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Diffstat (limited to 'source/blender/gpu/opengl/gl_debug.hh')
-rw-r--r--source/blender/gpu/opengl/gl_debug.hh103
1 files changed, 94 insertions, 9 deletions
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh
index 5537147d0fe..892fb1d2ddb 100644
--- a/source/blender/gpu/opengl/gl_debug.hh
+++ b/source/blender/gpu/opengl/gl_debug.hh
@@ -20,16 +20,60 @@
#pragma once
-namespace blender {
-namespace gpu {
-namespace debug {
+#include "gl_context.hh"
-/* Enabled on MacOS by default since there is no support for debug callbacks. */
-#if defined(DEBUG) && defined(__APPLE__)
-# define GL_CHECK_ERROR(info) debug::check_gl_error(info)
-#else
-# define GL_CHECK_ERROR(info)
-#endif
+#include "glew-mx.h"
+
+/* Manual line breaks for readability. */
+/* clang-format off */
+#define _VA_ARG_LIST1(t) t
+#define _VA_ARG_LIST2(t, a) t a
+#define _VA_ARG_LIST4(t, a, b, c) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST2(b, c)
+#define _VA_ARG_LIST6(t, a, b, c, d, e) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST4(b, c, d, e)
+#define _VA_ARG_LIST8(t, a, b, c, d, e, f, g) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST6(b, c, d, e, f, g)
+#define _VA_ARG_LIST10(t, a, b, c, d, e, f, g, h, i) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST8(b, c, d, e, f, g, h, i)
+#define _VA_ARG_LIST12(t, a, b, c, d, e, f, g, h, i, j, k) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST10(b, c, d, e, f, g, h, i, j, k)
+#define _VA_ARG_LIST14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST12(b, c, d, e, f, g, h, i, j, k, l, m)
+#define _VA_ARG_LIST16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST14(b, c, d, e, f, g, h, i, j, k, l, m, o, p)
+#define _VA_ARG_LIST18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r)
+#define _VA_ARG_LIST20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u)
+#define _VA_ARG_LIST22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \
+ _VA_ARG_LIST2(t, a), _VA_ARG_LIST20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w)
+#define ARG_LIST(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST, __VA_ARGS__)
+
+#define _VA_ARG_LIST_CALL1(t)
+#define _VA_ARG_LIST_CALL2(t, a) a
+#define _VA_ARG_LIST_CALL4(t, a, b, c) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL2(b, c)
+#define _VA_ARG_LIST_CALL6(t, a, b, c, d, e) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL4(b, c, d, e)
+#define _VA_ARG_LIST_CALL8(t, a, b, c, d, e, f, g) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL6(b, c, d, e, f, g)
+#define _VA_ARG_LIST_CALL10(t, a, b, c, d, e, f, g, h, i) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL8(b, c, d, e, f, g, h, i)
+#define _VA_ARG_LIST_CALL12(t, a, b, c, d, e, f, g, h, i, j, k) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL10(b, c, d, e, f, g, h, i, j, k)
+#define _VA_ARG_LIST_CALL14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL12(b, c, d, e, f, g, h, i, j, k, l, m)
+#define _VA_ARG_LIST_CALL16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL14(b, c, d, e, f, g, h, i, j, k, l, m, o, p)
+#define _VA_ARG_LIST_CALL18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r)
+#define _VA_ARG_LIST_CALL20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u)
+#define _VA_ARG_LIST_CALL22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \
+ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w)
+#define ARG_LIST_CALL(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST_CALL, __VA_ARGS__)
+/* clang-format on */
#ifdef DEBUG
# define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info)
@@ -37,11 +81,52 @@ namespace debug {
# define GL_CHECK_RESOURCES(info)
#endif
+namespace blender {
+namespace gpu {
+namespace debug {
+
void raise_gl_error(const char *info);
void check_gl_error(const char *info);
void check_gl_resources(const char *info);
void init_gl_callbacks(void);
+void init_debug_layer(void);
+
+void object_label(GLenum type, GLuint object, const char *name);
+
} // namespace debug
+
+#define DEBUG_FUNC_OVERRIDE(func, ...) \
+ inline void func(ARG_LIST(__VA_ARGS__)) \
+ { \
+ if (GLContext::debug_layer_workaround) { \
+ debug::check_gl_error("generated before " #func); \
+ ::func(ARG_LIST_CALL(__VA_ARGS__)); \
+ debug::check_gl_error("" #func); \
+ } \
+ else { \
+ ::func(ARG_LIST_CALL(__VA_ARGS__)); \
+ } \
+ }
+
+/* Avoid very long declarations. */
+/* clang-format off */
+DEBUG_FUNC_OVERRIDE(glClear, GLbitfield, mask);
+DEBUG_FUNC_OVERRIDE(glDeleteTextures, GLsizei, n, const GLuint *, textures);
+DEBUG_FUNC_OVERRIDE(glDrawArrays, GLenum, mode, GLint, first, GLsizei, count);
+DEBUG_FUNC_OVERRIDE(glFinish, void);
+DEBUG_FUNC_OVERRIDE(glFlush, void);
+DEBUG_FUNC_OVERRIDE(glGenTextures, GLsizei, n, GLuint *, textures);
+DEBUG_FUNC_OVERRIDE(glGetTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, void *, pixels);
+DEBUG_FUNC_OVERRIDE(glReadBuffer, GLenum, mode);
+DEBUG_FUNC_OVERRIDE(glReadPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, void *, pixels);
+DEBUG_FUNC_OVERRIDE(glTexImage1D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, const void *, pixels);
+DEBUG_FUNC_OVERRIDE(glTexImage2D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, GLenum, type, const void *, pixels);
+DEBUG_FUNC_OVERRIDE(glTexParameteri, GLenum, target, GLenum, pname, GLint, param);
+DEBUG_FUNC_OVERRIDE(glTexParameteriv, GLenum, target, GLenum, pname, const GLint *, params);
+DEBUG_FUNC_OVERRIDE(glTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels);
+DEBUG_FUNC_OVERRIDE(glTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels);
+/* clang-format on */
+
} // namespace gpu
} // namespace blender