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Diffstat (limited to 'source/blender/gpu/opengl/gl_texture.cc')
-rw-r--r--source/blender/gpu/opengl/gl_texture.cc16
1 files changed, 4 insertions, 12 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index e649f73d1c4..ec08b736af2 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -96,14 +96,12 @@ bool GLTexture::init_internal(void)
glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
-#ifndef __APPLE__
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if (GLContext::debug_layer_support) {
char sh_name[64];
SNPRINTF(sh_name, "Texture-%s", name_);
/* Binding before setting the label is needed on some drivers. */
glObjectLabel(GL_TEXTURE, tex_id_, -1, sh_name);
}
-#endif
GL_CHECK_ERROR("Post-texture creation");
return true;
@@ -127,14 +125,12 @@ bool GLTexture::init_internal(GPUVertBuf *vbo)
glTexBuffer(target_, internal_format, gl_vbo->vbo_id_);
}
-#ifndef __APPLE__
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if (GLContext::debug_layer_support) {
char sh_name[64];
SNPRINTF(sh_name, "Texture-%s", name_);
/* Binding before setting the label is needed on some drivers. */
glObjectLabel(GL_TEXTURE, tex_id_, -1, sh_name);
}
-#endif
GL_CHECK_ERROR("Post-texture buffer creation");
return true;
@@ -514,8 +510,7 @@ void GLTexture::samplers_init(void)
* - GL_TEXTURE_LOD_BIAS is 0.0f.
**/
-#ifndef __APPLE__
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if (GLContext::debug_layer_support) {
char sampler_name[128];
SNPRINTF(sampler_name,
"Sampler%s%s%s%s%s%s%s%s%s%s",
@@ -531,7 +526,6 @@ void GLTexture::samplers_init(void)
(state & GPU_SAMPLER_ANISO) ? "_aniso" : "");
glObjectLabel(GL_SAMPLER, samplers_[i], -1, sampler_name);
}
-#endif
}
samplers_update();
@@ -541,11 +535,9 @@ void GLTexture::samplers_init(void)
glSamplerParameteri(icon_sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glSamplerParameterf(icon_sampler, GL_TEXTURE_LOD_BIAS, -0.5f);
-#ifndef __APPLE__
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if (GLContext::debug_layer_support) {
glObjectLabel(GL_SAMPLER, icon_sampler, -1, "Sampler-icons");
}
-#endif
}
void GLTexture::samplers_update(void)