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Diffstat (limited to 'source/blender/gpu/metal/mtl_index_buffer.mm')
-rw-r--r--source/blender/gpu/metal/mtl_index_buffer.mm517
1 files changed, 517 insertions, 0 deletions
diff --git a/source/blender/gpu/metal/mtl_index_buffer.mm b/source/blender/gpu/metal/mtl_index_buffer.mm
new file mode 100644
index 00000000000..9712dce7b40
--- /dev/null
+++ b/source/blender/gpu/metal/mtl_index_buffer.mm
@@ -0,0 +1,517 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "mtl_index_buffer.hh"
+#include "mtl_context.hh"
+#include "mtl_debug.hh"
+
+#include "BLI_span.hh"
+
+namespace blender::gpu {
+
+/* -------------------------------------------------------------------- */
+/** \name Core MTLIndexBuf implementation.
+ * \{ */
+
+MTLIndexBuf::~MTLIndexBuf()
+{
+ if (ibo_ != nullptr && !this->is_subrange_) {
+ ibo_->free();
+ }
+ this->free_optimized_buffer();
+}
+
+void MTLIndexBuf::free_optimized_buffer()
+{
+ if (optimized_ibo_) {
+ optimized_ibo_->free();
+ optimized_ibo_ = nullptr;
+ }
+}
+
+void MTLIndexBuf::bind_as_ssbo(uint32_t binding)
+{
+ /* Flag buffer as incompatible with optimized/patched buffers as contents
+ * can now have partial modifications from the GPU. */
+ this->flag_can_optimize(false);
+ this->free_optimized_buffer();
+
+ /* Ensure we have a valid IBO. */
+ BLI_assert(this->ibo_);
+
+ /* TODO(Metal): Support index buffer SSBO's. Dependent on compute implementation. */
+ MTL_LOG_WARNING("MTLIndexBuf::bind_as_ssbo not yet implemented!\n");
+}
+
+const uint32_t *MTLIndexBuf::read() const
+{
+ if (ibo_ != nullptr) {
+
+ /* Return host pointer. */
+ void *data = ibo_->get_host_ptr();
+ return static_cast<uint32_t *>(data);
+ }
+ BLI_assert(false && "Index buffer not ready to be read.");
+ return nullptr;
+}
+
+void MTLIndexBuf::upload_data()
+{
+ /* Handle sub-range upload. */
+ if (is_subrange_) {
+ MTLIndexBuf *mtlsrc = static_cast<MTLIndexBuf *>(src_);
+ mtlsrc->upload_data();
+
+#ifndef NDEBUG
+ BLI_assert_msg(!mtlsrc->point_restarts_stripped_,
+ "Cannot use sub-range on stripped point buffer.");
+#endif
+
+ /* If parent sub-range allocation has changed,
+ * update our index buffer. */
+ if (alloc_size_ != mtlsrc->alloc_size_ || ibo_ != mtlsrc->ibo_) {
+
+ /* Update index buffer and allocation from source. */
+ alloc_size_ = mtlsrc->alloc_size_;
+ ibo_ = mtlsrc->ibo_;
+
+ /* Reset any allocated patched or optimized index buffers. */
+ this->free_optimized_buffer();
+ }
+ return;
+ }
+
+ /* If new data ready, and index buffer already exists, release current. */
+ if ((ibo_ != nullptr) && (this->data_ != nullptr)) {
+ MTL_LOG_INFO("Re-creating index buffer with new data. IndexBuf %p\n", this);
+ ibo_->free();
+ ibo_ = nullptr;
+ }
+
+ /* Prepare Buffer and Upload Data. */
+ if (ibo_ == nullptr && data_ != nullptr) {
+ alloc_size_ = this->size_get();
+ if (alloc_size_ == 0) {
+ MTL_LOG_WARNING("[Metal] Warning! Trying to allocate index buffer with size=0 bytes\n");
+ }
+ else {
+ ibo_ = MTLContext::get_global_memory_manager().allocate_with_data(alloc_size_, true, data_);
+ BLI_assert(ibo_);
+ ibo_->set_label(@"Index Buffer");
+ }
+
+ /* No need to keep copy of data_ in system memory. */
+ MEM_SAFE_FREE(data_);
+ }
+}
+
+void MTLIndexBuf::update_sub(uint32_t start, uint32_t len, const void *data)
+{
+ BLI_assert(!is_subrange_);
+
+ /* If host-side data still exists, modify and upload as normal */
+ if (data_ != nullptr) {
+
+ /* Free index buffer if one exists. */
+ if (ibo_ != nullptr && !this->is_subrange_) {
+ ibo_->free();
+ ibo_ = nullptr;
+ }
+
+ BLI_assert(start + len < this->size_get());
+
+ /* Apply start byte offset to data pointer. */
+ void *modified_base_ptr = data_;
+ uint8_t *ptr = static_cast<uint8_t *>(modified_base_ptr);
+ ptr += start;
+ modified_base_ptr = static_cast<void *>(ptr);
+
+ /* Modify host-side data. */
+ memcpy(modified_base_ptr, data, len);
+ return;
+ }
+
+ /* Verify buffer. */
+ BLI_assert(ibo_ != nullptr);
+
+ /* Otherwise, we will inject a data update, using staged data, into the command stream.
+ * Stage update contents in temporary buffer. */
+ MTLContext *ctx = static_cast<MTLContext *>(unwrap(GPU_context_active_get()));
+ BLI_assert(ctx);
+ MTLTemporaryBuffer range = ctx->get_scratchbuffer_manager().scratch_buffer_allocate_range(len);
+ memcpy(range.data, data, len);
+
+ /* Copy updated contents into primary buffer.
+ * These changes need to be uploaded via blit to ensure the data copies happen in-order. */
+ id<MTLBuffer> dest_buffer = ibo_->get_metal_buffer();
+ BLI_assert(dest_buffer != nil);
+
+ id<MTLBlitCommandEncoder> enc = ctx->main_command_buffer.ensure_begin_blit_encoder();
+ [enc copyFromBuffer:range.metal_buffer
+ sourceOffset:(uint32_t)range.buffer_offset
+ toBuffer:dest_buffer
+ destinationOffset:start
+ size:len];
+
+ /* Synchronize changes back to host to ensure CPU-side data is up-to-date for non
+ * Shared buffers. */
+ if (dest_buffer.storageMode == MTLStorageModeManaged) {
+ [enc synchronizeResource:dest_buffer];
+ }
+
+ /* Invalidate patched/optimized buffers. */
+ this->free_optimized_buffer();
+
+ /* Flag buffer as incompatible with optimized/patched buffers as contents
+ * have partial modifications. */
+ this->flag_can_optimize(false);
+
+ BLI_assert(false);
+}
+
+void MTLIndexBuf::flag_can_optimize(bool can_optimize)
+{
+ can_optimize_ = can_optimize;
+}
+
+/** \} */
+
+/** \name Index buffer optimization and topology emulation
+ *
+ * Index buffer optimization and emulation. Optimize index buffers by
+ * eliminating restart-indices.
+ * Emulate unsupported index types e.g. Triangle Fan and Line Loop.
+ * \{ */
+
+/* Returns total vertices in new buffer. */
+template<typename T>
+static uint32_t populate_optimized_tri_strip_buf(Span<T> original_data,
+ MutableSpan<T> output_data,
+ uint32_t input_index_len)
+{
+ /* Generate #TriangleList from #TriangleStrip. */
+ uint32_t current_vert_len = 0;
+ uint32_t current_output_ind = 0;
+ T indices[3];
+
+ for (int c_index = 0; c_index < input_index_len; c_index++) {
+ T current_index = original_data[c_index];
+ if (current_index == T(-1)) {
+ /* Stop current primitive. Move onto next. */
+ current_vert_len = 0;
+ }
+ else {
+ if (current_vert_len < 3) {
+ /* Prepare first triangle.
+ * Cache indices before generating a triangle, in case we have bad primitive-restarts. */
+ indices[current_vert_len] = current_index;
+ }
+
+ /* Emit triangle once we reach 3 input verts in current strip. */
+ if (current_vert_len == 3) {
+ /* First triangle in strip. */
+ output_data[current_output_ind++] = indices[0];
+ output_data[current_output_ind++] = indices[1];
+ output_data[current_output_ind++] = indices[2];
+ }
+ else if (current_vert_len > 3) {
+ /* All other triangles in strip.
+ * These triangles are populated using data from previous 2 vertices
+ * and the latest index. */
+ uint32_t tri_id = current_vert_len - 3;
+ uint32_t base_output_ind = current_output_ind;
+ if ((tri_id % 2) == 0) {
+ output_data[base_output_ind + 0] = output_data[base_output_ind - 2];
+ output_data[base_output_ind + 1] = current_index;
+ output_data[base_output_ind + 2] = output_data[base_output_ind - 1];
+ }
+ else {
+ output_data[base_output_ind + 0] = output_data[base_output_ind - 1];
+ output_data[base_output_ind + 1] = output_data[base_output_ind - 2];
+ output_data[base_output_ind + 2] = current_index;
+ }
+ current_output_ind += 3;
+ }
+
+ /* Increment relative vertex index. */
+ current_vert_len++;
+ }
+ }
+ return current_output_ind;
+}
+
+/* Returns total vertices in new buffer. */
+template<typename T>
+static uint32_t populate_emulated_tri_fan_buf(Span<T> original_data,
+ MutableSpan<T> output_data,
+ uint32_t input_index_len)
+{
+ /* Generate #TriangleList from #TriangleFan. */
+ T base_prim_ind_val = 0;
+ uint32_t current_vert_len = 0;
+ uint32_t current_output_ind = 0;
+ T indices[3];
+
+ for (int c_index = 0; c_index < input_index_len; c_index++) {
+ T current_index = original_data[c_index];
+ if (current_index == T(-1)) {
+ /* Stop current primitive. Move onto next. */
+ current_vert_len = 0;
+ }
+ else {
+ if (current_vert_len < 3) {
+ /* Prepare first triangle.
+ * Cache indices before generating a triangle, in case we have bad primitive-restarts. */
+ indices[current_vert_len] = current_index;
+ }
+
+ /* emit triangle once we reach 3 input verts in current strip. */
+ if (current_vert_len == 3) {
+ /* First triangle in strip. */
+ output_data[current_output_ind++] = indices[0];
+ output_data[current_output_ind++] = indices[1];
+ output_data[current_output_ind++] = indices[2];
+ base_prim_ind_val = indices[0];
+ }
+ else if (current_vert_len > 3) {
+ /* All other triangles in strip.
+ * These triangles are populated using data from previous 2 vertices
+ * and the latest index. */
+ uint32_t base_output_ind = current_output_ind;
+
+ output_data[base_output_ind + 0] = base_prim_ind_val;
+ output_data[base_output_ind + 1] = output_data[base_output_ind - 1];
+ output_data[base_output_ind + 2] = current_index;
+ current_output_ind += 3;
+ }
+
+ /* Increment relative vertex index. */
+ current_vert_len++;
+ }
+ }
+ return current_output_ind;
+}
+
+id<MTLBuffer> MTLIndexBuf::get_index_buffer(GPUPrimType &in_out_primitive_type,
+ uint32_t &in_out_v_count)
+{
+ /* Determine whether to return the original index buffer, or whether we
+ * should emulate an unsupported primitive type, or optimize a restart-
+ * compatible type for faster performance. */
+ bool should_optimize_or_emulate = (in_out_primitive_type == GPU_PRIM_TRI_FAN) ||
+ (in_out_primitive_type == GPU_PRIM_TRI_STRIP);
+ if (!should_optimize_or_emulate || is_subrange_ || !can_optimize_) {
+ /* Ensure we are not optimized. */
+ BLI_assert(this->optimized_ibo_ == nullptr);
+
+ /* Return regular index buffer. */
+ BLI_assert(this->ibo_ && this->ibo_->get_metal_buffer());
+ return this->ibo_->get_metal_buffer();
+ }
+
+ /* Perform optimization on type. */
+ GPUPrimType input_prim_type = in_out_primitive_type;
+ this->upload_data();
+ if (!ibo_ && optimized_ibo_ == nullptr) {
+ /* Cannot optimize buffer if no source IBO exists. */
+ return nil;
+ }
+
+ /* Verify whether existing index buffer is valid. */
+ if (optimized_ibo_ != nullptr && optimized_primitive_type_ != input_prim_type) {
+ BLI_assert_msg(false,
+ "Cannot change the optimized primitive format after generation, as source "
+ "index buffer data is discarded.");
+ return nil;
+ }
+
+ /* Generate optimized index buffer. */
+ if (optimized_ibo_ == nullptr) {
+
+ /* Generate unwrapped index buffer. */
+ switch (input_prim_type) {
+ case GPU_PRIM_TRI_FAN: {
+
+ /* Calculate maximum size. */
+ uint32_t max_possible_verts = (this->index_len_ - 2) * 3;
+ BLI_assert(max_possible_verts > 0);
+
+ /* Allocate new buffer. */
+ optimized_ibo_ = MTLContext::get_global_memory_manager().allocate(
+ max_possible_verts *
+ ((index_type_ == GPU_INDEX_U16) ? sizeof(uint16_t) : sizeof(uint32_t)),
+ true);
+
+ /* Populate new index buffer. */
+ if (index_type_ == GPU_INDEX_U16) {
+ Span<uint16_t> orig_data(static_cast<const uint16_t *>(ibo_->get_host_ptr()),
+ this->index_len_);
+ MutableSpan<uint16_t> output_data(
+ static_cast<uint16_t *>(optimized_ibo_->get_host_ptr()), this->index_len_);
+ emulated_v_count = populate_emulated_tri_fan_buf<uint16_t>(
+ orig_data, output_data, this->index_len_);
+ }
+ else {
+ Span<uint32_t> orig_data(static_cast<const uint32_t *>(ibo_->get_host_ptr()),
+ this->index_len_);
+ MutableSpan<uint32_t> output_data(
+ static_cast<uint32_t *>(optimized_ibo_->get_host_ptr()), this->index_len_);
+ emulated_v_count = populate_emulated_tri_fan_buf<uint32_t>(
+ orig_data, output_data, this->index_len_);
+ }
+
+ BLI_assert(emulated_v_count <= max_possible_verts);
+
+ /* Flush buffer and output. */
+ optimized_ibo_->flush();
+ optimized_primitive_type_ = input_prim_type;
+ in_out_v_count = emulated_v_count;
+ in_out_primitive_type = GPU_PRIM_TRIS;
+ }
+
+ case GPU_PRIM_TRI_STRIP: {
+
+ /* Calculate maximum size. */
+ uint32_t max_possible_verts = (this->index_len_ - 2) * 3;
+ BLI_assert(max_possible_verts > 0);
+
+ /* Allocate new buffer. */
+ optimized_ibo_ = MTLContext::get_global_memory_manager().allocate(
+ max_possible_verts *
+ ((index_type_ == GPU_INDEX_U16) ? sizeof(uint16_t) : sizeof(uint32_t)),
+ true);
+
+ /* Populate new index buffer. */
+ if (index_type_ == GPU_INDEX_U16) {
+ Span<uint16_t> orig_data(static_cast<const uint16_t *>(ibo_->get_host_ptr()),
+ this->index_len_);
+ MutableSpan<uint16_t> output_data(
+ static_cast<uint16_t *>(optimized_ibo_->get_host_ptr()), this->index_len_);
+ emulated_v_count = populate_optimized_tri_strip_buf<uint16_t>(
+ orig_data, output_data, this->index_len_);
+ }
+ else {
+ Span<uint32_t> orig_data(static_cast<const uint32_t *>(ibo_->get_host_ptr()),
+ this->index_len_);
+ MutableSpan<uint32_t> output_data(
+ static_cast<uint32_t *>(optimized_ibo_->get_host_ptr()), this->index_len_);
+ emulated_v_count = populate_optimized_tri_strip_buf<uint32_t>(
+ orig_data, output_data, this->index_len_);
+ }
+
+ BLI_assert(emulated_v_count <= max_possible_verts);
+
+ /* Flush buffer and output. */
+ optimized_ibo_->flush();
+ optimized_primitive_type_ = input_prim_type;
+ in_out_v_count = emulated_v_count;
+ in_out_primitive_type = GPU_PRIM_TRIS;
+ } break;
+
+ case GPU_PRIM_LINE_STRIP: {
+ /* TODO(Metal): Line strip topology types would benefit from optimization to remove
+ * primitive restarts, however, these do not occur frequently, nor with
+ * significant geometry counts. */
+ MTL_LOG_INFO("TODO: Primitive topology: Optimize line strip topology types\n");
+ } break;
+
+ case GPU_PRIM_LINE_LOOP: {
+ /* TODO(Metal): Line Loop primitive type requires use of optimized index buffer for
+ * emulation, if used with indexed rendering. This path is currently not hit as #LineLoop
+ * does not currently appear to be used alongside an index buffer. */
+ MTL_LOG_WARNING(
+ "TODO: Primitive topology: Line Loop Index buffer optimization required for "
+ "emulation.\n");
+ } break;
+
+ case GPU_PRIM_TRIS:
+ case GPU_PRIM_LINES:
+ case GPU_PRIM_POINTS: {
+ /* Should not get here - TRIS/LINES/POINTS do not require emulation or optimization. */
+ BLI_assert_unreachable();
+ return nil;
+ }
+
+ default:
+ /* Should not get here - Invalid primitive type. */
+ BLI_assert_unreachable();
+ break;
+ }
+ }
+
+ /* Return optimized buffer. */
+ if (optimized_ibo_ != nullptr) {
+
+ /* Delete original buffer if one still exists, as we do no need it. */
+ if (ibo_ != nullptr) {
+ ibo_->free();
+ ibo_ = nullptr;
+ }
+
+ /* Output params. */
+ in_out_v_count = emulated_v_count;
+ in_out_primitive_type = GPU_PRIM_TRIS;
+ return optimized_ibo_->get_metal_buffer();
+ }
+ return nil;
+}
+
+void MTLIndexBuf::strip_restart_indices()
+{
+ /* We remove point buffer primitive restart indices by swapping restart indices
+ * with the first valid index at the end of the index buffer and reducing the
+ * length. Primitive restarts are invalid in Metal for non-restart-compatible
+ * primitive types. We also cannot just use zero unlike for Lines and Triangles,
+ * as we cannot create de-generative point primitives to hide geometry, as each
+ * point is independent.
+ * Instead, we must remove these hidden indices from the index buffer.
+ * NOTE: This happens prior to index squeezing so operate on 32-bit indices. */
+ MutableSpan<uint32_t> uint_idx(static_cast<uint32_t *>(data_), index_len_);
+ for (uint i = 0; i < index_len_; i++) {
+ if (uint_idx[i] == 0xFFFFFFFFu) {
+
+ /* Find swap index at end of index buffer. */
+ int swap_index = -1;
+ for (uint j = index_len_ - 1; j >= i; j--) {
+ /* If end index is restart, just reduce length. */
+ if (uint_idx[j] == 0xFFFFFFFFu) {
+ index_len_--;
+ continue;
+ }
+ /* Otherwise assign swap index. */
+ swap_index = j;
+ break;
+ }
+
+ /* If swap index is not valid, then there were no valid non-restart indices
+ * to swap with. However, the above loop will have removed these indices by
+ * reducing the length of indices. Debug assertions verify that the restart
+ * index is no longer included. */
+ if (swap_index == -1) {
+ BLI_assert(index_len_ <= i);
+ }
+ else {
+ /* If we have found an index we can swap with, flip the values.
+ * We also reduce the length. As per above loop, swap_index should
+ * now be outside the index length range. */
+ uint32_t swap_index_value = uint_idx[swap_index];
+ uint_idx[i] = swap_index_value;
+ uint_idx[swap_index] = 0xFFFFFFFFu;
+ index_len_--;
+ BLI_assert(index_len_ <= swap_index);
+ }
+ }
+ }
+
+#ifndef NDEBUG
+ /* Flag as having been stripped to ensure invalid usage is tracked. */
+ point_restarts_stripped_ = true;
+#endif
+}
+
+/** \} */
+
+} // blender::gpu