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Diffstat (limited to 'source/blender/gpu/metal/mtl_texture.hh')
-rw-r--r--source/blender/gpu/metal/mtl_texture.hh22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/metal/mtl_texture.hh b/source/blender/gpu/metal/mtl_texture.hh
index 0762470dd88..94892544f96 100644
--- a/source/blender/gpu/metal/mtl_texture.hh
+++ b/source/blender/gpu/metal/mtl_texture.hh
@@ -58,7 +58,7 @@ template<> struct blender::DefaultHash<TextureUpdateRoutineSpecialisation> {
}
};
-/* Type of data is being writen to the depth target:
+/* Type of data is being written to the depth target:
* 0 = floating point (0.0 - 1.0)
* 1 = 24 bit integer (0 - 2^24)
* 2 = 32 bit integer (0 - 2^32) */
@@ -179,9 +179,9 @@ class MTLTexture : public Texture {
private:
/* Where the textures data comes from. */
enum {
- MTL_TEXTURE_MODE_DEFAULT, /* Texture is self-initialised (Standard). */
+ MTL_TEXTURE_MODE_DEFAULT, /* Texture is self-initialized (Standard). */
MTL_TEXTURE_MODE_EXTERNAL, /* Texture source from external id<MTLTexture> handle */
- MTL_TEXTURE_MODE_VBO, /* Texture source initialised from VBO */
+ MTL_TEXTURE_MODE_VBO, /* Texture source initialized from VBO */
MTL_TEXTURE_MODE_TEXTURE_VIEW /* Texture is a view into an existing texture. */
} resource_mode_;
@@ -197,15 +197,15 @@ class MTLTexture : public Texture {
id<MTLBuffer> texture_buffer_;
unsigned int aligned_w_ = 0;
- /* Blit Framebuffer. */
+ /* Blit Frame-buffer. */
GPUFrameBuffer *blit_fb_ = nullptr;
unsigned int blit_fb_slice_ = 0;
unsigned int blit_fb_mip_ = 0;
- /* Texure view properties */
+ /* Texture view properties */
/* In Metal, we use texture views to either limit mipmap ranges,
* , apply a swizzle mask, or both.
-
+ *
* We apply the mip limit in the view rather than in the sampler, as
* certain effects and functionality such as textureSize rely on the base level
* being modified.
@@ -214,7 +214,7 @@ class MTLTexture : public Texture {
* texture if MTL_TEXTURE_MODE_TEXTURE_VIEW is used.
* If this mode is used, source_texture points to a GPUTexture from which
* we pull their texture handle as a root.
- */
+ */
const GPUTexture *source_texture_ = nullptr;
enum TextureViewDirtyState {
@@ -286,10 +286,10 @@ class MTLTexture : public Texture {
int layer_offset) override; /* Texture View */
private:
- /* Common Constructor, default initialisation */
+ /* Common Constructor, default initialization. */
void mtl_texture_init();
- /* Post-construction and member initialisation, prior to baking.
+ /* Post-construction and member initialization, prior to baking.
* Called during init_internal */
void prepare_internal();
@@ -349,8 +349,8 @@ class MTLTexture : public Texture {
MEM_CXX_CLASS_ALLOC_FUNCS("gpu::MTLTexture")
/* Texture Update function Utilities. */
- /* Metal texture updating does not provide the same range of functionality for type conversiona
- * and format compatibilities as are available in OpenGL. To achieve the same level of
+ /* Metal texture updating does not provide the same range of functionality for type conversion
+ * and format compatibility as are available in OpenGL. To achieve the same level of
* functionality, we need to instead use compute kernels to perform texture data conversions
* where appropriate.
* There are a number of different inputs which affect permutations and thus require different