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Diffstat (limited to 'source/blender/gpu/opengl/gl_framebuffer.cc')
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc
index aea19295311..920dac407d7 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.cc
+++ b/source/blender/gpu/opengl/gl_framebuffer.cc
@@ -365,7 +365,7 @@ void GLFrameBuffer::clear_attachment(GPUAttachmentType type,
context_->state_manager->apply_state();
if (type == GPU_FB_DEPTH_STENCIL_ATTACHMENT) {
- BLI_assert(data_format == GPU_DATA_UNSIGNED_INT_24_8);
+ BLI_assert(data_format == GPU_DATA_UINT_24_8);
float depth = ((*(uint32_t *)clear_value) & 0x00FFFFFFu) / (float)0x00FFFFFFu;
int stencil = ((*(uint32_t *)clear_value) >> 24);
glClearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);
@@ -374,7 +374,7 @@ void GLFrameBuffer::clear_attachment(GPUAttachmentType type,
if (data_format == GPU_DATA_FLOAT) {
glClearBufferfv(GL_DEPTH, 0, (GLfloat *)clear_value);
}
- else if (data_format == GPU_DATA_UNSIGNED_INT) {
+ else if (data_format == GPU_DATA_UINT) {
float depth = *(uint32_t *)clear_value / (float)0xFFFFFFFFu;
glClearBufferfv(GL_DEPTH, 0, &depth);
}
@@ -388,7 +388,7 @@ void GLFrameBuffer::clear_attachment(GPUAttachmentType type,
case GPU_DATA_FLOAT:
glClearBufferfv(GL_COLOR, slot, (GLfloat *)clear_value);
break;
- case GPU_DATA_UNSIGNED_INT:
+ case GPU_DATA_UINT:
glClearBufferuiv(GL_COLOR, slot, (GLuint *)clear_value);
break;
case GPU_DATA_INT: