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Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.cc')
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc252
1 files changed, 240 insertions, 12 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 27205cfbc0b..9da35a2bc97 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -127,6 +127,74 @@ static const char *to_string(const Type &type)
}
}
+static const char *to_string(const eGPUTextureFormat &type)
+{
+ switch (type) {
+ case GPU_RGBA8UI:
+ return "rgba8ui";
+ case GPU_RGBA8I:
+ return "rgba8i";
+ case GPU_RGBA8:
+ return "rgba8";
+ case GPU_RGBA32UI:
+ return "rgba32ui";
+ case GPU_RGBA32I:
+ return "rgba32i";
+ case GPU_RGBA32F:
+ return "rgba32f";
+ case GPU_RGBA16UI:
+ return "rgba16ui";
+ case GPU_RGBA16I:
+ return "rgba16i";
+ case GPU_RGBA16F:
+ return "rgba16f";
+ case GPU_RGBA16:
+ return "rgba16";
+ case GPU_RG8UI:
+ return "rg8ui";
+ case GPU_RG8I:
+ return "rg8i";
+ case GPU_RG8:
+ return "rg8";
+ case GPU_RG32UI:
+ return "rg32ui";
+ case GPU_RG32I:
+ return "rg32i";
+ case GPU_RG32F:
+ return "rg32f";
+ case GPU_RG16UI:
+ return "rg16ui";
+ case GPU_RG16I:
+ return "rg16i";
+ case GPU_RG16F:
+ return "rg16f";
+ case GPU_RG16:
+ return "rg16";
+ case GPU_R8UI:
+ return "r8ui";
+ case GPU_R8I:
+ return "r8i";
+ case GPU_R8:
+ return "r8";
+ case GPU_R32UI:
+ return "r32ui";
+ case GPU_R32I:
+ return "r32i";
+ case GPU_R32F:
+ return "r32f";
+ case GPU_R16UI:
+ return "r16ui";
+ case GPU_R16I:
+ return "r16i";
+ case GPU_R16F:
+ return "r16f";
+ case GPU_R16:
+ return "r16";
+ default:
+ return "unkown";
+ }
+}
+
static const char *to_string(const PrimitiveIn &layout)
{
switch (layout) {
@@ -277,15 +345,15 @@ static void print_image_type(std::ostream &os,
static std::ostream &print_qualifier(std::ostream &os, const Qualifier &qualifiers)
{
- if ((qualifiers & Qualifier::RESTRICT) == Qualifier::RESTRICT) {
+ if (bool(qualifiers & Qualifier::NO_RESTRICT) == false) {
os << "restrict ";
}
- if ((qualifiers & Qualifier::READ_ONLY) == Qualifier::READ_ONLY) {
- os << "readonly ";
- }
- if ((qualifiers & Qualifier::WRITE_ONLY) == Qualifier::WRITE_ONLY) {
+ if (bool(qualifiers & Qualifier::READ) == false) {
os << "writeonly ";
}
+ if (bool(qualifiers & Qualifier::WRITE) == false) {
+ os << "readonly ";
+ }
return os;
}
@@ -294,7 +362,7 @@ static void print_resource(std::ostream &os, const ShaderCreateInfo::Resource &r
if (GLContext::explicit_location_support) {
os << "layout(binding = " << res.slot;
if (res.bind_type == ShaderCreateInfo::Resource::BindType::IMAGE) {
- os << ", " << res.image.format;
+ os << ", " << to_string(res.image.format);
}
else if (res.bind_type == ShaderCreateInfo::Resource::BindType::UNIFORM_BUFFER) {
os << ", std140";
@@ -370,7 +438,7 @@ static void print_interface(std::ostream &os,
const StageInterfaceInfo &iface,
const StringRefNull &suffix = "")
{
- /* TODO(fclem) Move that to interface check. */
+ /* TODO(@fclem): Move that to interface check. */
// if (iface.instance_name.is_empty()) {
// BLI_assert_msg(0, "Interfaces require an instance name for geometry shader.");
// std::cout << iface.name << ": Interfaces require an instance name for geometry shader.\n";
@@ -426,14 +494,33 @@ std::string GLShader::resources_declare(const ShaderCreateInfo &info) const
return ss.str();
}
+static std::string main_function_wrapper(std::string &pre_main, std::string &post_main)
+{
+ std::stringstream ss;
+ /* Prototype for the original main. */
+ ss << "\n";
+ ss << "void main_function_();\n";
+ /* Wrapper to the main function in order to inject code processing on globals. */
+ ss << "void main() {\n";
+ ss << pre_main;
+ ss << " main_function_();\n";
+ ss << post_main;
+ ss << "}\n";
+ /* Rename the original main. */
+ ss << "#define main main_function_\n";
+ ss << "\n";
+ return ss.str();
+}
+
std::string GLShader::vertex_interface_declare(const ShaderCreateInfo &info) const
{
std::stringstream ss;
+ std::string post_main = "";
ss << "\n/* Inputs. */\n";
for (const ShaderCreateInfo::VertIn &attr : info.vertex_inputs_) {
if (GLContext::explicit_location_support &&
- /* Fix issue with amdgpu-pro + workbench_prepass_mesh_vert.glsl being quantized. */
+ /* Fix issue with AMDGPU-PRO + workbench_prepass_mesh_vert.glsl being quantized. */
GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_OFFICIAL) == false) {
ss << "layout(location = " << attr.index << ") ";
}
@@ -443,13 +530,35 @@ std::string GLShader::vertex_interface_declare(const ShaderCreateInfo &info) con
for (const StageInterfaceInfo *iface : info.vertex_out_interfaces_) {
print_interface(ss, "out", *iface);
}
+ if (!GLContext::layered_rendering_support && bool(info.builtins_ & BuiltinBits::LAYER)) {
+ ss << "out int gpu_Layer;\n";
+ }
+ if (bool(info.builtins_ & BuiltinBits::BARYCENTRIC_COORD)) {
+ if (!GLContext::native_barycentric_support) {
+ /* Disabled or unsupported. */
+ }
+ else if (GLEW_AMD_shader_explicit_vertex_parameter) {
+ /* Need this for stable barycentric. */
+ ss << "flat out vec4 gpu_pos_flat;\n";
+ ss << "out vec4 gpu_pos;\n";
+
+ post_main += " gpu_pos = gpu_pos_flat = gl_Position;\n";
+ }
+ }
ss << "\n";
+
+ if (post_main.empty() == false) {
+ std::string pre_main = "";
+ ss << main_function_wrapper(pre_main, post_main);
+ }
return ss.str();
}
std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) const
{
std::stringstream ss;
+ std::string pre_main = "";
+
ss << "\n/* Interfaces. */\n";
const Vector<StageInterfaceInfo *> &in_interfaces = (info.geometry_source_.is_empty()) ?
info.vertex_out_interfaces_ :
@@ -457,6 +566,32 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
for (const StageInterfaceInfo *iface : in_interfaces) {
print_interface(ss, "in", *iface);
}
+ if (bool(info.builtins_ & BuiltinBits::BARYCENTRIC_COORD)) {
+ if (!GLContext::native_barycentric_support) {
+ ss << "smooth in vec3 gpu_BaryCoord;\n";
+ ss << "noperspective in vec3 gpu_BaryCoordNoPersp;\n";
+ }
+ else if (GLEW_AMD_shader_explicit_vertex_parameter) {
+ /* NOTE(fclem): This won't work with geometry shader. Hopefully, we don't need geometry
+ * shader workaround if this extension/feature is detected. */
+ ss << "\n/* Stable Barycentric Coordinates. */\n";
+ ss << "flat in vec4 gpu_pos_flat;\n";
+ ss << "__explicitInterpAMD in vec4 gpu_pos;\n";
+ /* Globals. */
+ ss << "vec3 gpu_BaryCoord;\n";
+ ss << "vec3 gpu_BaryCoordNoPersp;\n";
+ ss << "\n";
+ ss << "vec2 stable_bary_(vec2 in_bary) {\n";
+ ss << " vec3 bary = vec3(in_bary, 1.0 - in_bary.x - in_bary.y);\n";
+ ss << " if (interpolateAtVertexAMD(gpu_pos, 0) == gpu_pos_flat) { return bary.zxy; }\n";
+ ss << " if (interpolateAtVertexAMD(gpu_pos, 2) == gpu_pos_flat) { return bary.yzx; }\n";
+ ss << " return bary.xyz;\n";
+ ss << "}\n";
+
+ pre_main += " gpu_BaryCoord = stable_bary_(gl_BaryCoordSmoothAMD);\n";
+ pre_main += " gpu_BaryCoordNoPersp = stable_bary_(gl_BaryCoordNoPerspAMD);\n";
+ }
+ }
ss << "\n/* Outputs. */\n";
for (const ShaderCreateInfo::FragOut &output : info.fragment_outputs_) {
ss << "layout(location = " << output.index;
@@ -474,6 +609,11 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
ss << "out " << to_string(output.type) << " " << output.name << ";\n";
}
ss << "\n";
+
+ if (pre_main.empty() == false) {
+ std::string post_main = "";
+ ss << main_function_wrapper(pre_main, post_main);
+ }
return ss.str();
}
@@ -505,7 +645,7 @@ static StageInterfaceInfo *find_interface_by_name(const Vector<StageInterfaceInf
const StringRefNull &name)
{
for (auto *iface : ifaces) {
- if (iface->name == name) {
+ if (iface->instance_name == name) {
return iface;
}
}
@@ -514,8 +654,8 @@ static StageInterfaceInfo *find_interface_by_name(const Vector<StageInterfaceInf
std::string GLShader::geometry_interface_declare(const ShaderCreateInfo &info) const
{
-
std::stringstream ss;
+
ss << "\n/* Interfaces. */\n";
for (const StageInterfaceInfo *iface : info.vertex_out_interfaces_) {
bool has_matching_output_iface = find_interface_by_name(info.geometry_out_interfaces_,
@@ -549,6 +689,76 @@ std::string GLShader::compute_layout_declare(const ShaderCreateInfo &info) const
ss << "\n";
return ss.str();
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Passthrough geometry shader emulation
+ *
+ * \{ */
+
+std::string GLShader::workaround_geometry_shader_source_create(
+ const shader::ShaderCreateInfo &info)
+{
+ std::stringstream ss;
+
+ const bool do_layer_workaround = !GLContext::layered_rendering_support &&
+ bool(info.builtins_ & BuiltinBits::LAYER);
+ const bool do_barycentric_workaround = !GLContext::native_barycentric_support &&
+ bool(info.builtins_ & BuiltinBits::BARYCENTRIC_COORD);
+
+ shader::ShaderCreateInfo info_modified = info;
+ info_modified.geometry_out_interfaces_ = info_modified.vertex_out_interfaces_;
+ /**
+ * NOTE(@fclem): Assuming we will render TRIANGLES. This will not work with other primitive
+ * types. In this case, it might not trigger an error on some implementations.
+ */
+ info_modified.geometry_layout(PrimitiveIn::TRIANGLES, PrimitiveOut::TRIANGLE_STRIP, 3);
+
+ ss << geometry_layout_declare(info_modified);
+ ss << geometry_interface_declare(info_modified);
+ if (do_layer_workaround) {
+ ss << "in int gpu_Layer[];\n";
+ }
+ if (do_barycentric_workaround) {
+ ss << "smooth out vec3 gpu_BaryCoord;\n";
+ ss << "noperspective out vec3 gpu_BaryCoordNoPersp;\n";
+ }
+ ss << "\n";
+
+ ss << "void main()\n";
+ ss << "{\n";
+ if (do_layer_workaround) {
+ ss << " gl_Layer = gpu_Layer[0];\n";
+ }
+ for (auto i : IndexRange(3)) {
+ for (auto iface : info_modified.vertex_out_interfaces_) {
+ for (auto &inout : iface->inouts) {
+ ss << " " << iface->instance_name << "_out." << inout.name;
+ ss << " = " << iface->instance_name << "_in[" << i << "]." << inout.name << ";\n";
+ }
+ }
+ if (do_barycentric_workaround) {
+ ss << " gpu_BaryCoordNoPersp = gpu_BaryCoord =";
+ ss << " vec3(" << int(i == 0) << ", " << int(i == 1) << ", " << int(i == 2) << ");\n";
+ }
+ ss << " gl_Position = gl_in[" << i << "].gl_Position;\n";
+ ss << " EmitVertex();\n";
+ }
+ ss << "}\n";
+ return ss.str();
+}
+
+bool GLShader::do_geometry_shader_injection(const shader::ShaderCreateInfo *info)
+{
+ BuiltinBits builtins = info->builtins_;
+ if (!GLContext::native_barycentric_support && bool(builtins & BuiltinBits::BARYCENTRIC_COORD)) {
+ return true;
+ }
+ if (!GLContext::layered_rendering_support && bool(builtins & BuiltinBits::LAYER)) {
+ return true;
+ }
+ return false;
+}
/** \} */
@@ -559,7 +769,7 @@ std::string GLShader::compute_layout_declare(const ShaderCreateInfo &info) const
static char *glsl_patch_default_get()
{
/** Used for shader patching. Init once. */
- static char patch[700] = "\0";
+ static char patch[1024] = "\0";
if (patch[0] != '\0') {
return patch;
}
@@ -596,13 +806,20 @@ static char *glsl_patch_default_get()
STR_CONCAT(patch, slen, "#extension GL_ARB_texture_cube_map_array : enable\n");
STR_CONCAT(patch, slen, "#define GPU_ARB_texture_cube_map_array\n");
}
- if (GLEW_ARB_conservative_depth) {
+ if (!GLEW_VERSION_4_2 && GLEW_ARB_conservative_depth) {
STR_CONCAT(patch, slen, "#extension GL_ARB_conservative_depth : enable\n");
}
if (GPU_shader_image_load_store_support()) {
STR_CONCAT(patch, slen, "#extension GL_ARB_shader_image_load_store: enable\n");
STR_CONCAT(patch, slen, "#extension GL_ARB_shading_language_420pack: enable\n");
}
+ if (GLContext::layered_rendering_support) {
+ STR_CONCAT(patch, slen, "#extension GL_AMD_vertex_shader_layer: enable\n");
+ STR_CONCAT(patch, slen, "#define gpu_Layer gl_Layer\n");
+ }
+ if (GLContext::native_barycentric_support) {
+ STR_CONCAT(patch, slen, "#extension GL_AMD_shader_explicit_vertex_parameter: enable\n");
+ }
/* Fallbacks. */
if (!GLContext::shader_draw_parameters_support) {
@@ -612,6 +829,9 @@ static char *glsl_patch_default_get()
/* Vulkan GLSL compat. */
STR_CONCAT(patch, slen, "#define gpu_InstanceIndex (gl_InstanceID + gpu_BaseInstance)\n");
+ /* Array compat. */
+ STR_CONCAT(patch, slen, "#define array(_type) _type[]\n");
+
/* Derivative sign can change depending on implementation. */
STR_CONCATF(patch, slen, "#define DFDX_SIGN %1.1f\n", GLContext::derivative_signs[0]);
STR_CONCATF(patch, slen, "#define DFDY_SIGN %1.1f\n", GLContext::derivative_signs[1]);
@@ -719,6 +939,14 @@ bool GLShader::finalize(const shader::ShaderCreateInfo *info)
return false;
}
+ if (info && do_geometry_shader_injection(info)) {
+ std::string source = workaround_geometry_shader_source_create(*info);
+ Vector<const char *> sources;
+ sources.append("version");
+ sources.append(source.c_str());
+ geometry_shader_from_glsl(sources);
+ }
+
glLinkProgram(shader_program_);
GLint status;