diff options
Diffstat (limited to 'source/blender/gpu/metal/mtl_texture.hh')
-rw-r--r-- | source/blender/gpu/metal/mtl_texture.hh | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/metal/mtl_texture.hh b/source/blender/gpu/metal/mtl_texture.hh index be6f3a3a02b..766f01d9018 100644 --- a/source/blender/gpu/metal/mtl_texture.hh +++ b/source/blender/gpu/metal/mtl_texture.hh @@ -247,7 +247,7 @@ class MTLTexture : public Texture { void mip_range_set(int min, int max) override; void *read(int mip, eGPUDataFormat type) override; - /* Remove once no longer required -- will just return 0 for now in MTL path*/ + /* Remove once no longer required -- will just return 0 for now in MTL path. */ uint gl_bindcode_get() const override; bool texture_is_baked(); @@ -357,9 +357,9 @@ class MTLTexture : public Texture { */ struct TextureUpdateParams { int mip_index; - int extent[3]; /* Width, Height, Slice on 2D Array tex*/ - int offset[3]; /* Width, Height, Slice on 2D Array tex*/ - uint unpack_row_length; /* Number of pixels between bytes in input data */ + int extent[3]; /* Width, Height, Slice on 2D Array tex. */ + int offset[3]; /* Width, Height, Slice on 2D Array tex. */ + uint unpack_row_length; /* Number of pixels between bytes in input data. */ }; id<MTLComputePipelineState> texture_update_1d_get_kernel( @@ -383,7 +383,7 @@ class MTLTexture : public Texture { /* Depth texture updates are not directly supported with Blit operations, similarly, we cannot * use a compute shader to write to depth, so we must instead render to a depth target. * These processes use vertex/fragment shaders to render texture data from an intermediate - * source, in order to prime the depth buffer*/ + * source, in order to prime the depth buffer. */ GPUShader *depth_2d_update_sh_get(DepthTextureUpdateRoutineSpecialisation specialization); void update_sub_depth_2d( @@ -392,8 +392,8 @@ class MTLTexture : public Texture { /* Texture Read function utilities -- Follows a similar mechanism to the updating routines */ struct TextureReadParams { int mip_index; - int extent[3]; /* Width, Height, Slice on 2D Array tex*/ - int offset[3]; /* Width, Height, Slice on 2D Array tex*/ + int extent[3]; /* Width, Height, Slice on 2D Array tex. */ + int offset[3]; /* Width, Height, Slice on 2D Array tex. */ }; id<MTLComputePipelineState> texture_read_1d_get_kernel( |