diff options
Diffstat (limited to 'source/blender/gpu/opengl/gl_framebuffer.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_framebuffer.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc index 60b7a6b45cf..133d56a075d 100644 --- a/source/blender/gpu/opengl/gl_framebuffer.cc +++ b/source/blender/gpu/opengl/gl_framebuffer.cc @@ -168,9 +168,9 @@ void GLFrameBuffer::update_attachments(void) /* First color texture OR the depth texture if no color is attached. * Used to determine frame-buffer color-space and dimensions. */ - GPUAttachmentType first_attachment = GPU_FB_MAX_ATTACHEMENT; + GPUAttachmentType first_attachment = GPU_FB_MAX_ATTACHMENT; /* NOTE: Inverse iteration to get the first color texture. */ - for (GPUAttachmentType type = GPU_FB_MAX_ATTACHEMENT - 1; type >= 0; --type) { + for (GPUAttachmentType type = GPU_FB_MAX_ATTACHMENT - 1; type >= 0; --type) { GPUAttachment &attach = attachments_[type]; GLenum gl_attachment = to_gl(type); @@ -178,7 +178,7 @@ void GLFrameBuffer::update_attachments(void) gl_attachments_[type - GPU_FB_COLOR_ATTACHMENT0] = (attach.tex) ? gl_attachment : GL_NONE; first_attachment = (attach.tex) ? type : first_attachment; } - else if (first_attachment == GPU_FB_MAX_ATTACHEMENT) { + else if (first_attachment == GPU_FB_MAX_ATTACHMENT) { /* Only use depth texture to get information if there is no color attachment. */ first_attachment = (attach.tex) ? type : first_attachment; } @@ -226,7 +226,7 @@ void GLFrameBuffer::update_attachments(void) } } - if (first_attachment != GPU_FB_MAX_ATTACHEMENT) { + if (first_attachment != GPU_FB_MAX_ATTACHMENT) { GPUAttachment &attach = attachments_[first_attachment]; int size[3]; GPU_texture_get_mipmap_size(attach.tex, attach.mip, size); @@ -371,7 +371,7 @@ void GLFrameBuffer::clear_multi(const float (*clear_cols)[4]) * all attachments. * TODO(fclem) fix this insecurity? */ int type = GPU_FB_COLOR_ATTACHMENT0; - for (int i = 0; type < GPU_FB_MAX_ATTACHEMENT; i++, type++) { + for (int i = 0; type < GPU_FB_MAX_ATTACHMENT; i++, type++) { if (attachments_[type].tex != NULL) { glClearBufferfv(GL_COLOR, i, clear_cols[i]); } |