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Diffstat (limited to 'source/blender/gpu/metal/mtl_texture.mm')
-rw-r--r--source/blender/gpu/metal/mtl_texture.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/metal/mtl_texture.mm b/source/blender/gpu/metal/mtl_texture.mm
index 7ec3d390416..ca19d1f9e4b 100644
--- a/source/blender/gpu/metal/mtl_texture.mm
+++ b/source/blender/gpu/metal/mtl_texture.mm
@@ -1163,7 +1163,7 @@ void gpu::MTLTexture::mip_range_set(int min, int max)
{
BLI_assert(min <= max && min >= 0 && max <= mipmaps_);
- /* Note:
+ /* NOTE:
* - mip_min_ and mip_max_ are used to Clamp LODs during sampling.
* - Given functions like Framebuffer::recursive_downsample modifies the mip range
* between each layer, we do not want to be re-baking the texture.