diff options
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_context.cc | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc index 00a10924ff6..dd413612879 100644 --- a/source/blender/gpu/opengl/gl_context.cc +++ b/source/blender/gpu/opengl/gl_context.cc @@ -63,8 +63,8 @@ GLContext::~GLContext() /* For now don't allow GPUFrameBuffers to be reuse in another context. */ BLI_assert(framebuffers_.is_empty()); /* Delete vaos so the batch can be reused in another context. */ - for (GPUBatch *batch : batches_) { - GPU_batch_vao_cache_clear(batch); + for (GLVaoCache *cache : vao_caches_) { + cache->clear(); } glDeleteVertexArrays(1, &default_vao_); glDeleteBuffers(1, &default_attr_vbo_); @@ -197,20 +197,17 @@ void GLBackend::tex_free(GLuint tex_id) * is discarded. * \{ */ -void GLContext::batch_register(struct GPUBatch *batch) +void GLContext::vao_cache_register(GLVaoCache *cache) { lists_mutex_.lock(); - batches_.add(batch); + vao_caches_.add(cache); lists_mutex_.unlock(); } -void GLContext::batch_unregister(struct GPUBatch *batch) +void GLContext::vao_cache_unregister(GLVaoCache *cache) { - /* vao_cache_clear() can acquire lists_mutex_ so avoid deadlock. */ - // reinterpret_cast<GLBatch *>(batch)->vao_cache_clear(); - lists_mutex_.lock(); - batches_.remove(batch); + vao_caches_.remove(cache); lists_mutex_.unlock(); } |