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Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_backend.hh | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh new file mode 100644 index 00000000000..eba275f0245 --- /dev/null +++ b/source/blender/gpu/opengl/gl_backend.hh @@ -0,0 +1,69 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_backend.hh" + +#include "BLI_vector.hh" + +#include "gl_batch.hh" +#include "gl_context.hh" +#include "gl_drawlist.hh" + +namespace blender { +namespace gpu { + +class GLBackend : public GPUBackend { + private: + GLSharedOrphanLists shared_orphan_list_; + + public: + GPUContext *context_alloc(void *ghost_window) + { + return new GLContext(ghost_window, shared_orphan_list_); + }; + + Batch *batch_alloc(void) + { + return new GLBatch(); + }; + + DrawList *drawlist_alloc(int list_length) + { + return new GLDrawList(list_length); + }; + + /* TODO remove */ + void buf_free(GLuint buf_id); + void tex_free(GLuint tex_id); + void orphans_add(Vector<GLuint> &orphan_list, std::mutex &list_mutex, unsigned int id) + { + list_mutex.lock(); + orphan_list.append(id); + list_mutex.unlock(); + } +}; + +} // namespace gpu +} // namespace blender |