Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r--source/blender/gpu/opengl/gl_context.cc8
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.cc4
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc2
-rw-r--r--source/blender/gpu/opengl/gl_shader_interface.cc4
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.cc4
5 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index 31bd7e0c4dd..375194c09f3 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -191,11 +191,11 @@ void GLSharedOrphanLists::orphans_clear()
lists_mutex.lock();
if (!buffers.is_empty()) {
- glDeleteBuffers((uint)buffers.size(), buffers.data());
+ glDeleteBuffers(uint(buffers.size()), buffers.data());
buffers.clear();
}
if (!textures.is_empty()) {
- glDeleteTextures((uint)textures.size(), textures.data());
+ glDeleteTextures(uint(textures.size()), textures.data());
textures.clear();
}
lists_mutex.unlock();
@@ -208,11 +208,11 @@ void GLContext::orphans_clear()
lists_mutex_.lock();
if (!orphaned_vertarrays_.is_empty()) {
- glDeleteVertexArrays((uint)orphaned_vertarrays_.size(), orphaned_vertarrays_.data());
+ glDeleteVertexArrays(uint(orphaned_vertarrays_.size()), orphaned_vertarrays_.data());
orphaned_vertarrays_.clear();
}
if (!orphaned_framebuffers_.is_empty()) {
- glDeleteFramebuffers((uint)orphaned_framebuffers_.size(), orphaned_framebuffers_.data());
+ glDeleteFramebuffers(uint(orphaned_framebuffers_.size()), orphaned_framebuffers_.data());
orphaned_framebuffers_.clear();
}
lists_mutex_.unlock();
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc
index 1ab22a16df4..e94f5b66b97 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.cc
+++ b/source/blender/gpu/opengl/gl_framebuffer.cc
@@ -352,7 +352,7 @@ void GLFrameBuffer::clear_attachment(GPUAttachmentType type,
if (type == GPU_FB_DEPTH_STENCIL_ATTACHMENT) {
BLI_assert(data_format == GPU_DATA_UINT_24_8);
- float depth = ((*(uint32_t *)clear_value) & 0x00FFFFFFu) / (float)0x00FFFFFFu;
+ float depth = ((*(uint32_t *)clear_value) & 0x00FFFFFFu) / float(0x00FFFFFFu);
int stencil = ((*(uint32_t *)clear_value) >> 24);
glClearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);
}
@@ -361,7 +361,7 @@ void GLFrameBuffer::clear_attachment(GPUAttachmentType type,
glClearBufferfv(GL_DEPTH, 0, (GLfloat *)clear_value);
}
else if (data_format == GPU_DATA_UINT) {
- float depth = *(uint32_t *)clear_value / (float)0xFFFFFFFFu;
+ float depth = *(uint32_t *)clear_value / float(0xFFFFFFFFu);
glClearBufferfv(GL_DEPTH, 0, &depth);
}
else {
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 1f2ef36716e..a1570735723 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -1138,7 +1138,7 @@ void GLShader::uniform_int(int location, int comp_len, int array_size, const int
int GLShader::program_handle_get() const
{
- return (int)this->shader_program_;
+ return int(this->shader_program_);
}
/** \} */
diff --git a/source/blender/gpu/opengl/gl_shader_interface.cc b/source/blender/gpu/opengl/gl_shader_interface.cc
index b230706b020..c9432fca561 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.cc
+++ b/source/blender/gpu/opengl/gl_shader_interface.cc
@@ -295,7 +295,7 @@ GLShaderInterface::GLShaderInterface(GLuint program)
enabled_attr_mask_ |= (1 << input->location);
/* Used in `GPU_shader_get_attribute_info`. */
- attr_types_[input->location] = (uint8_t)gpu_type_from_gl_type(type);
+ attr_types_[input->location] = uint8_t(gpu_type_from_gl_type(type));
}
/* Uniform Blocks */
@@ -457,7 +457,7 @@ GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateI
enabled_attr_mask_ |= (1 << input->location);
/* Used in `GPU_shader_get_attribute_info`. */
- attr_types_[input->location] = (uint8_t)attr.type;
+ attr_types_[input->location] = uint8_t(attr.type);
}
input++;
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index 6897ac9f4a2..9a6df38cb05 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -47,7 +47,7 @@ static uint16_t vbo_bind(const ShaderInterface *interface,
}
/* This is in fact an offset in memory. */
- const GLvoid *pointer = (const GLubyte *)(intptr_t)(offset + v_first * stride);
+ const GLvoid *pointer = (const GLubyte *)intptr_t(offset + v_first * stride);
const GLenum type = to_gl(static_cast<GPUVertCompType>(a->comp_type));
for (uint n_idx = 0; n_idx < a->name_len; n_idx++) {
@@ -137,7 +137,7 @@ void GLVertArray::update_bindings(const GLuint vao,
GLContext *ctx = GLContext::get();
/* This replaces glVertexAttrib4f(a, 0.0f, 0.0f, 0.0f, 1.0f); with a more modern style.
* Fix issues for some drivers (see T75069). */
- glBindVertexBuffer(a, ctx->default_attr_vbo_, (intptr_t)0, (intptr_t)0);
+ glBindVertexBuffer(a, ctx->default_attr_vbo_, intptr_t(0), intptr_t(0));
glEnableVertexAttribArray(a);
glVertexAttribFormat(a, 4, GL_FLOAT, GL_FALSE, 0);
glVertexAttribBinding(a, a);