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Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.cc')
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc12
1 files changed, 10 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 24ca8c25bc0..2375e78d9f1 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -386,6 +386,11 @@ static void detect_workarounds()
}
}
+ /* Disable TF on macOS. */
+ if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY)) {
+ GCaps.transform_feedback_support = false;
+ }
+
/* Some Intel drivers have issues with using mips as frame-buffer targets if
* GL_TEXTURE_MAX_LEVEL is higher than the target MIP.
* Only check at the end after all other workarounds because this uses the drawing code.
@@ -431,7 +436,6 @@ static void detect_workarounds()
/** Internal capabilities. */
GLint GLContext::max_cubemap_size = 0;
-GLint GLContext::max_texture_3d_size = 0;
GLint GLContext::max_ubo_binds = 0;
GLint GLContext::max_ubo_size = 0;
GLint GLContext::max_ssbo_binds = 0;
@@ -499,6 +503,8 @@ void GLBackend::capabilities_init()
GCaps.shader_draw_parameters_support = epoxy_has_gl_extension("GL_ARB_shader_draw_parameters");
GCaps.compute_shader_support = epoxy_has_gl_extension("GL_ARB_compute_shader") &&
epoxy_gl_version() >= 43;
+ GCaps.max_samplers = GCaps.max_textures;
+
if (GCaps.compute_shader_support) {
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &GCaps.max_work_group_count[0]);
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &GCaps.max_work_group_count[1]);
@@ -512,8 +518,10 @@ void GLBackend::capabilities_init()
}
GCaps.shader_storage_buffer_objects_support = epoxy_has_gl_extension(
"GL_ARB_shader_storage_buffer_object");
+ GCaps.transform_feedback_support = true;
+
/* GL specific capabilities. */
- glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &GLContext::max_texture_3d_size);
+ glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &GCaps.max_texture_3d_size);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GLContext::max_cubemap_size);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &GLContext::max_ubo_binds);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &GLContext::max_ubo_size);