diff options
Diffstat (limited to 'source/blender/gpu/opengl/gl_state.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_state.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc index b837eae4871..1106e3dab50 100644 --- a/source/blender/gpu/opengl/gl_state.cc +++ b/source/blender/gpu/opengl/gl_state.cc @@ -131,7 +131,7 @@ void GLStateManager::set_state(const GPUState &state) set_shadow_bias(state.shadow_bias); } - /* TODO remove */ + /* TODO: remove. */ if (changed.polygon_smooth) { if (state.polygon_smooth) { glEnable(GL_POLYGON_SMOOTH); @@ -156,7 +156,7 @@ void GLStateManager::set_mutable_state(const GPUStateMutable &state) { GPUStateMutable changed = state ^ current_mutable_; - /* TODO remove, should be uniform. */ + /* TODO: remove, should be uniform. */ if (float_as_uint(changed.point_size) != 0) { if (state.point_size > 0.0f) { glEnable(GL_PROGRAM_POINT_SIZE); @@ -168,12 +168,12 @@ void GLStateManager::set_mutable_state(const GPUStateMutable &state) } if (changed.line_width != 0) { - /* TODO remove, should use wide line shader. */ + /* TODO: remove, should use wide line shader. */ glLineWidth(clamp_f(state.line_width, line_width_range_[0], line_width_range_[1])); } if (changed.depth_range[0] != 0 || changed.depth_range[1] != 0) { - /* TODO remove, should modify the projection matrix instead. */ + /* TODO: remove, should modify the projection matrix instead. */ glDepthRange(UNPACK2(state.depth_range)); } |