diff options
Diffstat (limited to 'source/blender/gpu/opengl/gl_state.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_state.cc | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc index 419cb8b0c9c..dc0317726a8 100644 --- a/source/blender/gpu/opengl/gl_state.cc +++ b/source/blender/gpu/opengl/gl_state.cc @@ -338,7 +338,7 @@ void GLStateManager::set_blend(const eGPUBlend value) /** * Factors to the equation. * SRC is fragment shader output. - * DST is framebuffer color. + * DST is frame-buffer color. * final.rgb = SRC.rgb * src_rgb + DST.rgb * dst_rgb; * final.a = SRC.a * src_alpha + DST.a * dst_alpha; **/ @@ -414,7 +414,8 @@ void GLStateManager::set_blend(const eGPUBlend value) } /* Always set the blend function. This avoid a rendering error when blending is disabled but - * GPU_BLEND_CUSTOM was used just before and the framebuffer is using more than 1 color targe */ + * GPU_BLEND_CUSTOM was used just before and the frame-buffer is using more than 1 color target. + */ glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha); if (value != GPU_BLEND_NONE) { glEnable(GL_BLEND); @@ -427,7 +428,7 @@ void GLStateManager::set_blend(const eGPUBlend value) /** \} */ /* -------------------------------------------------------------------- */ -/** \name Texture state managment +/** \name Texture State Management * \{ */ void GLStateManager::texture_bind(Texture *tex_, eGPUSamplerState sampler_type, int unit) @@ -455,7 +456,7 @@ void GLStateManager::texture_bind_temp(GLTexture *tex) // BLI_assert(!GLEW_ARB_direct_state_access); glActiveTexture(GL_TEXTURE0); glBindTexture(tex->target_, tex->tex_id_); - /* Will reset the first texture that was originaly bound to slot 0 back before drawing. */ + /* Will reset the first texture that was originally bound to slot 0 back before drawing. */ dirty_texture_binds_ |= 1UL; /* NOTE: This might leave this texture attached to this target even after update. * In practice it is not causing problems as we have incorrect binding detection |