diff options
Diffstat (limited to 'source/blender/gpu/opengl/gl_state.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_state.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc index 5483f889a8a..c5b5dd3efd2 100644 --- a/source/blender/gpu/opengl/gl_state.cc +++ b/source/blender/gpu/opengl/gl_state.cc @@ -42,7 +42,7 @@ namespace blender::gpu { /** \name GLStateManager * \{ */ -GLStateManager::GLStateManager(void) : StateManager() +GLStateManager::GLStateManager() { /* Set other states that never change. */ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); @@ -71,7 +71,7 @@ GLStateManager::GLStateManager(void) : StateManager() set_mutable_state(mutable_state); } -void GLStateManager::apply_state(void) +void GLStateManager::apply_state() { if (!this->use_bgl) { this->set_state(this->state); @@ -84,7 +84,7 @@ void GLStateManager::apply_state(void) }; /* Will set all the states regardless of the current ones. */ -void GLStateManager::force_state(void) +void GLStateManager::force_state() { /* Little exception for clip distances since they need to keep the old count correct. */ uint32_t clip_distances = current_.clip_distances; @@ -511,7 +511,7 @@ void GLStateManager::texture_unbind(Texture *tex_) tex->is_bound_ = false; } -void GLStateManager::texture_unbind_all(void) +void GLStateManager::texture_unbind_all() { for (int i = 0; i < ARRAY_SIZE(textures_); i++) { if (textures_[i] != 0) { @@ -523,7 +523,7 @@ void GLStateManager::texture_unbind_all(void) this->texture_bind_apply(); } -void GLStateManager::texture_bind_apply(void) +void GLStateManager::texture_bind_apply() { if (dirty_texture_binds_ == 0) { return; @@ -555,7 +555,7 @@ void GLStateManager::texture_unpack_row_length_set(uint len) glPixelStorei(GL_UNPACK_ROW_LENGTH, len); } -uint64_t GLStateManager::bound_texture_slots(void) +uint64_t GLStateManager::bound_texture_slots() { uint64_t bound_slots = 0; for (int i = 0; i < ARRAY_SIZE(textures_); i++) { @@ -603,7 +603,7 @@ void GLStateManager::image_unbind(Texture *tex_) tex->is_bound_ = false; } -void GLStateManager::image_unbind_all(void) +void GLStateManager::image_unbind_all() { for (int i = 0; i < ARRAY_SIZE(images_); i++) { if (images_[i] != 0) { @@ -614,7 +614,7 @@ void GLStateManager::image_unbind_all(void) this->image_bind_apply(); } -void GLStateManager::image_bind_apply(void) +void GLStateManager::image_bind_apply() { if (dirty_image_binds_ == 0) { return; @@ -638,7 +638,7 @@ void GLStateManager::image_bind_apply(void) } } -uint8_t GLStateManager::bound_image_slots(void) +uint8_t GLStateManager::bound_image_slots() { uint8_t bound_slots = 0; for (int i = 0; i < ARRAY_SIZE(images_); i++) { |