diff options
Diffstat (limited to 'source/blender/gpu/opengl/gl_debug.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_debug.hh | 103 |
1 files changed, 94 insertions, 9 deletions
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh index 5537147d0fe..892fb1d2ddb 100644 --- a/source/blender/gpu/opengl/gl_debug.hh +++ b/source/blender/gpu/opengl/gl_debug.hh @@ -20,16 +20,60 @@ #pragma once -namespace blender { -namespace gpu { -namespace debug { +#include "gl_context.hh" -/* Enabled on MacOS by default since there is no support for debug callbacks. */ -#if defined(DEBUG) && defined(__APPLE__) -# define GL_CHECK_ERROR(info) debug::check_gl_error(info) -#else -# define GL_CHECK_ERROR(info) -#endif +#include "glew-mx.h" + +/* Manual line breaks for readability. */ +/* clang-format off */ +#define _VA_ARG_LIST1(t) t +#define _VA_ARG_LIST2(t, a) t a +#define _VA_ARG_LIST4(t, a, b, c) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST2(b, c) +#define _VA_ARG_LIST6(t, a, b, c, d, e) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST4(b, c, d, e) +#define _VA_ARG_LIST8(t, a, b, c, d, e, f, g) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST6(b, c, d, e, f, g) +#define _VA_ARG_LIST10(t, a, b, c, d, e, f, g, h, i) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST8(b, c, d, e, f, g, h, i) +#define _VA_ARG_LIST12(t, a, b, c, d, e, f, g, h, i, j, k) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST10(b, c, d, e, f, g, h, i, j, k) +#define _VA_ARG_LIST14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST12(b, c, d, e, f, g, h, i, j, k, l, m) +#define _VA_ARG_LIST16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST14(b, c, d, e, f, g, h, i, j, k, l, m, o, p) +#define _VA_ARG_LIST18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) +#define _VA_ARG_LIST20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) +#define _VA_ARG_LIST22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \ + _VA_ARG_LIST2(t, a), _VA_ARG_LIST20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) +#define ARG_LIST(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST, __VA_ARGS__) + +#define _VA_ARG_LIST_CALL1(t) +#define _VA_ARG_LIST_CALL2(t, a) a +#define _VA_ARG_LIST_CALL4(t, a, b, c) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL2(b, c) +#define _VA_ARG_LIST_CALL6(t, a, b, c, d, e) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL4(b, c, d, e) +#define _VA_ARG_LIST_CALL8(t, a, b, c, d, e, f, g) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL6(b, c, d, e, f, g) +#define _VA_ARG_LIST_CALL10(t, a, b, c, d, e, f, g, h, i) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL8(b, c, d, e, f, g, h, i) +#define _VA_ARG_LIST_CALL12(t, a, b, c, d, e, f, g, h, i, j, k) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL10(b, c, d, e, f, g, h, i, j, k) +#define _VA_ARG_LIST_CALL14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL12(b, c, d, e, f, g, h, i, j, k, l, m) +#define _VA_ARG_LIST_CALL16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL14(b, c, d, e, f, g, h, i, j, k, l, m, o, p) +#define _VA_ARG_LIST_CALL18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) +#define _VA_ARG_LIST_CALL20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) +#define _VA_ARG_LIST_CALL22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \ + _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) +#define ARG_LIST_CALL(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST_CALL, __VA_ARGS__) +/* clang-format on */ #ifdef DEBUG # define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info) @@ -37,11 +81,52 @@ namespace debug { # define GL_CHECK_RESOURCES(info) #endif +namespace blender { +namespace gpu { +namespace debug { + void raise_gl_error(const char *info); void check_gl_error(const char *info); void check_gl_resources(const char *info); void init_gl_callbacks(void); +void init_debug_layer(void); + +void object_label(GLenum type, GLuint object, const char *name); + } // namespace debug + +#define DEBUG_FUNC_OVERRIDE(func, ...) \ + inline void func(ARG_LIST(__VA_ARGS__)) \ + { \ + if (GLContext::debug_layer_workaround) { \ + debug::check_gl_error("generated before " #func); \ + ::func(ARG_LIST_CALL(__VA_ARGS__)); \ + debug::check_gl_error("" #func); \ + } \ + else { \ + ::func(ARG_LIST_CALL(__VA_ARGS__)); \ + } \ + } + +/* Avoid very long declarations. */ +/* clang-format off */ +DEBUG_FUNC_OVERRIDE(glClear, GLbitfield, mask); +DEBUG_FUNC_OVERRIDE(glDeleteTextures, GLsizei, n, const GLuint *, textures); +DEBUG_FUNC_OVERRIDE(glDrawArrays, GLenum, mode, GLint, first, GLsizei, count); +DEBUG_FUNC_OVERRIDE(glFinish, void); +DEBUG_FUNC_OVERRIDE(glFlush, void); +DEBUG_FUNC_OVERRIDE(glGenTextures, GLsizei, n, GLuint *, textures); +DEBUG_FUNC_OVERRIDE(glGetTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, void *, pixels); +DEBUG_FUNC_OVERRIDE(glReadBuffer, GLenum, mode); +DEBUG_FUNC_OVERRIDE(glReadPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, void *, pixels); +DEBUG_FUNC_OVERRIDE(glTexImage1D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, const void *, pixels); +DEBUG_FUNC_OVERRIDE(glTexImage2D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, GLenum, type, const void *, pixels); +DEBUG_FUNC_OVERRIDE(glTexParameteri, GLenum, target, GLenum, pname, GLint, param); +DEBUG_FUNC_OVERRIDE(glTexParameteriv, GLenum, target, GLenum, pname, const GLint *, params); +DEBUG_FUNC_OVERRIDE(glTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels); +DEBUG_FUNC_OVERRIDE(glTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels); +/* clang-format on */ + } // namespace gpu } // namespace blender |