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Diffstat (limited to 'source/blender/gpu/metal/mtl_state.hh')
-rw-r--r--source/blender/gpu/metal/mtl_state.hh73
1 files changed, 73 insertions, 0 deletions
diff --git a/source/blender/gpu/metal/mtl_state.hh b/source/blender/gpu/metal/mtl_state.hh
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index 00000000000..f2d85f9648b
--- /dev/null
+++ b/source/blender/gpu/metal/mtl_state.hh
@@ -0,0 +1,73 @@
+/** \file
+ * \ingroup gpu
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+
+#include "GPU_state.h"
+#include "gpu_state_private.hh"
+
+namespace blender::gpu {
+
+/* Forward Declarations. */
+class MTLContext;
+
+/**
+ * State manager keeping track of the draw state and applying it before drawing.
+ * Metal Implementation.
+ **/
+class MTLStateManager : public StateManager {
+ public:
+ private:
+ /* Current state of the associated MTLContext.
+ * Avoids resetting the whole state for every change. */
+ GPUState current_;
+ GPUStateMutable current_mutable_;
+ MTLContext *context_;
+
+ public:
+ MTLStateManager(MTLContext *ctx);
+
+ void apply_state(void) override;
+ void force_state(void) override;
+
+ void issue_barrier(eGPUBarrier barrier_bits) override;
+
+ void texture_bind(Texture *tex, eGPUSamplerState sampler, int unit) override;
+ void texture_unbind(Texture *tex) override;
+ void texture_unbind_all(void) override;
+
+ void image_bind(Texture *tex, int unit) override;
+ void image_unbind(Texture *tex) override;
+ void image_unbind_all(void) override;
+
+ void texture_unpack_row_length_set(uint len) override;
+
+ private:
+ void set_write_mask(const eGPUWriteMask value);
+ void set_depth_test(const eGPUDepthTest value);
+ void set_stencil_test(const eGPUStencilTest test, const eGPUStencilOp operation);
+ void set_stencil_mask(const eGPUStencilTest test, const GPUStateMutable state);
+ void set_clip_distances(const int new_dist_len, const int old_dist_len);
+ void set_logic_op(const bool enable);
+ void set_facing(const bool invert);
+ void set_backface_culling(const eGPUFaceCullTest test);
+ void set_provoking_vert(const eGPUProvokingVertex vert);
+ void set_shadow_bias(const bool enable);
+ void set_blend(const eGPUBlend value);
+
+ void set_state(const GPUState &state);
+ void set_mutable_state(const GPUStateMutable &state);
+
+ /* METAL State utility functions. */
+ void mtl_state_init(void);
+ void mtl_depth_range(float near, float far);
+ void mtl_stencil_mask(unsigned int mask);
+ void mtl_stencil_set_func(eGPUStencilTest stencil_func, int ref, unsigned int mask);
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("MTLStateManager")
+};
+
+} // namespace blender::gpu