamp_type; + descriptor.borderColor = MTLSamplerBorderColorTransparentBlack; + descriptor.minFilter = (sampler_state.state & GPU_SAMPLER_FILTER) ? + MTLSamplerMinMagFilterLinear : + MTLSamplerMinMagFilterNearest; + descriptor.magFilter = (sampler_state.state & GPU_SAMPLER_FILTER) ? + MTLSamplerMinMagFilterLinear : + MTLSamplerMinMagFilterNearest; + descriptor.mipFilter = (sampler_state.state & GPU_SAMPLER_MIPMAP) ? + MTLSamplerMipFilterLinear : + MTLSamplerMipFilterNotMipmapped; + descriptor.lodMinClamp = -1000; + descriptor.lodMaxClamp = 1000; + float aniso_filter = max_ff(16, U.anisotropic_filter); + descriptor.maxAnisotropy = (sampler_state.state & GPU_SAMPLER_MIPMAP) ? aniso_filter : 1; + descriptor.compareFunction = (sampler_state.state & GPU_SAMPLER_COMPARE) ? + MTLCompareFunctionLessEqual : + MTLCompareFunctionAlways; + descriptor.supportArgumentBuffers = true; + + id<MTLSamplerState> state = [this->device newSamplerStateWithDescriptor:descriptor]; + this->sampler_state_cache_[(unsigned int)sampler_state] = state; + + BLI_assert(state != nil); + [descriptor autorelease]; + return state; + } +} + +id<MTLSamplerState> MTLContext::get_default_sampler_state() +{ + if (this->default_sampler_state_ == nil) { + this->default_sampler_state_ = this->get_sampler_from_state(DEFAULT_SAMPLER_STATE); + } + return this->default_sampler_state_; +} + /** \} */ } // blender::gpu |