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Diffstat (limited to 'source/blender/gpu/opengl/gl_shader_interface.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_shader_interface.hh | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh b/source/blender/gpu/opengl/gl_shader_interface.hh new file mode 100644 index 00000000000..fdf9512ef79 --- /dev/null +++ b/source/blender/gpu/opengl/gl_shader_interface.hh @@ -0,0 +1,60 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2020 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * GPU shader interface (C --> GLSL) + * + * Structure detailling needed vertex inputs and resources for a specific shader. + * A shader interface can be shared between two similar shaders. + */ + +#pragma once + +#include "MEM_guardedalloc.h" + +#include "BLI_vector.hh" + +#include "glew-mx.h" + +#include "gpu_shader_interface.hh" + +namespace blender::gpu { + +class GLVaoCache; + +class GLShaderInterface : public ShaderInterface { + private: + /** Reference to VaoCaches using this interface */ + Vector<GLVaoCache *> refs_; + + public: + GLShaderInterface(GLuint program); + ~GLShaderInterface(); + + void ref_add(GLVaoCache *ref); + void ref_remove(GLVaoCache *ref); + + // bool resource_binding_validate(); + + MEM_CXX_CLASS_ALLOC_FUNCS("GLShaderInterface"); +}; + +} // namespace blender::gpu |