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Diffstat (limited to 'source/blender/gpu/metal/mtl_texture.mm')
-rw-r--r--source/blender/gpu/metal/mtl_texture.mm8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/metal/mtl_texture.mm b/source/blender/gpu/metal/mtl_texture.mm
index df3efdd12e7..ca19d1f9e4b 100644
--- a/source/blender/gpu/metal/mtl_texture.mm
+++ b/source/blender/gpu/metal/mtl_texture.mm
@@ -563,7 +563,7 @@ void gpu::MTLTexture::update_sub(
return;
}
- /* Check Format writeability. */
+ /* Check Format write-ability. */
if (mtl_format_get_writeable_view_format(destination_format) == MTLPixelFormatInvalid) {
MTL_LOG_ERROR(
"[Error]: Updating texture -- destination MTLPixelFormat '%d' does not support write "
@@ -1163,7 +1163,7 @@ void gpu::MTLTexture::mip_range_set(int min, int max)
{
BLI_assert(min <= max && min >= 0 && max <= mipmaps_);
- /* Note:
+ /* NOTE:
* - mip_min_ and mip_max_ are used to Clamp LODs during sampling.
* - Given functions like Framebuffer::recursive_downsample modifies the mip range
* between each layer, we do not want to be re-baking the texture.
@@ -1769,8 +1769,8 @@ void gpu::MTLTexture::ensure_baked()
/* CUBE TEXTURES */
case GPU_TEXTURE_CUBE:
case GPU_TEXTURE_CUBE_ARRAY: {
- /* Note: For a cubemap 'Texture::d_' refers to total number of faces, not just array slices
- */
+ /* NOTE: For a cube-map 'Texture::d_' refers to total number of faces,
+ * not just array slices. */
BLI_assert(this->w_ > 0 && this->h_ > 0);
this->texture_descriptor_ = [[MTLTextureDescriptor alloc] init];
this->texture_descriptor_.pixelFormat = mtl_format;