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Diffstat (limited to 'source/blender/gpu/metal/mtl_memory.hh')
-rw-r--r--source/blender/gpu/metal/mtl_memory.hh6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/metal/mtl_memory.hh b/source/blender/gpu/metal/mtl_memory.hh
index dc5417dc11a..df80df6543f 100644
--- a/source/blender/gpu/metal/mtl_memory.hh
+++ b/source/blender/gpu/metal/mtl_memory.hh
@@ -41,7 +41,7 @@
* Each frame, the next scratch buffer is reset, then later flushed upon
* command buffer submission.
*
- * Note: This is allocated per-context due to allocations being tied
+ * NOTE: This is allocated per-context due to allocations being tied
* to workload submissions and context-specific submissions.
*
* Examples of scratch buffer usage are:
@@ -73,7 +73,7 @@
* to ensure they are not prematurely re-used before they have finished being
* used by the GPU.
*
- * Note: The MTLBufferPool is a global construct which can be fetched from anywhere.
+ * NOTE: The MTLBufferPool is a global construct which can be fetched from anywhere.
*
* Usage:
* MTLContext::get_global_memory_manager(); - static routine to fetch global memory manager.
@@ -273,7 +273,7 @@ struct CompareMTLBuffer {
* when the next MTLSafeFreeList is created, to allow the existing pool to be released once
* the reference count hits zero after submitted command buffers complete.
*
- * Note: the Metal API independently tracks resources used by command buffers for the purpose of
+ * NOTE: the Metal API independently tracks resources used by command buffers for the purpose of
* keeping resources alive while in-use by the driver and CPU, however, this differs from the
* MTLSafeFreeList mechanism in the Metal backend, which exists for the purpose of allowing
* previously allocated MTLBuffer resources to be re-used. This allows us to save on the expensive