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Diffstat (limited to 'source/blender/gpu/metal/mtl_texture.mm')
-rw-r--r--source/blender/gpu/metal/mtl_texture.mm34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/gpu/metal/mtl_texture.mm b/source/blender/gpu/metal/mtl_texture.mm
index 5ffcd167df9..aedccc60920 100644
--- a/source/blender/gpu/metal/mtl_texture.mm
+++ b/source/blender/gpu/metal/mtl_texture.mm
@@ -71,7 +71,7 @@ void gpu::MTLTexture::mtl_texture_init()
gpu::MTLTexture::MTLTexture(const char *name) : Texture(name)
{
- /* Common Initialisation. */
+ /* Common Initialization. */
mtl_texture_init();
}
@@ -81,7 +81,7 @@ gpu::MTLTexture::MTLTexture(const char *name,
id<MTLTexture> metal_texture)
: Texture(name)
{
- /* Common Initialisation. */
+ /* Common Initialization. */
mtl_texture_init();
/* Prep texture from METAL handle. */
@@ -447,7 +447,7 @@ void gpu::MTLTexture::update_sub(
int totalsize = 0;
/* If unpack row length is used, size of input data uses the unpack row length, rather than the
- * image lenght */
+ * image length. */
int expected_update_w = ((ctx->pipeline_state.unpack_row_length == 0) ?
extent[0] :
ctx->pipeline_state.unpack_row_length);
@@ -1168,7 +1168,7 @@ void gpu::MTLTexture::mip_range_set(int min, int max)
* - For the time being, we are going to just need to generate a FULL mipmap chain
* as we do not know ahead of time whether mipmaps will be used.
*
- * TODO(Metal): Add texture initialisation flag to determine whether mipmaps are used
+ * TODO(Metal): Add texture initialization flag to determine whether mipmaps are used
* or not. Will be important for saving memory for big textures. */
this->mip_min_ = min;
this->mip_max_ = max;
@@ -1236,7 +1236,7 @@ void gpu::MTLTexture::read_internal(int mip,
int debug_data_size,
void *r_data)
{
- /* Verify texures are baked. */
+ /* Verify textures are baked. */
if (!this->is_baked_) {
MTL_LOG_WARNING("gpu::MTLTexture::read_internal - Trying to read from a non-baked texture!\n");
return;
@@ -1308,7 +1308,7 @@ void gpu::MTLTexture::read_internal(int mip,
unsigned int destination_offset = 0;
void *destination_buffer_host_ptr = nullptr;
- /* TODO(Metal): Optimise buffer allocation. */
+ /* TODO(Metal): Optimize buffer allocation. */
MTLResourceOptions bufferOptions = MTLResourceStorageModeManaged;
destination_buffer = [ctx->device newBufferWithLength:max_ii(total_bytes, 256)
options:bufferOptions];
@@ -1592,7 +1592,7 @@ bool gpu::MTLTexture::init_internal(void)
bool gpu::MTLTexture::init_internal(GPUVertBuf *vbo)
{
- /* Zero initialise. */
+ /* Zero initialize. */
this->prepare_internal();
/* TODO(Metal): Add implementation for GPU Vert buf. */
@@ -1603,7 +1603,7 @@ bool gpu::MTLTexture::init_internal(const GPUTexture *src, int mip_offset, int l
{
BLI_assert(src);
- /* Zero initialise. */
+ /* Zero initialize. */
this->prepare_internal();
/* Flag as using texture view. */
@@ -1618,7 +1618,7 @@ bool gpu::MTLTexture::init_internal(const GPUTexture *src, int mip_offset, int l
BLI_assert(this->texture_);
[this->texture_ retain];
- /* Flag texture as baked -- we do not need explicit initialisation. */
+ /* Flag texture as baked -- we do not need explicit initialization. */
this->is_baked_ = true;
this->is_dirty_ = false;
@@ -1638,7 +1638,7 @@ bool gpu::MTLTexture::texture_is_baked()
return this->is_baked_;
}
-/* Prepare texture parameters after initialisation, but before baking. */
+/* Prepare texture parameters after initialization, but before baking. */
void gpu::MTLTexture::prepare_internal()
{
@@ -1647,7 +1647,7 @@ void gpu::MTLTexture::prepare_internal()
this->gpu_image_usage_flags_ |= GPU_TEXTURE_USAGE_ATTACHMENT;
}
- /* Derive maxmimum number of mip levels by default.
+ /* Derive maximum number of mip levels by default.
* TODO(Metal): This can be removed if max mip counts are specified upfront. */
if (this->type_ == GPU_TEXTURE_1D || this->type_ == GPU_TEXTURE_1D_ARRAY ||
this->type_ == GPU_TEXTURE_BUFFER) {
@@ -1684,7 +1684,7 @@ void gpu::MTLTexture::ensure_baked()
BLI_assert(this->resource_mode_ != MTL_TEXTURE_MODE_TEXTURE_VIEW);
BLI_assert(this->resource_mode_ != MTL_TEXTURE_MODE_VBO);
- /* Format and mip levels (TODO(Metal): Optimise mipmaps counts, specify up-front). */
+ /* Format and mip levels (TODO(Metal): Optimize mipmaps counts, specify up-front). */
MTLPixelFormat mtl_format = gpu_texture_format_to_metal(this->format_);
/* Create texture descriptor. */
@@ -1709,7 +1709,7 @@ void gpu::MTLTexture::ensure_baked()
1;
this->texture_descriptor_.usage =
MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite |
- MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimise usage flags. */
+ MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimize usage flags. */
this->texture_descriptor_.storageMode = MTLStorageModePrivate;
this->texture_descriptor_.sampleCount = 1;
this->texture_descriptor_.cpuCacheMode = MTLCPUCacheModeDefaultCache;
@@ -1735,7 +1735,7 @@ void gpu::MTLTexture::ensure_baked()
1;
this->texture_descriptor_.usage =
MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite |
- MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimise usage flags. */
+ MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimize usage flags. */
this->texture_descriptor_.storageMode = MTLStorageModePrivate;
this->texture_descriptor_.sampleCount = 1;
this->texture_descriptor_.cpuCacheMode = MTLCPUCacheModeDefaultCache;
@@ -1757,7 +1757,7 @@ void gpu::MTLTexture::ensure_baked()
1;
this->texture_descriptor_.usage =
MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite |
- MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimise usage flags. */
+ MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimize usage flags. */
this->texture_descriptor_.storageMode = MTLStorageModePrivate;
this->texture_descriptor_.sampleCount = 1;
this->texture_descriptor_.cpuCacheMode = MTLCPUCacheModeDefaultCache;
@@ -1786,7 +1786,7 @@ void gpu::MTLTexture::ensure_baked()
1;
this->texture_descriptor_.usage =
MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite |
- MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimise usage flags. */
+ MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimize usage flags. */
this->texture_descriptor_.storageMode = MTLStorageModePrivate;
this->texture_descriptor_.sampleCount = 1;
this->texture_descriptor_.cpuCacheMode = MTLCPUCacheModeDefaultCache;
@@ -1807,7 +1807,7 @@ void gpu::MTLTexture::ensure_baked()
1;
this->texture_descriptor_.usage =
MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite |
- MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimise usage flags. */
+ MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimize usage flags. */
this->texture_descriptor_.storageMode = MTLStorageModePrivate;
this->texture_descriptor_.sampleCount = 1;
this->texture_descriptor_.cpuCacheMode = MTLCPUCacheModeDefaultCache;