diff options
Diffstat (limited to 'source/blender/gpu/opengl/gl_batch.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_batch.cc | 45 |
1 files changed, 24 insertions, 21 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc index fade8763065..8dd4c6c21c0 100644 --- a/source/blender/gpu/opengl/gl_batch.cc +++ b/source/blender/gpu/opengl/gl_batch.cc @@ -33,6 +33,7 @@ #include "gpu_batch_private.hh" #include "gpu_primitive_private.h" +#include "gpu_shader_private.hh" #include "gl_batch.hh" #include "gl_context.hh" @@ -71,7 +72,7 @@ void GLVaoCache::init(void) } /* Create a new VAO object and store it in the cache. */ -void GLVaoCache::insert(const GPUShaderInterface *interface, GLuint vao) +void GLVaoCache::insert(const GLShaderInterface *interface, GLuint vao) { /* Now insert the cache. */ if (!is_dynamic_vao_count) { @@ -90,8 +91,7 @@ void GLVaoCache::insert(const GPUShaderInterface *interface, GLuint vao) /* Erase previous entries, they will be added back if drawn again. */ for (int i = 0; i < GPU_VAO_STATIC_LEN; i++) { if (static_vaos.interfaces[i] != NULL) { - GPU_shaderinterface_remove_batch_ref( - const_cast<GPUShaderInterface *>(static_vaos.interfaces[i]), this); + const_cast<GLShaderInterface *>(static_vaos.interfaces[i])->ref_remove(this); context_->vao_free(static_vaos.vao_ids[i]); } } @@ -99,8 +99,8 @@ void GLVaoCache::insert(const GPUShaderInterface *interface, GLuint vao) is_dynamic_vao_count = true; /* Init dynamic arrays and let the branch below set the values. */ dynamic_vaos.count = GPU_BATCH_VAO_DYN_ALLOC_COUNT; - dynamic_vaos.interfaces = (const GPUShaderInterface **)MEM_callocN( - dynamic_vaos.count * sizeof(GPUShaderInterface *), "dyn vaos interfaces"); + dynamic_vaos.interfaces = (const GLShaderInterface **)MEM_callocN( + dynamic_vaos.count * sizeof(GLShaderInterface *), "dyn vaos interfaces"); dynamic_vaos.vao_ids = (GLuint *)MEM_callocN(dynamic_vaos.count * sizeof(GLuint), "dyn vaos ids"); } @@ -118,8 +118,8 @@ void GLVaoCache::insert(const GPUShaderInterface *interface, GLuint vao) /* Not enough place, realloc the array. */ i = dynamic_vaos.count; dynamic_vaos.count += GPU_BATCH_VAO_DYN_ALLOC_COUNT; - dynamic_vaos.interfaces = (const GPUShaderInterface **)MEM_recallocN( - (void *)dynamic_vaos.interfaces, sizeof(GPUShaderInterface *) * dynamic_vaos.count); + dynamic_vaos.interfaces = (const GLShaderInterface **)MEM_recallocN( + (void *)dynamic_vaos.interfaces, sizeof(GLShaderInterface *) * dynamic_vaos.count); dynamic_vaos.vao_ids = (GLuint *)MEM_recallocN(dynamic_vaos.vao_ids, sizeof(GLuint) * dynamic_vaos.count); } @@ -127,15 +127,15 @@ void GLVaoCache::insert(const GPUShaderInterface *interface, GLuint vao) dynamic_vaos.vao_ids[i] = vao; } - GPU_shaderinterface_add_batch_ref(const_cast<GPUShaderInterface *>(interface), this); + const_cast<GLShaderInterface *>(interface)->ref_add(this); } -void GLVaoCache::remove(const GPUShaderInterface *interface) +void GLVaoCache::remove(const GLShaderInterface *interface) { const int count = (is_dynamic_vao_count) ? dynamic_vaos.count : GPU_VAO_STATIC_LEN; GLuint *vaos = (is_dynamic_vao_count) ? dynamic_vaos.vao_ids : static_vaos.vao_ids; - const GPUShaderInterface **interfaces = (is_dynamic_vao_count) ? dynamic_vaos.interfaces : - static_vaos.interfaces; + const GLShaderInterface **interfaces = (is_dynamic_vao_count) ? dynamic_vaos.interfaces : + static_vaos.interfaces; for (int i = 0; i < count; i++) { if (interfaces[i] == interface) { context_->vao_free(vaos[i]); @@ -151,8 +151,8 @@ void GLVaoCache::clear(void) GLContext *ctx = static_cast<GLContext *>(GPU_context_active_get()); const int count = (is_dynamic_vao_count) ? dynamic_vaos.count : GPU_VAO_STATIC_LEN; GLuint *vaos = (is_dynamic_vao_count) ? dynamic_vaos.vao_ids : static_vaos.vao_ids; - const GPUShaderInterface **interfaces = (is_dynamic_vao_count) ? dynamic_vaos.interfaces : - static_vaos.interfaces; + const GLShaderInterface **interfaces = (is_dynamic_vao_count) ? dynamic_vaos.interfaces : + static_vaos.interfaces; /* Early out, nothing to free. */ if (context_ == NULL) { return; @@ -174,7 +174,7 @@ void GLVaoCache::clear(void) if (interfaces[i] == NULL) { continue; } - GPU_shaderinterface_remove_batch_ref(const_cast<GPUShaderInterface *>(interfaces[i]), this); + const_cast<GLShaderInterface *>(interfaces[i])->ref_add(this); } if (is_dynamic_vao_count) { @@ -190,11 +190,11 @@ void GLVaoCache::clear(void) } /* Return 0 on cache miss (invalid VAO) */ -GLuint GLVaoCache::lookup(const GPUShaderInterface *interface) +GLuint GLVaoCache::lookup(const GLShaderInterface *interface) { const int count = (is_dynamic_vao_count) ? dynamic_vaos.count : GPU_VAO_STATIC_LEN; - const GPUShaderInterface **interfaces = (is_dynamic_vao_count) ? dynamic_vaos.interfaces : - static_vaos.interfaces; + const GLShaderInterface **interfaces = (is_dynamic_vao_count) ? dynamic_vaos.interfaces : + static_vaos.interfaces; for (int i = 0; i < count; i++) { if (interfaces[i] == interface) { return (is_dynamic_vao_count) ? dynamic_vaos.vao_ids[i] : static_vaos.vao_ids[i]; @@ -226,7 +226,9 @@ GLuint GLVaoCache::base_instance_vao_get(GPUBatch *batch, int i_first) { this->context_check(); /* Make sure the interface is up to date. */ - if (interface_ != GPU_context_active_get()->shader->interface) { + Shader *shader = static_cast<Shader *>(GPU_context_active_get()->shader); + GLShaderInterface *interface = static_cast<GLShaderInterface *>(shader->interface); + if (interface_ != interface) { vao_get(batch); /* Trigger update. */ base_instance_ = 0; @@ -255,9 +257,10 @@ GLuint GLVaoCache::vao_get(GPUBatch *batch) { this->context_check(); - GPUContext *ctx = GPU_context_active_get(); - if (interface_ != ctx->shader->interface) { - interface_ = ctx->shader->interface; + Shader *shader = static_cast<Shader *>(GPU_context_active_get()->shader); + GLShaderInterface *interface = static_cast<GLShaderInterface *>(shader->interface); + if (interface_ != interface) { + interface_ = interface; vao_id_ = this->lookup(interface_); if (vao_id_ == 0) { |