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Diffstat (limited to 'source/blender/gpu/opengl/gl_vertex_array.cc')
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.cc9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index 14a7b4deb7d..ea2770f099d 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -62,20 +62,21 @@ static uint16_t vbo_bind(const ShaderInterface *interface,
offset = a->offset;
}
- const GLvoid *pointer = (const GLubyte *)0 + offset + v_first * stride;
+ /* This is in fact an offset in memory. */
+ const GLvoid *pointer = (const GLubyte *)(intptr_t)(offset + v_first * stride);
const GLenum type = to_gl(static_cast<GPUVertCompType>(a->comp_type));
for (uint n_idx = 0; n_idx < a->name_len; n_idx++) {
const char *name = GPU_vertformat_attr_name_get(format, a, n_idx);
const ShaderInput *input = interface->attr_get(name);
- if (input == NULL) {
+ if (input == nullptr) {
continue;
}
enabled_attrib |= (1 << input->location);
- if (a->comp_len == 16 || a->comp_len == 12 || a->comp_len == 8) {
+ if (ELEM(a->comp_len, 16, 12, 8)) {
BLI_assert(a->fetch_mode == GPU_FETCH_FLOAT);
BLI_assert(a->comp_type == GPU_COMP_F32);
for (int i = 0; i < a->comp_len / 4; i++) {
@@ -168,4 +169,4 @@ void GLVertArray::update_bindings(const GLuint vao,
/** \} */
-} // namespace blender::gpu \ No newline at end of file
+} // namespace blender::gpu