diff options
Diffstat (limited to 'source/blender/gpu/opengl/gl_vertex_buffer.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_vertex_buffer.hh | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_vertex_buffer.hh b/source/blender/gpu/opengl/gl_vertex_buffer.hh new file mode 100644 index 00000000000..76c5e86a1c7 --- /dev/null +++ b/source/blender/gpu/opengl/gl_vertex_buffer.hh @@ -0,0 +1,98 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2020 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "MEM_guardedalloc.h" + +#include "glew-mx.h" + +#include "gpu_vertex_buffer_private.hh" + +namespace blender { +namespace gpu { + +class GLVertBuf : public VertBuf { + friend class GLTexture; /* For buffer texture. */ + friend class GLShader; /* For transform feedback. */ + + private: + // GLuint vbo_id_ = 0; + /** Size on the GPU. */ + // size_t vbo_size_ = 0; + + public: + void bind(void); + + protected: + uchar *acquire_data(void); + uchar *resize_data(void); + void release_data(void); + void upload_data(void); + void duplicate_data(VertBuf *dst); + + MEM_CXX_CLASS_ALLOC_FUNCS("GLVertBuf"); +}; + +static inline GLenum to_gl(GPUUsageType type) +{ + switch (type) { + case GPU_USAGE_STREAM: + return GL_STREAM_DRAW; + case GPU_USAGE_DYNAMIC: + return GL_DYNAMIC_DRAW; + case GPU_USAGE_STATIC: + return GL_STATIC_DRAW; + default: + BLI_assert(0); + return GL_STATIC_DRAW; + } +} + +static inline GLenum to_gl(GPUVertCompType type) +{ + switch (type) { + case GPU_COMP_I8: + return GL_BYTE; + case GPU_COMP_U8: + return GL_UNSIGNED_BYTE; + case GPU_COMP_I16: + return GL_SHORT; + case GPU_COMP_U16: + return GL_UNSIGNED_SHORT; + case GPU_COMP_I32: + return GL_INT; + case GPU_COMP_U32: + return GL_UNSIGNED_INT; + case GPU_COMP_F32: + return GL_FLOAT; + case GPU_COMP_I10: + return GL_INT_2_10_10_10_REV; + default: + BLI_assert(0); + return GL_FLOAT; + } +} + +} // namespace gpu +} // namespace blender |