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Diffstat (limited to 'source/blender/gpu/metal/mtl_state.hh')
-rw-r--r-- | source/blender/gpu/metal/mtl_state.hh | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/source/blender/gpu/metal/mtl_state.hh b/source/blender/gpu/metal/mtl_state.hh new file mode 100644 index 00000000000..f2d85f9648b --- /dev/null +++ b/source/blender/gpu/metal/mtl_state.hh @@ -0,0 +1,73 @@ +/** \file + * \ingroup gpu + */ + +#include "MEM_guardedalloc.h" + +#include "BLI_utildefines.h" + +#include "GPU_state.h" +#include "gpu_state_private.hh" + +namespace blender::gpu { + +/* Forward Declarations. */ +class MTLContext; + +/** + * State manager keeping track of the draw state and applying it before drawing. + * Metal Implementation. + **/ +class MTLStateManager : public StateManager { + public: + private: + /* Current state of the associated MTLContext. + * Avoids resetting the whole state for every change. */ + GPUState current_; + GPUStateMutable current_mutable_; + MTLContext *context_; + + public: + MTLStateManager(MTLContext *ctx); + + void apply_state(void) override; + void force_state(void) override; + + void issue_barrier(eGPUBarrier barrier_bits) override; + + void texture_bind(Texture *tex, eGPUSamplerState sampler, int unit) override; + void texture_unbind(Texture *tex) override; + void texture_unbind_all(void) override; + + void image_bind(Texture *tex, int unit) override; + void image_unbind(Texture *tex) override; + void image_unbind_all(void) override; + + void texture_unpack_row_length_set(uint len) override; + + private: + void set_write_mask(const eGPUWriteMask value); + void set_depth_test(const eGPUDepthTest value); + void set_stencil_test(const eGPUStencilTest test, const eGPUStencilOp operation); + void set_stencil_mask(const eGPUStencilTest test, const GPUStateMutable state); + void set_clip_distances(const int new_dist_len, const int old_dist_len); + void set_logic_op(const bool enable); + void set_facing(const bool invert); + void set_backface_culling(const eGPUFaceCullTest test); + void set_provoking_vert(const eGPUProvokingVertex vert); + void set_shadow_bias(const bool enable); + void set_blend(const eGPUBlend value); + + void set_state(const GPUState &state); + void set_mutable_state(const GPUStateMutable &state); + + /* METAL State utility functions. */ + void mtl_state_init(void); + void mtl_depth_range(float near, float far); + void mtl_stencil_mask(unsigned int mask); + void mtl_stencil_set_func(eGPUStencilTest stencil_func, int ref, unsigned int mask); + + MEM_CXX_CLASS_ALLOC_FUNCS("MTLStateManager") +}; + +} // namespace blender::gpu |