diff options
Diffstat (limited to 'source/blender/gpu/opengl/gl_state.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_state.hh | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh index fb2ed3403f7..cab654006c6 100644 --- a/source/blender/gpu/opengl/gl_state.hh +++ b/source/blender/gpu/opengl/gl_state.hh @@ -40,7 +40,7 @@ class GLTexture; * State manager keeping track of the draw state and applying it before drawing. * Opengl Implementation. **/ -class GLStateManager : public GPUStateManager { +class GLStateManager : public StateManager { public: /** Anothter reference to the active framebuffer. */ GLFrameBuffer *active_fb = nullptr; @@ -64,19 +64,31 @@ class GLStateManager : public GPUStateManager { GLuint samplers_[64] = {0}; uint64_t dirty_texture_binds_ = 0; + GLuint images_[8] = {0}; + GLenum formats_[8] = {0}; + uint8_t dirty_image_binds_ = 0; + public: GLStateManager(); void apply_state(void) override; + void force_state(void) override; + + void issue_barrier(eGPUBarrier barrier_bits) override; void texture_bind(Texture *tex, eGPUSamplerState sampler, int unit) override; void texture_bind_temp(GLTexture *tex); void texture_unbind(Texture *tex) override; void texture_unbind_all(void) override; + void image_bind(Texture *tex, int unit) override; + void image_unbind(Texture *tex) override; + void image_unbind_all(void) override; + void texture_unpack_row_length_set(uint len) override; uint64_t bound_texture_slots(void); + uint8_t bound_image_slots(void); private: static void set_write_mask(const eGPUWriteMask value); @@ -95,9 +107,22 @@ class GLStateManager : public GPUStateManager { void set_mutable_state(const GPUStateMutable &state); void texture_bind_apply(void); + void image_bind_apply(void); MEM_CXX_CLASS_ALLOC_FUNCS("GLStateManager") }; +static inline GLbitfield to_gl(eGPUBarrier barrier_bits) +{ + GLbitfield barrier = 0; + if (barrier_bits & GPU_BARRIER_SHADER_IMAGE_ACCESS) { + barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; + } + if (barrier_bits & GPU_BARRIER_TEXTURE_FETCH) { + barrier |= GL_TEXTURE_FETCH_BARRIER_BIT; + } + return barrier; +} + } // namespace gpu } // namespace blender |